Wednesday, November 28, 2018

PrinceWatercress plays Super Boy III - Part 3 of 4


Guess what? The game gets harder.

There's an awful lot of pipes Koopas in Round 9. Remember that three hits will do the Koopas in, and be careful with the platforms here, as they will fall immediately when you stand on them.

Round 10 has a lot of platforming and pits. Take your time and do not run as you go through this round, and you should be able to make it through okay. Also, you'll get a free life from five of the face icons all placed in one spot as soon as you make it to solid ground.

Round 11 has even more platforming and pits than previous, and this time, the blocks that move back and forth to become three-block-long platforms as they expand and contract start showing up here. Again, take your time, and be sure to land on the center of the expanding/contracting platforms unless you want to land in a bottomless pit. You'll get even more Dragon Coins/faces at the end here, too.

Guess what? You're doing even more on Round 12. The checkerboard platforms from Round 9 return here, but they move back and forth and don't fall under your weight. There's only one problem: as long as you are on these platforms, the camera does not move with you until you're on top of blocks or solid ground again. When that happens, move to the left so you move back to the center of the screen.

No comments:

Post a Comment