If Randil was in the first film instead of Nancy, there wouldn't be any sequels.
Part nostalgia-bomb, part note-taking and part FAQ, what started in GameTrailers as a video game blog is now on Blogger. This blog is a look back at video games, both popular and obscure, from the video game industry's infancy all the way to the previous console generation.
Showing posts with label A Nightmare On Elm Street. Show all posts
Showing posts with label A Nightmare On Elm Street. Show all posts
Wednesday, January 7, 2015
Sryth plays A Nightmare On Elm Street - Part 6 of 6
We finally see the disappointing ending to this disappointing game.
The final fight with Freddy is pretty much the same as the "Freddy's Coming!" fight that you get if the "One, two, Freddy's coming for you" song stops. Yeah, it's that disappointing.
When you beat the game, you'll throw all of Freddy's bones in the nearby furnace and the nightmare is over...or is it?
Tuesday, January 6, 2015
Sryth plays A Nightmare On Elm Street - Part 5 of 6
We finally enter the last area of the game: Elm Street High. Wait, didn't everything usually start in the high school and end in Freddy's House? Wasn't the boiler in question in the plant Freddy worked in? Why is the game going in reverse?
Elm Street High School
This does not look like a school at all. I don't care if there are lockers here. I am disappointed, LJN.
The part near the beginning with the spikes has a rather nifty weakness: stand in front of the columns in the wall. The spikes won't be there.
You'll have to enter the Dream World and use the Necromancer powers to make some of the jumps to the bones.
This final level brings out a new hazard: spike traps that jump in and out of the pits like the red spiders. You won't be able to get rid of them, and they're a pain in the ass.
After you make it back to where the fire pit was and exit the third section, you'll go through a boss rush. You'll have to fight all the previous bosses in the order you fought them in one go.
Sryth plays A Nightmare On Elm Street - Part 4 of 6
We're returning to Freddy's house to find more of his bones and also further the means to an end. His end.
Freddy's House
Freddy's House is a long four sections, so be in for a fight!
You're better off doing this one in the Dream World and playing as the Necromancer, so you can hover around.
The second section has a lot of water dripping out of the ceilings. You'll have to be pretty careful not to die here.
If Freddy catches up with you, switch to the Necromancer. You'll be able to better avoid the hands that come out of the ground with the hovering ability, and your projectiles will have the best range. Keep in mind that just about every single time he slashes at you, he jumps afterward. The only time he doesn't do this is when he's on either edge of the screen.
The boss here is a combination of Freddy's hand from the third house and Freddy's face. You'll be fighting them both at the same time. Switch to the Shadow Warrior and keep track of where both bosses are going. Be sure to kick these bosses while you're jumping to avoid them, and you should be able to do fine.
Monday, January 5, 2015
A Nightmare on Elm Street - 4-Player TAS by chupapi in 16:15.75
Here's a tool-assisted speed run of the game with all four players active, all done by one person. Spoilers for the game are definitely in full force, and this one is pretty damn nuts.
Sryth plays A Nightmare On Elm Street - Part 3 of 6
Ohhhhh...so this is how you become a Dream Warrior. Thanks a lot, instruction manual.
Junkyard
Be sure to check the backs of the trucks, as the bones can almost blend in with the truck beds and nearly give you a mental breakdown.
The Yin-Yang symbol is the Shadow Warrior. This makes you a ninja, and you can throw shurikens and jump kick. Strange, considering there was never a ninja Dream Warrior in the movies.
The boss here is a skeleton bat. To beat it, fight it off with jump kicks as the Shadow Warrior, or use the Acrobat and take it out with the javelins. Use your throw attack against the small skull bats it spawns, so you won't accidentally be moving into the agile skull bat every so often.
Elm Street Cemetery
Once you get the key here, the next stop is the Elm Street Cemetery to the immediate west.
If you see a bubble coming out of the water, jump on it to use it as a platform.
Also, we finally see the cup of coffee. About time.
To beat the ghost, take it down as the Necromancer, as you'll have the best range with your magic.
Sunday, January 4, 2015
Sryth plays A Nightmare On Elm Street - Part 2 of 6
Okay, seriously, the game is easier than this. I know it.
House #3
The water droplets damage you, and they're blood in Dream World.
The wizard hat icon is the Necromancer. The necromancer can not only fire magic from long distances, but he can also hover.
There are three sections here. All three of them feature those stupid flies that home in on you, and some of the flies follow you and drop rocks as they go. One of them near the end flies really fast, making it harder to hit.
The boss here is Freddy's other glove, and it's not connected to anything. Instead, it bounces around and tries to swipe at you. If you don't have the Shadow Warrior ability (which is the ninja we'll see later), fight as the Acrobat and toss javelins at it. Stay on the move so you don't get hit. The Shadow Warrior can jump kick, but there's still a chance to get hit if you're too high or too low.
When you beat all three houses, it's time to head over to the junkyard. Head right until you see it and enter.
Sryth plays A Nightmare On Elm Street - Part 1 of 6
Oh, snap, he's back again!
Well, we know Freddy's back. But so is Sryth!
Anyway, I had to do quite a bit of information searching, as this one's kinda confusing and I'd like to know what the hell I'm doing in this game as much as you, so thank The NES Files for the .pdf file of the instruction manual as well as FByies's lone FAQ for the game on GameFAQs.
You may be wondering: this is an NES game, how can you play with four players? NES can't do multiplayer! Well, there was the NES Four Score and its wireless forerunner the NES Satellite, and they did four-player gaming with a select number of NES games before Nintendo 64 and Sega Dreamcast came about and made it mainstream. The Famicom also had a Famicom Four-Way Adapter, albeit an unofficially made one.
Anyway, you're playing as one of four teenagers, and you'll be running around punching snakes and stuff while trying to survive the Dream World.
The energy bar is your sleep meter. You lose energy on the bar when you get hit, but it also just goes down in general. It goes down as you stand still and it goes down as you're playing as well, but it goes down more slowly if you're in motion. When it's completely empty, you'll go to sleep and enter the Dream World, where all the enemies' appearances are horrifically different (pun somewhat intended) and the enemies are all tougher. You'll have to find the Boom Box in order to wake up and re-enter the normal world.
If you hear the "One, two, Freddy's coming for you" song, you'd better hope it doesn't stop. Otherwise, Freddy shows up, and you're going to have to fight him off.
You can take four hits before finally dying. Unfortunately, the game never shows you how many HP you have left, which is kinda strange. Also, falling into a pit equals instant death. You have three continues, which makes things a little harder, too.
Cups of coffee refill your sleep meter. You won't see those very often, though.
In case you're playing in multi-player mode, if one enters the dream world, they all enter the dream world. I blame the third and fourth movies. Thankfully, if one enters the next section in any given area after all the bones are collected, they all enter it with them.
The three houses at the beginning are locked. One of them is open, but it's different each time you play. Nevertheless, you'll go through each layout in the same order.
House #1
When you enter a house, you'll not only be fighting the creatures inside (amazing how all the wildlife is the same size you are), but you'll also be picking up bones. These are Freddy Krueger's bones, and you'll be picking them up throughout the game. The bone with the number in the center of the HUD allows you to see how many are left lying around the house.
If an enemy has a red variant, that variant isn't indestructible. It just takes more hits.
The running icon is the Acrobat. When you enter the Dream World, you can play as one of three Dream Warriors. The Acrobat is (obviously) one of them. To use the powers and switch between them, press Select in the Dream World. (Apparently, we don't find this out until the third video, and the manual isn't any help about it either as it doesn't tell you that you can do this. I kid you not.)
You won't be able to drop into the chute in the floor until you collect all the bones, so don't worry about accidentally falling down it.
When you collect all the bones in the second section of the house, you'll be able to fight Freddy.
You're better off fighting Freddy's hand as the Acrobat. Just stay to the left edge of the screen and throw Javelins at the hand as you keep it from touching you. When you exhaust the boss's health meter in the middle of the HUD, you'll get a key. Pick it up to unlock the next house and get an extra life.
It should be noted that you instantly enter the Dream World when you reach a boss.
House #2
When you enter the attic, you're going to be in for a tough time. The flies that come down from the ceiling will home in on your position, and it won't be any better when you enter the Dream World and they turn into ghosts with arms.
The boss here is Freddy's head. It's pretty much the same boss as last time, except that he spits tongues out at you, which you should take down as soon as possible. Once again, fight as the Acrobat in the Dream World. Thankfully, there is an Acrobat icon in the second section.
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