Sunday, March 27, 2016

newfiebangaa plays Chip 'n Dale Rescue Rangers 2 - Part 2 of 4


I accidentally posted this link on r/SquaredCircle instead of something wrestling-related that I actually cared about when I worked on this entry. OH NO I'VE BEEN DISCOVERED


Ship

When you hide in the crates, you can also throw them while ducked down inside to hit low-lying enemies, such as the porcupines. You'll have to hit the porcupines in the back, as they'll knock the crates back if they catch sight of them.

The blue moths will fly down and then forward, sprinkling some sort of powder every so often that damages you to the touch. Thankfully, both the moth and its attack are easy to avoid.

The baseball can be used as a throwing weapon. While it doesn't work at all like the crates (you simply throw it straight up and slightly forward), it's useful against the moths and the monkeys in the buckets that move up and down and throw fish at you.

The boss here is a pirate weasel. He'll drink out of some black bottle and spit fireballs at you. As you fight him, the screen slowly buy constantly scrolls upwards. Whenever you see a crate, throw it at the guy. Believe it or not, the boss constantly jumps to a higher platform and never drops down, so use that to your advantage and hit him from below if you have to...just don't accidentally get autoscrolled out of the battle.

After you beat the boss and get through the bonus game, you'll find out that the Urn of the Pharaoh is missing, and the trail is cold. Zipper notices somebody creeping into a dockside warehouse (and if you notice the background while Zipper is talking, you'll notice it too). 

When Chip and Dale enter the dark warehouse, the door slams behind them and the lights turn on. Turns out this is a giant refrigerator, and Chip and Dale have been trapped inside. Fat Cat finally shows up, and gloats at them before leaving.

Refrigerator

The enemies here simply skate around and jump every so often. They're quick, but they're really not that much of a hassle to deal with.

You have exactly three minutes to make it to the end of this short level before you're frozen solid. Thankfully, that's more time than you need here, especially since the game was made for kids.

The fans blow you upwards, and the height you'll get off of them is higher than your jump.

You'll also want to watch out for the icicles, too. They form every so often on the bottoms of the pipe platforms, and they'll fall down after a few seconds.

Haunted House

After you get out of the giant fridge, you'll end up at an old house with Monterey Jack. As expected, Fat Cat has opened the Urn of the Pharaohs and let all the ghosts out.

The candles spin around before rushing towards you. Hiding in a crate against these things works best. They also take two hits to kill.

The ghost dogs slowly fly forwards, but if they spot you, they'll go in for the kill. Thankfully, a single crate will get rid of them. Sometimes they'll circle around, too.

Don't worry about the doorknobs banging on the doors near the end of the first section. They're just there for show, even though they actually make a banging noise. Nice work on the details there, Capcom.

In the second section, you'll be seeing the lights go and off. Thankfully, you'll still be able to see where you're going, but the paintings will change into something slightly more macabre (like that haunted house in Disney World) and cloud-like enemies will pop up where the heads on the portraits are and come at you. Thankfully, these clouds are easy to avoid.

The acorns are in the game, too, and they'll refill your health. Why I somehow failed to mention them, I don't know. You'll also see an entrance to an area where you'll hear the first level music again as Monty refills your health with cookies again. You'll start back to shortly before this door, and you'll have to go up from there.

The boss here is a mummified ghost. When the candles go out, he'll pop up and float to the other side. Avoid him as he makes his way over there, and grab one of the wrapped-up balls that he drops when he does. The candles will light up again, so take this opportunity to grab the ball and throw it at him when you see him when they go out again.

His next attack will be two sparks that come out of his hands. Stay at the very edge of the screen and jump over the sparks, and he won't be able to hit you when he stops right next to you. When he does this attack he won't drop a ball.

He has three attacks: a ball drop where he floats in a sine-wave pattern, a ball drop where he quickly floats to the other side, and the spark attack where he doesn't drop a ball.

Amusement Park

After you beat this level, you'll close the lid on the Urn of the Pharaohs and get rid of the ghosts. Unfortunately, Fat Cat will hole himself up in an amusement park. There, you'll have to take him on...but not before beating three levels. Each one contains a key to the control room, and you're going to need all three to get to him.

This is the only part of the game where you get a choice of where to go. The rest of the time, you're on rails. You have a choice between the Clock Tower, the Western World and the Future World.

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