Wednesday, November 13, 2013

brickroadbrickroad and SovanJedi play Secret of Evermore - Part 3 of 88


Well, apparently the hack is a little buggy, as now the game wants to make The Dog the center of attention. How strange.

All maps by Grizzly.

Fire Eyes' Village

Map

Once you're in the village, you'll be able to save your game at the inn (in the northeast corner of the village), and also look through the houses and open whatever pots and gourds you can find. Open them all, you'll need what's in them. Also, check the fire pits for Ash.

If you take control of The Dog and talk to people, they'll react differently than they would with the kid. This is pretty interesting, and in some cases it's a bit helpful.

There is an opening into another area to the west, but don't take anything over there. You'll see why later.

There's a store a bit to the left of the inn. You'll be able to find some items that you need here. Just remember that you can only carry six of any specific item.

Further northwest is the armor seller. The armor here is very weak - it's all made of grass - but it's still better than the armor you have right now. Which is nothing. Hey, at least you have an excuse to farm experience and talons a little later on.

The hut just south of the inn will be the first place in the game that sells alchemy ingredients. Don't worry about that just yet. For now, just take the stuff that's in the gourds inside and head back out.

The hut in the center of the village is Fire Eyes' residence. You'll find out that she is Professor Ruffleburg's niece, Elizabeth, as well as the project that has everyone involved - including you - stranded in what appears to be an alternate world.

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