Saturday, November 3, 2018

PrinceWatercress plays Donkey Kong Country - Part 2 of 7


In this entry, we wrap up Kongo Jungle before heading to Monkey Mines!

Maps courtesy of DKC Atlas.

Barrel Cannon Canyon

Bonus areas: Two (2)


The Barrel Cannons are in full force! You already know what they do at this point: you jump in, and the barrel shoots you in a certain direction. The ones with the white starburst automatically aim and shoot you out upon entering; the ones that don't only shoot you out when you press B.

There is an automatic Barrel Cannon above the cave at the start of the stage that takes you straight to the letter K and also lets you skip almost half the stage.

If you can superjump to the right after the broken ground that contains a DK Barrel at the start, you can get a frog token.

The brown Kritters will make a few short bounces before jumping straight up. Watch their movements and jump on them when the time is right.

From the first three brown Kritters, you can either use the Kritters to take the much easier top path and get a Rambi token, or you can take the lower path which will give you some much needed skills on the Barrel Cannons. Take the lower path. When you reach the last normal barrel cannon, launch yourself into the wall when the next Barrel Cannon is out of the way to enter the first bonus area. Here, you can enter barrel cannons and aim and shoot when the time is right to grab power-ups. The further you go, the faster and harder it gets.

Shortly after the continue point, there is a TNT barrel. Push it through the short wall in the gap to the left to enter the second bonus area. Here, you have one shot at pressing A to get the power-up of your choice. The left column of bananas will give you an Enguarde token, the middle will give you a 1-Up and the right one will give you a banana bunch.

After the second bonus area, there are two paths again. If you take the lower path, you can get the N out of the ground, but your Barrel Cannon skills will also be put to the biggest test so far. If you take the upper path, you'll be able to skp the rest of the level.

The G will be above the trees at the exit.

Candy's Save Point


Candy Kong happens to be Donkey's "love interest," and she runs the overworld save point. Jump in the save barrel here, and all of your progress will be saved. You'll see how much time you've been playing and you will also see how much of the game you have completed.

Candy Kong would not show up again in the Donkey Kong series until Donkey Kong 64; so forgotten was Candy up until that point that when the group Kong photo render that was part of the art of the first game was re-used in the manual of the second game, Dixie Kong replaced Candy in a rather haphazard way.

Very Gnawty's Lair



Welcome to your first boss battle! When you enter a boss battle, you will break a DK Barrel, letting you start the boss battle out with both Kongs and maximizing your chances at survival.

The boss battle here is very simple. Jump on Very Gnawty's head and stay away. The more you jump on his head, the faster his jumps will become. After a couple of hits, Very Gnawty will go down.

Monkey Mines



The game was easy so far, but now it's going to get a little bit harder.

Also, a ship is approaching the island. Hmmmm...

Winky's Walkway

Bonus areas: One (1)


Welcome to the mines! Watch your step...even though it's a tad dark, there's one big bottomless pit below.

The Neckys return, and this time, some of them fly in place while others will fly up and down.

The crate with the frog on it contains Winky the Frog. Winky the Frog hops around, and pressing B to jump will allow you to bounce on enemies, including Zingers, and take them down in one stroke.

The gray barrels with the skull and crossbones on them create enemies indefinitely. Right now, they produces just Gnawtys, but they will produce other enemies in other areas.

The Barrel Cannon after the continue point leads to the stage's lone bonus area. If you have Winky here, you can grab all of the banana bunches here.

The Expresso token can only be grabbed if you have Winky. He'll even take out the Zinger for you!

Mine Cart Carnage

Bonus areas: None


There are no bonus areas here, all you have to worry about is jumping into the Barrel Cannon at the start, getting on the mine cart and staying on the tracks and avoiding all the other mine carts in your way as well as the Krashes, who are basically Kritters in mine carts.

If you leap over the Barrel Cannon at the start and stay close to the end of the platform it was on, you can automatically warp to the end of the stage. You just have to jump over one Krash.

Be ready to jump as soon as you touch the banana bunch near the end of one of the tracks. Also, you will have to jump early to get the N as well as the 1-Up that comes afterwards.

Bouncy Bonanza

Bonus areas: Three (3)


The barrel that is kept together with vines will break regardless of whatever it hits.

There is a tire that is not stuck to the ground and can be pushed around shortly after the start. If you move it all the way to the left, you can use it to get a Rambi token at the start of the stage.


Once again, you'll be grabbing a bunch of tiny Rambi tokens to get an extra life. If you take the absolute top path at the start, you will be able to get the large Rambi token to double your token count. However, you want to save that area for last or just avoid it entirely, because it takes a bit of time to reach and you do not collect any tokens on the way.

The gold Kritters jump back and forth and never stop. Be ready to jump on their heads when they reach their lowest points.

The area with the two zingers shortly after the first DK Barrel hides a bonus area. You will have to get a barrel, bring it over there, keep from hitting the Zingers with it so it doesn't break before you put it through the wall, then you will have to put it through the wall to enter. Use Diddy Kong to get this one if you can. Once again, it's time to match three things and get the thing you matched.

Afterwards, move the tire to the right to be able to bounce up and hit the checkpoint, then you can choose between the lower path and the higher path. Move the tire to the moving platform to access the higher path. At the end, drop down and to the right and you will find a hidden room where you can get Winky the Frog.

After this, it's a series of jumps and a few series of Zingers and gold Kritters. Near the end, there is a tire that you can push onto a moving platform to reach a Barrel Cannon that is in mid-air. You can also use Winky to jump up to it, but regardless of how you get there, there's plenty of bouncy tires and bananas.

Stop & Go Station

Bonus areas: Two (2)

If you go to the left back to where you entered from, you can skip the rest of the stage. Just jump over all the RockKrocs on the way to the right.

If you continue to the right from here, be sure to hit all the Stop and Go barrels so that you turn the red light on and make the barrels say "Stop," causing all the RockKrocs to curl into balls and stop in their tracks. When the green light turns on and the barrels say "Go," the RockKrocs will go back to moving back and forth very quickly.

You'll also meet the Klap-Traps for the first time in this stage. These big-mouthed lizards come from Donkey Kong Jr., and if you roll or cartwheel into them, they will bite you even if you try to hit them from behind. Always jump on the Klap-Traps to defeat them.

The first bonus area is right after the continue point. Grab the barrel, then throw it into the wall with the trapped RockKrock. Here, you can use the Barrel Cannons to get a bunch of bananas.

Right after this, there is a tire that you can push to the left. Push it all the way to the left, then jump straight up to enter the other bonus area for this stage. The right column leads to a Winky token; the others just lead to banana bunches.

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