Showing posts with label Doctor Disastrous. Show all posts
Showing posts with label Doctor Disastrous. Show all posts

Wednesday, April 5, 2017

Doctor Disastrous plays Vice: Project Doom - Part 5 of 5


Last call for alcohol here. We finally find out who the mastermind behind all of this is...


Stage 11 (continued)


For the beginning of the second section, be prepared to run with your head down (Down-Left/Down-Right) so that you can take less damage as you make your way to the end of the first part.

The second section really pulls out all the stops. A lot of enemies will be thrown at you here, and they all come from previous stages of the game.

If you get hit by the leaping red ninjas or their projectiles between the lone break-away platforms, just let yourself fall back to the platforms so you can get back to where you were. Hope you have a couple of lives for this, because you're going to need them here.

When you make it to the padded door at the end, you'll finally meet Damian Hawk, the guy in the intro. He hides in the shadows as he talks to you, and he has awaited your return. Obviously, Hart doesn't believe a word Hawke says when he says he provides products necessary for survival. You then find out that Damian Hawk, who is an older version of Hart. Turns out...Hart's one of the aliens, and he's a doll created to keep BEDA Corporation profitable forever. If Hawke dies, Hart takes over BEDA, followed by the capsule clone in case Hart dies. Hart wants no part of this, and Hawke has no choice but to do away with him.

Not surprisingly, Hawke is just a silver palette swap of Hart. Hawke jumps around (and he gets some major air compared to you) then shoots his gun at you. Duck as soon as he lands and shoot back, which allows you to duck his shots. If you're ducking when he lands, Hawke will automatically duck when he lands before he shoots at you. Hawke's shots also go further than yours, which can be pretty bad at times. If you get too close, he'll hit you with a laser whip of his own.

When you beat Hawke, you'll have to battle him again. This time, he has a much bigger humanoid form. Hawke will jump around a few times before dropping straight down and shooting crescent beams at both sides of the screen. Stay under the first two and jump over the third, then throw a grenade at Hawke's head. If you do it right, the grenade should do two blocks' worth of damage to him. If you run out of grenades, you'll have to rely on your gun - which means you're going to have to get closer to do damage - until the game decides to throw you a bone and give you a few more out of nowhere much like it did with the gun during the shooting segments.

When you beat Hawke's second form, you've done it! You've won! Enjoy the ending that hints at a sequel that was never developed!

At the end of the vid is the debug menu. Hold A and reset the console, then press A or B on Controller 2 to bring up the menu. Use the two buttons to switch between the sound test and the level select.


Doctor Disastrous plays Vice: Project Doom - Part 4 of 5


We've made it to the BEDA Corporation headquarters...and it's about to get pretty hard.

Stage 9


Lots of aliens here. Some look like facehuggers that rise from the floor to shoot at you, and others are beasts that leap at you. The second section looks like something straight out of Contra. You have flames, regenerating vines, guys with huge snake tails that move back and forth and blocks that break under your weight.

For the boss, stand on the left edge of the left platform and face the other way, then keep striking with the laser whip. The blobs that leap around on the floor won't be able to get you.

When you beat the boss, you'll find that this monstrosity was really Christy, who transforms back into a human. Not surprisingly, she dies...but not before mentioning BEDA Corporation. Hart then finds a clone of himself in a tube,

Stage 10


It's another driving section. All the enemies from Stage 1 are here, plus a few new obstacles such as enemies that bounce off the barricades to make getting around tougher and vine-like barricades that you have to shoot out of the way. Keep on shooting and don't go too fast.

The boss here is some sort of centipede. Stay on the move and avoid its firepower, and watch for when the boss stops so you can avoid the rings it shoots out.

When you beat this stage, you'll be at BEDA Corporation's tower.

Stage 11


The first section is a shooting section. This is pretty short, but be on your guard and watch out for any attacking enemies, especially the ones that will be right in front of you.

Tuesday, April 4, 2017

Doctor Disastrous plays Vice: Project Doom - Part 3 of 5


In this entry, we go from a train to the sewers to some place flowing with electricity.


Stage 7


Love the lightning being here, but it makes the ground temporarily turn black, which can be very, very annoying.

The first part takes place on a train. Be careful as you advance, as there will be a lot of guys with guns situated somewhat close to the edge, with a few showing up when you least expect them. Use your gun or your grenades to get rid of these guys.

The second part takes place in the sewers and leads to the most awkward scene transitions. How did we go from a train to the sewers, anyway? You'll be dealing with rolling rats, swooping bats...and those stupid fireball-spitting fish again.

The water running along the ground will push you in the direction that it's going, similar to the water in Toad Man's stage in Mega Man 4.

The boss here is yet another robot. Stay in the lower-left hand corner and use the duck run (Down-Left/Down-Right) to avoid the robot's swooping around as well as the fireballs and crescent beams it shoots out (just in case). Whack the robot with the laser whip when it comes your way.

Stage 8


New enemies here include ninjas covered in spikes, men that throw huge nuts (the mechanical kind) at you. and robots that can crane their heads upwards and balls that follow your every move.

The robots' extendable heads are their weak points. The nut throwers take two hits to kill.

There are parts of the ground with electricity running rampant, and the power goes on and off for a brief time every few seconds.

As you go further into the first section, there will be more conveyor belts as well as electrical zappers getting into your way with their straight-line discharges.

For the second section, stay at the top and you'll avoid most of the stuff in that area. There will be balls following you as well as sparks moving back and forth on some of the platforms, but that's all you'll have to deal with.

The boss here is some sort of green mantis ninja. Just get under him and wail on him with the laser whip. He'll go down very quickly.

After the battle, you'll meet Christy. You'll find out that Christy was abducted by men in uniforms from the bio-tech lab.

Monday, April 3, 2017

Doctor Disastrous plays Vice: Project Doom - Part 2 of 5


We start running through South Central America here, and find out that the enemies are totally something else.

Stage 4


You're now running through a TV studio of some sort. Most of the enemies from the last stage here, but you also have green guys ducking down and shooting at you. If you can't reach them safely with the laser whip, throw a grenade. They won't give you any more trouble after that.

When you climb down the ladder at the end, you'll see a brand new section: the shooting section. Here, you'll be watching the screen scroll in a first-person view, and you'll be able to shoot the gun with B and throw grenades with A. You can press Select to switch the two buttons around if you wish.

Here, you'll be shooting down ninjas while trying to shoot down the bombs and attacks that they toss at you. You can shoot down windows for more points if you need them. The yellow ninjas will always be in front of you, and you'll want to take them down as they'll attack if you give them more than a couple of seconds of screen time. The green ninjas will either leap at you or throw bombs.

To collect items, simply move the cross-hairs over them to pick them up.

Stage 5


Finally, we're in South Central America, as opposed to South Central where you shouldn't be a menace while drinking your juice in the hood. Yeah, I went there. Do something.

In this stage, you'll be fighting pink tribal men in masks as well as ninjas. Lots and lots of ninjas. Whether they're running at you, leaping from the bottom of the screen to throw shurikens or crawling on ceilings, they're everywhere and they're a pain.

You'll also be dogged by birds of prey as you progress through the stage. Unlike the Ninja Gaiden birds, though, these birds move from side to side while still going come at you as opposed to homing straight in.

The blocks that block your path can be easily destroyed with the laser whip. If they're below, just crouch down and strike, and you'll be able to get rid of them.

You'll soon be jumping from log to log on a raging waterfall. If you can't reach the next log, just wait at the side.

You'll soon enter the second section, which takes place in the Central American jungle. You'll be dealing with a lot of fish that leap in and out of the water and shoot out fireballs. Combined with the bird, this can make jumping from one narrow platform to another rather nasty.

You can destroy the vines that block your path, but you'd better hurry as they'll regenerate in a matter of seconds and can damage you if they come back on top of you.

The blue guys with the guns can move up to you before getting in position and shooting at you. Duck the fireballs, then whack them.

The boss here is some sort of tank. Hit the blue orb at the top with the laser whip and avoid the missiles. If the tank stops, duck! The tank will shoot three blue fireballs that you will definitely want to avoid.


Stage 6


The guys with guns are back, and in greater numbers.

Yes, the fan blades at the ceiling will hurt you. So will the ones on the ground, some of which are situated below...conveyor belt ladders? Yes, we have ladders that move you around, leaving you to look at them to see which direction they'll take and causing you to fine tune yourself before you jump to wherever it is you want to go.

The second section is red, and the colors are reminiscent of the NES Batman game. There are some pipes that will shoot damaging smoke out, but they're not directly in your way and as a result don't seem to pose much of a threat.

Some of the gun guys will shoot slightly upwards at you, shooting out some sort of mortar shots that come down almost immediately after they're discharged.

The boss here is a flying robot, and the easiest boss in the game by far. As soon as the battle starts, don't even move and just keep pressing the B button to repeatedly strike the laser whip. This also takes out the missiles, and while some missiles will hit you, the boss will go down long before you do.

After the battle, Hart will find out the robot is none other than Reese, who has been converted into a cyborg by BEDA Corporation. He tells you that he found the source of the Gel, and that someone is running around masquerading as Hart. An unknown assailant kills Reese, whose last words are that they've got "the girl." Has Christy been kidnapped?

You then get a computer chip, which seems to have some sort of connection to what's going on, even though it doesn't seem that way at first...

Doctor Disastrous plays Vice: Project Doom - Part 1 of 5


Time to play a rather interesting run-and-slash platformer for the NES.

Centuries ago, an alien race landed on Earth, and had to create a gel that would provide them nourishment. As time passed, they created clones to blend in with the human race, and created BEDA Corporation, which distributed electronics and technology. Behind the scenes, however, the continuation of the alien race was the main objective.

This neon gel, while necessary for alien survival, worked as a nasty, addictive drug in humans. This led to mass production to satisfy hardcore drug abusers and make a huge profit for BEDA...and the side effects are lethal.

You play as Vice Officer Quinn Hart. He and his partner Reese have been trying to track the source of this "Gel," but Reese has gone missing and is presumed dead. Hart will soon be caught in the middle, unraveling what BEDA's Project Doom is...and finding out some rather unsavory secrets...

Stage 1


Detective Hart gets a call from his sports car. There's a maniac running loose on the highway, and Hart will have to take him down before he can cause any more mayhem than he already has.

As you accelerate with Up on the Control Pad and turn with Left and Right, you can shift between three gears of speed with the A button. You can also fire your guns at cars and other enemies that are in your way with B.

Collect 100 coins to get a 1-Up.

The ammo holder with the B icon will refill your gun ammunition, while the one with the G icon will refill your grenades.

The gun has limited range. If you run out of ammo, you'll automatically get five shots after a few seconds.

The grenades have a longer range than the gun, but have a downward arc that happens shortly after you throw it. It's a lot more powerful, and in case you run out of grenades, you'll get two after a few seconds.

The boss here is pretty easy, as the five way shots as well as the miniature cars that the 18-wheeler shoots at you are pretty easy to avoid. Just stay away from them and shoot the miniature cars down as you empty the boss's life meter and you should be fine.

Detective Quan Hart checks the wreckage, and finds both a technologically advanced gun as well as a humanoid figure with twisted-looking fingers. As Christy runs a check on both of these things, a mysterious figure makes it known to Hart that he's watching him.

After beating this level, we finally get to see the title screen before entering the next stage.

Stage 2


Welcome to the first of many side-scrolling segments that make up the game. You have three weapons: a laser whip that you'll be using for most of the game, a gun that requires bullets in order to work, and a supply of grenades.

Holding Down-Left or Down-Right on the Control Pad will allow you to run with your head down, which makes it easier to avoid things that are airborne as you run. This will come in handy later.

The laser whip can strike enemies behind you on the very first frame if you can time it right, and that ability will come in handy later. Practice makes perfect.

Enemies here include mutant birds, Chinese guys in robes that either jump around (blue) or shoot fireballs with limited range (green), guys in pumpkin masks that throw scythes, and guys with spikes on their backs that crawl back and forth. The pumpkin guys take two hits and turn yellow after the first one.

Be careful and watch the skies as you progress, as enemies will drop down and surround you at times. This isn't the last Ninja Gaiden comparison that you'll be seeing. Speaking of which, if you get hit in the air, you can move around shortly after you get hit and get back on the platform as opposed to just accepting your fate. Given how difficult this game can get, that's notable.

Watch for the cracked portions of the I-beams that act at this level's platforms. These portions can break apart as they fall down, and take you with them!

There are conveyor belts here, but they're really easy to deal with at this point for the most part.

The meat refills ten units of health, so get them when you need them.

The boss here is some sort of wolf-man who throws the steel girders at you. You can jump onto and stand on the girders if you need to. If you have full health, it's easy to just take the laser whip and nail him, though you can use the other weapons if you need to. Even then, you'll be able to beat him before he can do the same to you.

After the boss battle, you'll meet Sophia. Christy sent her here to check on what you found in the truck, and she tells you it all leads to someone named Kim Ron who practices black magic.

Stage 3


The Chinese guys are back, but you also have dogs that leap at you and purple men in straw hats that come at you with staves.

The blue bottles refill two units of health.

Watch out for the flames that shoot out of the ground as well as the sparks that move back and forth on the purple wires.

The boss here is Kim Ron. He'll jump from one side to the other and blow fire at you, and when he returns to the side he started, he'll rush at you with his staff. Stand on the statues to avoid this attack. Strike Kim Ron whenever he lands, and be sure to duck to avoid some of his fireballs.

When you beat Kim Ron, you'll find out the truck driver's gun was military issue - and classified army stuff, at that. The truck driver also has dirt on his clothes that is native to Southern Central America, where trouble is brewing in a town called Ricardo.