Friday, January 5, 2024

PrinceWatercress plays Inspector Gadget AGAIN - Stage 6 of 6


Not only does this stage have good music, but so does the credits. Anyway, we finally make it to Dr. Claw and beat him at his own game again. See you next time.


Stage 6




Here, you'll be dropping down into the caverns leading closer to Dr. Claw's lair. Be careful. One wrong move, and you'll have to use your plungers to dig yourself out of spike pits.

The bats will divebomb you if you're under them.

If you get to close to the MAD agents here, they'll block your attacks.


You'll be leaping from spring to spring in this darkened area. Thankfully, there's not much you can't see here, save for the invisible blocks.



You'll finally break your way out into Dr. Claw's lair. There's a bonus level at the top-left if you need a free life.



The final section before the final battle!

You'll have to stand on top of the cable cars if you want to get anywhere. Whatever happened to just opening the door?

The MAD agents from the beginning of the stage are back, and so are those stupid robots from Stage 2 whose heads fly off after you hit them. If you get close enough, you can hit the robots without having to be right next to them.

The snow on the cables act as platforms to get from one set of cables to another.

There's one last bonus area hidden in a bunch of blocks that gives you a bunch of Hats and a suit for a free hit if you need them.

When you reach the steel platform, you'll finally take on Dr. Claw himself.


You'll finally see what Dr. Claw looks like! At last!

Keep moving to the left a little bit so you don't get blown off the platforms.

There will be a few icons flying around. You'll get a few hats, two extra hits and an extra life blowing in the wind and there's a good chance of you picking them when they fly right into you. 

Destroy the MAD agents that come out of the turrets with your regular attacks. Do the same with the afterburners at the rear of the plane. The roof of the spaceship is the easiest, since you can just let the wind move you to the right, allowing you to crouch down and kick the guys with the rocket launchers as soon as they show up.

Once everything is destroyed, the platform that moves around the plane will be able to take to the plane. Get back on it. Since the afterburners are destroyed, you won't have to worry about being blown to the right. A force field will surround the top of the platform, allowing you safe access to the inside of the ship.

Once you get in the ship, go left to face Dr. Claw. You'll lose all your hats, so it's just you and your fists against Dr. Claw and his mech. Dr. Claw will try to jump over you, but you can duck underneath his jump and hit him from below. He also has fireballs that you can jump over as well as a ball and chain that you can easily stay away from. Just keep hitting Dr. Claw with your regular attack whenever he's standing still, and he'll go down after about a couple of hits. Once you've beaten him, go left and go after Penny. Gadget will rescue Penny and everything will be well again...until you find out Chief Quimby has been kidnapped. Not again! Sadly, there never was a sequel to this game. But hey, you've finally beaten Inspector Gadget!

Gadgets and Power-ups


Grappling Hand: Lets you grab rings and other handholds above you.

Plungers: Fires sticky mini-plungers from your hat which can stick to walls. Use these to climb walls.

Blue Copter: Lets you glide in mid-air.

Red Copter: You can't fly with this copter, but you can send it upwards to attack enemies. You can guide it with Left and Right, but Gadget will move when you do this, so be careful.

Arrow: Fire arrows at enemies.

Bomb: Drop a bomb nearby. If the explosion hits an enemy, it'll do massive damage.

Lantern: Lets you light your way through dark areas. You can even throw the lantern on the ground and damage enemies with the flames!

Mini-Gadget: Sends out miniature Inspector Gadgets which will walk towards enemies.

Question Mark: Drops an anvil.

Hats: Hats are your energy for your gadgets. Each icon gives you two hats.

Inspector Gadget Head: Extra life.

Inspector Gadget Suit: Extra hit. You can only have one extra hit at any given time.

Brain Icon: Increase the range of your regular attack. Your range goes back to the default minimum when you die.

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