Soon after we get a new weapon, we get another new weapon. But, hey...at least this new one is even more useful! So why am I complaining?
Mammoth Graveyard
Even though the Widowmakers don't give you as much experience as the other monsters you've fought so far, they're still far from a pushover. They can inflict Poison on you, which either wears off on its own or can be cured with Essence or the Cure Spell. If you still need to farm for Talons to buy armor from the cave to the west of that volcano entrance, go right ahead...but don't trigger the battle on the north end of the area yet.
Be sure to search the skeleton walls of this mini-maze to find some more alchemy ingredients. That Sniff function isn't there for fireworks, you know.
When you make your way to the north end of the graveyard, you'll meet up with this gray lizard who's about as large as The Boy. This is the Viper Commander, and he's ticked off that you're in the Mammoth Graveyard. He then sends four of his purple flunkies after you.
Boss - Vipers and Viper Commander
Keep the Vipers away from you and use offensive spells on them whenever possible. Their lick attacks can cause a good amount of damage, but they only strike diagonally and only at very close range. The Viper Commander will jump off the mammoth skull here and crash right into the nearby crystal that juts out, causing an earthquake attack that attacks both characters. Amazingly, you can hit the Viper Commander at this point. Keeping The Boy alive is essential in this battle.
When you finish off all four Vipers, you'll fight the Viper Commander. Besides being slightly stronger and having more hit points than the regular Vipers, he's not that different from the regular Vipers at all. At least you only face one of him.
When you win this battle, you'll get the Horn Spear. Whenever you get a Spear weapon, level it up to Level 3 as soon as possible, as you can throw it at Levels 2 and 3 (the latter is even stronger and works well against bosses).
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