That's more like it! Apparently the red ghost in the four ghosts variation was what made the game exciting and challenging. Without it, the game is easier, but it's not as fun.
The red ghost only appears on the "Cherries" variation with all four ghosts. Not surprisingly, the "ender of runs" is the red ghost, and more likely than not, you're most likely going to get caught by this ghost than any of the other ones. With the red ghost, you actually get some real excitement with this game, and it feels like this is the only variation of the game that matters.
I don't make it through the eighth maze like I wanted, but I still make it through the seventh.
With that, this game is complete. It may not have as many variations as the original 2600 Pac-Man, it is still an overall better game.
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