Be ready to see a lot of blocks and do a lot of jumping as you make it to the castle here.
World 6-1
Lakitu returns at the beginning to throw more Spinys. There is a Mushroom/Fire Flower in the first set of bricks, and a coin block in the second set.
There is a bunch of blocks you can get behind, and you can jump straight up there to get a 1-Up, assuming you've warped there from 4-2 from the vine warp or got enough coins in World 5-3.
The left ? block in the pair after the pipe contains a Mushroom/Fire Flower. There is a coin block in one of the bricks near the end, but you'll have to be Small Mario to get to it. (I fail to mention it, so I'll mention it here.)
World 6-2
The first pipe leads to another underground pipe room with a coin block, but it doesn't take you very far.
There is a Mushroom/Fire Flower in the right-most brick at the first Buzzy Beetle. The pipe after this power-up leads to an underwater room that takes you to the pipe before the first pit.
There are two sets of bricks above a bunch of pipes. The right-most brick in the second set lets to a Coin Heaven, which allows you to skip to near the end of the level.
If you take the Coin Heaven, you'll skip out on the Starman in one of the bricks after the big pit.
There is another pipe taking you to another underground coin room between some blocks. You can get a Mushroom here if you're small. You'll end up more or less at the end when you come out.
World 6-3
You'll need to watch out for Bullet Bills that fly out at you every so often in this platforming area.
The lone ? block will contain a Mushroom/Fire Flower.
You'll have your fair share of scale platforms and moving platforms, and you'll need to be careful if you want to get enough coins for the 1-Up in World 7-1.
There are two springboards here; be sure to get the high jump you can more easily get on some platforms.
World 6-4
This is a harder version of 1-4 with Podaboos and more fire bars. Once again, the lone ? block has a Mushroom/Fire Flower, and the invisible blocks near the end can still be uncovered if you know where to jump.
Unlike the first five worlds, Bowser will start throwing hammers - five at a time - when you face him. If you are small, you need to stay close to him so the hammers go over you, but you also need to be ready to run under him.
If you defeat Bowser with fireballs here, he turns into a Blooper.
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