In this entry, we head through the Swiss wilderness and through a clock tower in our continuing quest to rescue Penny.
Stage 2
There's a bonus area just under the start. Step on the ledge in the floor (which tends to blend in with the ground) and use the Blue Copter as soon as you start falling to get there.
The MAD agents are here and they're dressed for the cold. They're also ready to lob snowballs at a moment's notice and jump when they see you jump. The snowmen will bounce around wildly when you approach them and take four hits to get rid of.
Be ready to use the blue copter to make some glides to some areas; falling into the pits here is not fun.
Now it's time for our first strictly vertical area. The mechanical planes will try to drop bolts down at you, and they take two hits to kill. Your Red Copter will come in handy to take care of some of the enemies here.
The snowmen here are tinted red, and they're mercifully easier to destroy (two hits versus four from the last section).
Watch the snow. Wherever it blows, that is where you'll be slowly pushed, especially in the air. It changes direction every couple of seconds, so watch it closely and time your movements to reach certain ledges.
Aside from the blocks that fly around in circles and the clock gear platforms that move up and down, you'll also have the wheel platforms that have you running in place when you walk on them.
Using the arrow will let you pick enemies off from afar.
You've also got the robots to contend with. When you hit them, the upper half will fly off, and will seemingly fly towards you. Even when they're dismembered, even touching the upper half while it's on the ground will cause damage. Either wait for it to die on its own or attack it with a ducking attack.
Dr. Claw is severely easy here. Keep your distance and hit him with three arrows. When he loses the swinging blade, hit three more times with the arrow while staying away from the spiked projectiles he tries to hit you with.
Gadgets and Power-ups
Grappling Hand: Lets you grab rings and other handholds above you.
Plungers: Fires sticky mini-plungers from your hat which can stick to walls. Use these to climb walls.
Blue Copter: Lets you glide in mid-air.
Red Copter: You can't fly with this copter, but you can send it upwards to attack enemies. You can guide it with Left and Right, but Gadget will move when you do this, so be careful.
Arrow: Fire arrows at enemies.
Bomb: Drop a bomb nearby. If the explosion hits an enemy, it'll do massive damage.
Lantern: Lets you light your way through dark areas. You can even throw the lantern on the ground and damage enemies with the flames!
Mini-Gadget: Sends out miniature Inspector Gadgets which will walk towards enemies.
Question Mark: Drops an anvil.
Hats: Hats are your energy for your gadgets. Each icon gives you two hats.
Inspector Gadget Head: Extra life.
Inspector Gadget Suit: Extra hit. You can only have one extra hit at any given time.
Brain Icon: Increase the range of your regular attack. Your range goes back to the default minimum when you die.
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