One world down, seven more to go.
World 2-1
There is a Mushroom/Fire Flower in the bricks at the start. Just after the "stairs," there is a hidden coin block just below the first brick in the bricks that are in mid-air. If you hit that hidden coin block to make it show up, then jump straight up while on it, you can get a 1-Up. There are two ways to make this and all other 1-Ups that show up in the first level of every world show up:
1. You have to warp to that world
2. You have to collect enough coins in the third level of the previous world. If you collected most or all of the coins in World 1-3, you'll get this one to show up on a warpless run.
If you pull off neither of these things, the hidden 1-Up will not show up.
It should be noted that the 1-Ups in Worlds 1-1, 1-2 and 8-2 will always show up no matter what.
There is a Mushroom/Fire Flower in the ? block on the lower left after the first pipe. There is also a Starman in the first brick in the set of bricks before the second pipe.
After the second pipe, there are seven ? blocks and some bricks. In the middle of the bricks is a vine. By moving into the vine and pressing Up, Mario will climb up the vine. Here, you can ride a platform and keep jumping for coins. At the end, you'll drop back down into the level and you'll end up near the end.
The third pipe leads to an underground coin room. Exiting takes you out through the fourth pipe, so you won't go too far. There will be a Mushroom/Fire Flower in the left-most brick of the bricks above the set of three pipes.
There is a hidden block with a Mushroom/Fire Flower near the last pipe, but it's hard to get to.
To use the jumping springboard, you'll have to jump on it to flatten, then press the A button just before you get sent into the air to get a super high-jump.
World 2-2
This will be your first underwater stage. Here, you'll meet two new enemies: Bloopers (the white squids that swim around and usually come at you) and the Cheep-Cheeps (the fish that slowly swim towards you). The only way to defeat them is with the fireballs from the Fire Flower.
If you're Small Mario, you can stay on the ground and the Bloopers will never touch you. Use this to your advantage.
To swim, just keep tapping the A button. You can still walk on land in water, but it's pretty slow.
Be careful near bottomless pits when grabbing coins, as there are some currents that will suck you in. Keep pressing A to escape these powerful currents.
When you enter the pipe at the end, you'll be able to get to the flag.
World 2-3
Welcome to the first of two "bridge" levels. There will be flying Cheep-Cheeps that shoot up from the bottom of the screen in an attempt to hit you. Watch out for them. If they hit you from below, or if you touch them from the side, you're taking damage. Be careful when jumping for coins or jumping over bottomless pits.
The lone ? block in this level contains a Mushroom/Fire Flower.
World 2-4
The weird-looking fireballs that jump in and out of the lava pits are called Podaboos. They will jump in and out at random intervals, which make them even more dangerous than they should be.
The lone ? block in this level contains a Mushroom/Fire Flower.
Watch out for the firebars as you move through the rest of the level. Also, you can jump up to the ceiling on the set of moving platforms.
If you beat Bowser with Fire Mario's fireballs in this level, he will turn into a Koopa when he dies.
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