Showing posts with label Teenage Mutant Ninja Turtles II: Back from the Sewers. Show all posts
Showing posts with label Teenage Mutant Ninja Turtles II: Back from the Sewers. Show all posts

Monday, February 18, 2013

Sunday, February 17, 2013

Quadraxis14 plays TMNT II: Back From the Sewers for CountyLineGaming - Part 5 of 5

Here it is! The conclusion to this battle that you've been waiting for!

Act 6 (continued)

The next section has Foot Clan soldiers as well as ceiling-mounted lasers. Wait for the Foot Clan soldiers to do their ambush attack before jumping over them, then move right and destroy the laser cannons with a jump kick between blasts.

The next set of obstacles is a bunch of robots that shoot out some sort of whip. You can jump over them one by one if you can time it just right.

You'll then be dealing with pillars of fire and Foot Clan soldiers shooting endless waves of bullets. Avoid the flamethrowers and time your jumps right so that you can defeat the soldiers without taking damage. After the flamethrowers, you'll be able to get a pizza.

You'll then be on an elevator fighting off some more Foot Clan soldiers. You can move around in all directions here, so don't be afraid to move around.

You'll meet Krang again, but you'll be forced off the platform and onto a lower level. You'll be fighting some more Mousers while climbing up and down this section. The Mousers come out every few seconds, so it's a bit easy to time your movements so that you can get through this part without getting hit.

The next elevator is another fight with Shredder. He'll try to slash you with his sword before doing some weird teleportation trick. When he reappears, hit him with your flying kicks and move around until he decides to teleport again. Hopefully he won't hit you.

When you get off the elevators, it's more Foot Clan soldiers and those flying things again. After a while, you'll see machine gun blasts in the background (the same attack Krang used against you earlier.)

You'll then face the final boss: Krang in his android suit. He's really easy, as all he does is stomp and jump around. Jump before the screen shakes so you're not frozen to the ground, and kick him. It doesn't take that long to kill him, fortunately, and he rarely touches the far left side of the screen (save for when he makes a humongous leap from one side of the screen to the other, but you should have time enough to run under him when that happens), so use that as a safe spot!

And that's it for this one! I hope you guys enjoyed this one...especially you, SaiboTation.

Quadraxis14 plays TMNT II: Back From the Sewers for CountyLineGaming - Part 4 of 5

Shredder knows you're getting close and is pulling out all the stops!
 

Act 5 (continued)


When you finally reach the end, you face Baxter Stockman in his fly form.

He'll go to one side and fly up and down, shooting three times before swooping down and heading to the other side and doing the same thing. Lather, rinse, repeat. It only takes a few shots to get him to buzz off.

When you go into the building, you'll be surrounded by Foot Clan soldiers. When you enter the next room, there will be a pizza power-up waiting. Go left to enter the next room, and fight Lieutenant Granitor, who only appeared in one episode, strangely. He'll follow you around, shoot at you with a flamethrower and roll into you. Avoid him when he's rolling, and stand so that your weapon will hit him just above his legs so that you won't take damage (which takes some practice).

When you beat him, you'll go up the stairs and rescue April O'Neill!
 

Act 6

This final act starts with some sewer surfin'!

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Avoid the mines and the bullets. As you can see, you'll be doing a [b]lot[/b] of jumping and moving around, so be thankful you can do both at the same time! Sometimes, the mines will pop up as you go, making them a little difficult to avoid at times.

The next section has Foot Clan soldiers...and lasers! Avoid the Foot Clan soldiers, since all they do is move quickly towards you and kick, and jump over and duck under the lasers. (This is a little harder than one would think.) You'll soon start seeing Mousers, which you fortunately can destroy. The bad news is, they'll be in threes and fours, which makes it a bit easy to be ambushed by these things...and during all this, you're still having to deal with the lasers. It's enough to make the Angry Video Game Nerd eat the rotten asshole of a roadkill skunk...and down it with beer!

Wait...

Anyway, when you manage to get past all that, you'll get some pizza and see the Technodrome. (It has to make another appearance, doesn't it?)

This time, you'll be inside the Technodrome, and it'll start caving in as soon as you go inside. You'll jump on a conveyor belt and fight General Traag, who fights a lot like Lieutenant Granitor. (He appeared with Granitor in that same episode. Go figure.) He'll roll around, then fire three times, walk forward, fire three times, walk forward, fire three times, then move back and roll around again. He'll then fire three salvoes of three shots without moving at all and roll around before he repeats his pattern. The best time to hit him is when he's not firing. If somehow you get hit when he's moving forward, get behind him and start swinging until he curls into a ball...that'll learn 'im!

Saturday, February 16, 2013

Quadraxis14 plays TMNT II: Back From the Sewers for CountyLineGaming - Part 3 of 5

Hooray! A pizza monster! Wait, why do they call it that?
 

Act 4

When you jump down into the cave, you'll soon see the ceiling trying to cave in on you. Once that stops, you'll soon see boulders coming from the left to crush you. Jump over them when they're on the ground, and run under them when they're bouncing around.

You'll soon be running down a slope. Jump over the rocks ahead of time in order to keep from getting hit. You'll soon reach the bottom, leaving you free to move around again.

Stay on top, as most of the pits lead to flamethrowers. One of them will lead you to a pizza power-up that refills your health.

The next section brings you back to fighting more Mousers. Shortly afterward, you'll fight the Pizza Monster. You'll see his shadow as he moves about underwater, then he'll pop up and try to attack you, which is the only time you can hit him. The best thing you can do here is stay at the sides of the screen where the water isn't at and hit him from there. He goes down after a few hits and leaves a pizza power-up once you defeat him.

All that's left is a handful of craters that Mousers jump in and out of. If you're agile enough, you can jump between them without having to deal with the Mousers very much. The last one has a Foot Clan soldier carrying another pizza power-up. If you're doing well so far, you can completely refill your health.

Just when you think the game is being merciful, though, your boss battle here is with Shredder. He'll shoot a projectile at you, and then run at you as he charges to the other side. If he raises his elbow again after shooting the projectile, he's going to jump kick you. Run under him to avoid it.

When you defeat him, he runs away. Krang rides along on a platform that Shredder grabs onto, helping him escape. You'll definitely be fighting him again.
 

Act 5

This one is a bit different, since this stage doesn't seem to have a top or a bottom. Instead, it's a series of platforms and a race to the right-most side of the section.

You start off jumping off the bottom of an airship (why Splinter is on it, I'll never know), and down onto one of a zillion flying platforms. There are numerous Foot Clan soldiers as well as cannons on some of the platforms that shoot in three directions. Some of them also drop bombs from the bottom. Thankfully, you can hang off the bottom of some of these platforms when necessary.

Friday, February 15, 2013

Quadraxis14 plays TMNT II: Back From the Sewers for CountyLineGaming - Part 2 of 5

Now it's time for construction site shenanigans in Act 3!

Act 3


The beginning of this stage is pretty straightforward. You'll be fighting Foot Clan ninjas for the first few seconds as you head forward. Jump onto the wall below the fence when you see what looks like the tops of Vileplumes on the ground. Those are mines.

You'll soon reach a giant wall, and you'll be forced back to the floor. Avoid the buckets as they fall from the sky. You'll soon see the Mousers. Hit them when they jump towards you.

You'll take an elevator upwards, and you'll fight some Foot Clan soldiers on the way. You'll be able to move in all directions now, so be ready to move!

You'll then come out and fight off a host of Foot Clan soldiers and Mousers. You'll be going upwards and downwards as you move up and down the construction site and traversing through a maze. After the second steel beam, the flying things with the rotor blades return...and they'll be at you with full force. Keeping as few enemies on the screen as you can will definitely help out. Climbing on the bottoms of some levels also helps out, too.

The boss here is Krang in some sort of battle robot. When the battle begins, three bombs will drop. Avoid those, and you'll be face to face with Krang. He'll shoot at you twice, then he'll back off, shoot some more bombs into the air and then fly into the air. When you're right under him, he'll drop down and try to land on you.

Obligatory Hints


Raphael has a faster attack speed than the rest of the Turtles.

Quadraxis14 plays TMNT II: Back From the Sewers for CountyLineGaming - Part 1 of 5

This one's for you, SaiboTation! (Note: This was a request of sorts that I took on GameTrailers, and so far the only one I've ever really taken, hence the intro being as it is.)

Anyone remember the Mighty Morphin' Power Rangers game for Game Boy that I covered? If you don't...good. If somehow you do, watch this. This will immediately erase any memories you have of that game, since this was made before MMPR for Game Boy...and it does everything that game does far better.

Act 1


Anyway, the first act is really easy. Not much of a strategy to put in around here. If you enter the second manhole in the city section, you can find a pizza (the first one damages you).

In the second sewer section, the first pipe you climb upon explodes as you make your way to the right. The Foot Soldiers that hide behind the walls slide quickly towards you; jump over them to avoid damage. Don't attack the guys throwing the bombs; instead, just wait for them to go away.

To beat Rocksteady, jump over his bullets and kick him. Watch out for the Foot Clan soldiers throwing beakers full of what looks like nitroglycerin out of the windows down to the ground. When he laughs, he's briefly open to attack. When it comes time to jump over him as he charges, jump over him when he's on his way down...if he jumps. He'll either run and then jump, or simply run straight across. Ducking also works, too.

When you defeat him, he runs away.

Bonus Game


The bonus games are simple. Grab the pizzas as they show up. You have to be quick to get all 12 halves.

The more pizzas you get, the more points you receive and the more health you refill. Simple enough, right?

Act 2


Well, this one's pretty interesting.

You ride a skateboard on a highway. What's really interesting about this stage is that you can go in all directions this time and not just left and right, similar to TMNT: The Arcade Game.

The enemies are pretty straightfoward: hit the guys on the skateboard with your weapon, and jump kick the guys on the jet cycles that shoot at you. You'll probably take a hit or two, but once you get used to fighting them you'll know exactly where to stand and when to attack.

Some of the Foot Clan ninjas come at you faster than usual, stay on one side of the screen and throw what look like double-layered boomerangs at you which you can deflect just like anything else they throw, or shoot at you with a gun. These guys will disappear after three attacks. The flying things (I don't know what they are) with the rotor blades on top can be destroyed in a single hit, thankfully.

A Foot Clan tank will drop barrels in your path. Jumping over them is the simplest thing to do here, since you can easily jump over a whole phalanx of barrels doing this.

At the end, you'll jump off your skateboard and fight Bebop. Jump over his gunshots, then hit him and run away so that you don't get punched or kicked. If you have Donatello on-screen, you'll have some extra range that will allow you to take fewer hits.

Rescue Game


This one is pretty simple. If you've lost a turtle, you can get that turtle back in the Rescue Game. You have to destroy the robot that blocks the jail cell before you can get the turtle back, though. If you get hit, you lose some time on the timer. If you can get his patterns down, you won't have a problem at all.

You'll also restore some health for your current turtle at the end, regardless, so it's not a total loss.

Obligatory Hints


You can turn your character around to hit an enemy in front of you and an enemy that's behind you at almost approximately the same time. Mastering that kinda helps, especially if you're trying to speedrun this game.

Donatello has the most range, obviously.

The "Pizza Time" screen is the pause screen. Making sure you were aware. XD

When an enemy is carrying an item, hit them to make them drop the item.

You can deflect or destroy the objects that Foot Clan soldiers throw at you with your weapon.