Showing posts with label Batman: The Video Game. Show all posts
Showing posts with label Batman: The Video Game. Show all posts

Thursday, March 28, 2019

Batman: The Video Game (NES) - The OST


Here it is: every track from Batman: The Video Game for NES!

Cornshaq plays Batman - Part 3 of 3


Here it is: the hardest stage of all.

Stage 5


Here we are: the cathedral.

Be ready to deal with gears, a ton of enemies, tough jumps and even a little bit of slowdown.

At a few points, you'll have to drop down at the edge of a platform, then wall jump off the side to get somewhere.

The first boss is Firebug. Stay all the way to the left and throw Batarangs. He will jump around and throw fireballs, but you can easily jump over all the fireballs and you won't have to deal with his punches and kicks. As soon as you see him throw the fireball, you want to hold A to make the highest jump you can. This will take a while to get the timing down, but it can be accomplished.

After this, you'll get one more cutscene with The Joker, then you'll fight The Joker. Get close and punch him, and step back a bit to avoid the lighting strikes he summons when he raises his hand. If he shoots, jump over the bullet. Do not crouch, because you will get hit and you will lose three units of health, which is more damage than anything else in the game deals. He will shoot up to three bullets on either side of the screen before running to the other side; if he runs to the other side before the third bullet, there is a chance that he will shoot at you again as soon as he turns around. If you keep punching him while he summons the lightning (which he sometimes does twice), he won't be able to hurt you when he charges at you (which is true of any enemy; if you keep hitting them, they can't damage you while they're flashing).

There is an alternate strategy (sort of). For best results, jump towards The Joker and punch when he moves his hand back before summoning the lightning, then keep punching him while in a crouching state. If he runs to the other side, follow him immediately. It is better to take damage from touching The Joker himself than from being shot by him. The Joker also cannot damage you if he is flashing, and while that can be hard to keep going for a short amount of time, if you can wail on him, so be it. Getting up and close to The Joker is the best thing I can think of, if numerous Awesome Games Done Quick runs of the game are any indication.

You'll eventually beat The Joker, then you'll get the ending. You've beaten Batman on NES!

Wednesday, March 27, 2019

Cornshaq plays Batman - Part 2 of 3


If the strategies here seem different than what's on the video, that's because I made this a guide, played through the game on my own, figured things out, edited this before putting it all on Blogger, and then passed the stuff I figured out on to you. That's why.

The green turrets on the ceilings will drop bombs that go after you.

The gears on the pipe wall will damage you if you touch them, so try not to jump into them.

The boss here is The Electrocutioner. He will jump to the left and slash, then throw huge energy blasts to the left and right. He will also jump not only straight up, but also to the other side of the room. You will want to stay on the two platforms above and stay close, but not too close. Shoot at him with the gun, and when he jumps towards you, jump away from him and wall jump back to the platform. If you have a lot of ammo and you can keep the pattern going, you can beat him. If you run out of ammo, you'll have to position yourself just right so that you can punch The Electrocutioner in the head as he jumps around.

Basically, it works like this. Get on the left platform at the start of the battle and wait for the boss to unsheathe his weapon. Do not attack him immediately at the start of the battle or else it will not end well. When he jumps at you, jump to the left wall, then get back on the platform. Move to the right edge of the platform, face left, duck down and shoot The Electrocutioner with the gun when he jumps straight up. From there, jump to the right platform, make your way to the right edge, jump to the wall when he jumps at you, then wall back to the platform. Stay on the center of the platform, face right, and duck down. When The Electrocutioner jumps straight up, shoot him with the gun from a ducking position. From there, go back to the left platform. Repeat the sequence. The timing will take some getting used to, as well as some trial and error, and while this battle will be a bit long in the tooth if you can keep this movement pattern going, this battle can be won.

After another cutscene with The Joker, you'll be in Stage 4.

Stage 4


Gotta love the monitors with The Joker on them. Sunsoft knew how to do graphics on the NES at times.

The floors made out of rotating ears are like spikes, so you want to stay above them on the platforms. You'll also see them on ceilings, sometimes above sets of spinning gears on floor, so you'll have to be careful with your jumps at times.

To get past the last two jumps over the gear spikes, you have to jump to the corner of the gray wall, then leap off that wall to the right. You'll be right on the corner, and you'll have to hold the jump button to clear it. Never mind the fact that the first jump has a drone dropper on the ceiling, you'll still be able to make it. Just watch out for those three blue spike robots when you're at this point and be ready to punch them all or hit them all with the Batarang.

The orange robots can destroyed, but you're better off avoiding them as well as the nearby electric barriers that zap in and out from time to time. Also, you have a flame pit and small, square-shaped conveyor belt platforms in the third section. Oh, my.

There are very few new enemies in Stage 4, and the majority of them are going to be enemies you've seen before.

The fourth boss is the Dual-Container Alarm. For this one, stay to the far left, face right and keep crouch-punching so that when the cubes come your way, they can't damage you. You may take damage. That's all right. 

Both boxes have individual health bars, and if one box gets destroyed, the other one speeds up, changes form to have a red circle in the center and shoots fireballs across the room. Stay where you are and don't jump so the three pairs of fireballs that go across the screen don't hurt you. Even those fireballs will touch Batman's feet, they won't hurt him. Apparently his feet are not part of his hitbox. When the cube moves away, throw shurikens. When it moves forward, get back. Repeat until it dies.

Cornshaq plays Batman - Part 1 of 3


Here it is: the NES Batman game based on the 1989 movie and the one that many have a love-hate relationship with.

This game is pretty short but pretty hard. Like in the movie, you have to stop The Joker from terrorizing Gotham City. However, the game takes liberties with the story of the movie, and as a result, you meet enemies - and bosses - who are not in the movie.

Left and Right allow you to move, Down lets you crouch, A lets you jump, B lets you attack/shoot, Select lets you pause the game, and Start lets you switch between your fists, the Batarangs, and a gun. If you hold A while jumping, you'll be able to glide. If you press A while jumping towards a wall, you'll be able to perform a wall jump.

The game begins with Batman coming out of the Batmobile. He then drops down when you reach the gameplay screen (Why? I dunno.), and then you'll have control of Batman.

Stage 1


When you beat up enemies, you may get little blue squares. The B squares are bonus points, the missile squares give you ammunition for your weapons, and the heart will restore one unit of health. Your health is on the upper-left corner of the screen.

The guys running at you can easily be punched. The blue, spike tank-like enemies can be easily jumped over, but if you're on their level, they get faster, like that one enemy in the Mega Man series.

Wait for the flamethrower guys to stop shooting fire before walking up to them and hitting them.

Wait for the orange guys who stand still and fire to shoot their bullets, then jump over their bullets and hit them.

The blue mines will move towards you when you get close enough, then explode. Be ready to jump over them once you get next to them 

The jetpack enemies can be taken out with one or two Batarangs, but you can easily hit them with punches if they stop in front of you.

The ninja who leans on the background wall can easily be punched to death as long as you don't walk past him and don't keep him on-screen for too long. Otherwise, he attacks.

The boss here is Flame Moth. Equip the Batarang, then stay on the left or right side of the screen to avoid his dive and spread shot attacks. When he gets close, hit him.

Stage 2


The stage starts with the Batmobile shooting a hole into a metal door to allow the Batmobile in. Once Batman is inside, it's time to get into the Axis Chemical Factory.

The green guys with the claws will stop to slash at you if you're close enough. Be ready to punch them multiple times so they don't do that. 

Your jumping skills will soon be put to the test. Watch out for the acid droplets that drop from the ceilings and the underside of some platforms; they will hurt you.

The wires with the electricity coursing through them will zap you if you touch them.

The machines with the tridents on them will extend their tridents out a little bit if you get close enough. Prepare to learn how to wall jump...and fast.

The conveyor belts will move Batman around, and the circular saw blades on the walls, floors and ceilings will hurt you if you touch them.

The second boss is the Machine Intelligence System of the Axis Chemical Factory. Switch to the gun and shoot at the twin turret directly across from where Batman starts. Duck every time you shoot. The upper turret fires twice, followed by the lower turret always firing twice before the pattern repeats. From there, move to the upper conveyor belt and shoot at the blue light on the left wall with Batarangs. When you destroy that, the electric barrier near the last part will go down. Avoid the last part's three way shot and attack the blue light when it opens up. To do that, you'll have to get close - but not too close - and punch the blue light. Duck to avoid the three-way shot. If you don't take any damage, you're in the right position. This one's over.

You'll then see a cutscene with The Joker, then you'll be in the sewers.

Stage 3


The big jumping guy can be easily passed by, but in case you can't get him out of your hair, be ready to throw Batarangs at him. If you pay attention, you can tell where he's going to land when he jumps. You may have to fight these guys, so be ready.

The rotating blades on some walls and ceilings will hurt you if you run into them.

The tanks in the third section will shoot fireballs downwards. Shoot at them with the gun.