Wednesday, March 21, 2018

AMF1534/LovelyCheesePizza plays the arcade version of Hook with Matty3 - Part 3 of 3


The final confrontation with Captain Hook is about to begin!

Stage 5 (continued)


When you reach the end of the second section, you'll face Jason again. Same strategies apply.

In the third section, you'll face Smee. Hook's right-hand man will slash at you with his cutlass, and he's got some range. Unfortunately, that's all he really seems to do, and he's pretty easy to take down if you don't go straight for him (you'll run into his sword if you do).

Stage 6


At the start of this stage, you'll be outside of Hook's ship. Watch out for the guy holding the bag that runs towards you from behind with the knife in front of him.

In the second section, you'll face Jason for a third time.

In the third section, you'll finally face Hook himself. He'll pop in and out at first, but he has the same tactics as there was during the Hook clones battle. The only difference is that he'll shoot at you from a distance if you're far enough away. During the battle, Smee will pop out of the wall in the background and fire cannonballs at you, so not only will you have to pay attention to Hook, but you'll also have to pay attention to where the cannonballs land, too.

When you beat Hook, Hook will be eaten by a crocodile and you'll have saved Neverland. Peter Pan returns back home, and also Rufio is strangely not dead (Hook kills him in the movie). After the credits, the game loops. But congratulations, you beat Captain Hook!

AMF1534/LovelyCheesePizza plays the arcade version of Hook with Matty3 - Part 2 of 3


The fun never stops as we see unwitting crocodiles, Captain Hook Clones and more bosses that are rip-offs of Street Fighter II characters.

Stage 3 (continued)


You'll eventually fight three of the guys with the spiky knuckles before facing some more swordsmen. Approach them from an angle in order to grab them, then go to work.

At the end, you'll face three Captain Hook clones: a red one, a green one and a purple one. They're really the spiky knuckle guys changed into Hook by the gold pots, but that doesn't make them any less dangerous. These guys will block your attacks with their swords. When they rear their swords back, sidestep to avoid their slash attacks. They'll also crawl away quickly in order to get away from you and re-position themselves, making it harder to stay close and nail them. As long as you can grab attack them and hit them while they're down, you should be good.

Stage 4


You'll be on the beach here, and there will be tons of spear men and drunk pirates. The yellow drunkards have the ability to breathe fire at you, and that attack has a bit of range to it. The pink and purple normal pirates have somersault attacks that can knock you down, so sidestep and get your attacks in before they do. The red barrel with the skull and crossbones on it will explode when thrown or struck.

Destroy the catapults to potentially attack enemies with crocodile eggs for ammo and free the crocodiles from their eggs. The crocodiles don't do anything. Instead, they just look around before running away. The end of the first section has some mermaids in the background.

The next section takes place on ice. You'll deal with some more swordsmen and see some penguins in the background.

The boss here is Damon, who will glow with green fire and surround you with ice stalactites as soon as he lands after jumping. He also has a short-range kick with a bit of a wingspan and a fireball attack that he blows at you from far away. Take him down, then attack him while he's down a few times and run away so the whole "catching on fire" attack doesn't hit you when he gets back up. Watch where he jumps, and watch the shadows on the ground to see where the stalactites will land.

Stage 5


You'll finally be on Captain Hook's pirate ship. You'll see a ton of enemies at the start, as well as Hook himself. He attacks much like his clones, and two of the boxes you can break contain bees that will assist you and attack enemies for you for a short time.

The second section takes you inside the ship, and you'll be dealing with more of those rolling barrels in addition to just about every enemy you've seen before. You'll eventually be dealing with four of the huge pirates in addition to a few bad guys at one point. There are also doors to cells that you can break by simply attacking them, and while some have crocodiles, other have power-ups.

Tuesday, March 20, 2018

AMF1534/LovelyCheesePizza plays the arcade version of Hook with Matty3 - Part 1 of 3


I thought this would be the Super NES version...then I read the description. Holy cow, this is gonna be wild.

"Dear Peter,

Your presence is required at the request of your children.

Kindest personal regards,
Jas Hook, Captain"

A letter from a mysterious Captain James Hook and an appearance from Tinkerbell telling him what he needs to do is all it takes to begin the journey to Neverland and take the fight to Captain Hook!

Unlike the console versions, which are all side-scrolling platformers, the arcade version is a beat-'em-up in the veins of Final Fight and Streets of Rage.

You can play as Peter Pan or as one of four lost boys: Rufio (the new leader of the Lost Boys), Ace (who has hand axes), Pockets (who attacks with short-range marbles and is the smallest), and Thud Butt (the biggest of the Lost Boys as well as the strongest).

Stage 1


The pirates you meet at the beginning aren't really that competent. They run around and will only really attack you when given a chance. The taller, fatter ones will move more slowly but attack you with wine bottles.

You can cause the anchors suspended in the air by hitting one of the two support posts that their chains are tied to. Any enemies that an anchor falls on will definitely be out for the count if it lands on them.

There are weapons to pick up, just like in any respectable beat-'em-up. The baseballs are one use only, but if you hit an enemy with them, they'll bounce off and travel in the other direction, hitting an enemy that is behind you. That is rather creative, as I've never really seen another weapon in a beat-'em-up that acts like that.

The second section is a kitchen. The tall, muscular men will attack with a ball and chain, so you'll want to move around a bit if you don't want them to smack you in the face with those things. At what seems like the end, break the wall and you can eventually fight the boss.

The boss here is the Butcher, who will attack you with a pan and a knife...and a barrel, if you let him! He has two life bars: a green one and an orange one. Stay on the move when you see him and walk into him to grab him when you get the chance...then let loose! When he's knocked down, get close to him and mash the attack button to hit him while he's down. Seems the game predated the 1992 X-Men in one such regard. When you drain his orange health bar, you'll have beaten and the level will end with the Butcher being pecked on to death by his own chickens.

The gameplay for this game is your typical beat-'em-up stuff. You have your standing combo and your special attack that drains a little bit of your life whenever it connects with an enemy, but you can jump off walls by pressing the jump button again when jumping off of a wall as well as the ability to jump up and slam an enemy into the ground. You also have the ability to hit bosses again while they're in the air! Thankfully, all of the characters have the same moveset, albeit with different attacks, and you can check out Goh_Billy's full list of them here.

Stage 2


The bad guys in the barrels will roll towards you when you get close enough to them...and it will hurt. You're better off moving out of the way as opposed to jumping over them, as there is a chance you'll still take damage.

Attacking the wall of rocks with the skull and crossbones designs on them will destroy them.

The huge pirate has big, spiky brass knuckles, but if you stay aggressive and don't let up on him, you should be able to take him down. Don't let him grab you, as he'll hold you up for a bit and let loose if you do. 

The second section takes place in the jungle. The totem poles can be attacke dup to three times, and every time you do so a portion of the totems flies forward, hitting any and all enemies in their direct path. The spear is a one-time-only weapon and will kill any enemy it is thrown at. The mace is a slow but powerful, swingable weapon. The beehive will let you attack enemies with a swarm of bees. The boomerang will let you attack enemies from a distance when thrown, and while the distance isn't as vast as the spear's, it will return to you.

Stay away from the mine carts on the tracks near the end of the level, as they will damage you if they hit you. Also, watch out for the spearmen, who will throw spears at you from the side of the screen for great damage. By the time they show up, the screen will be full of activity.

The boss here is a big guy named Jason, who charges around swinging a metal pipe. When he swings the pipe around, keep your distance. When he's walking around, approach him from an angle and attack him from there. When Jason loses the pipe, shakes his legs and moves his hands up and down, sidestep him to avoid the rock that he's about to throw. When you get him down on the ground, attack him while he's down, then get away from him before he gets up, as he will hit you as soon as he's back on his feet.

If you need to, throw the goons that he sics at you back at him. Not surprisingly, this common beat-'em-up boss battle staple makes its return here.

When you beat Jason, he'll be crushed by one of his own rocks.

Stage 3


The stage begins with you attacking life-size Hook busts. Destroy them to get health-replenishing foods and treasure for whatever precious points you need to get an extra life, and watch as the busts make faces of surprise after you destroy them.

The second section isn't very long after the beginning, and it takes place on a dock where you'll meet sailors with cutlasses. They can block your attacks, so be careful. Attacking the crossbows will trigger a three-way arrow attack that will hit enemies from an angle, and tossing the bombs will definitely make short work of any enemies its explosion hits...provided you can throw it at an enemy accurately before it explodes. The explosion can also hurt you if you walk into it.

Mother Minku - and more!


The first two minutes of this video brings you the Mother Minku.


You may be wondering about Mother Minku if you've played this game before, since that thing is never mentioned in the Let's Play and it's rather easy to miss. Head back to the Meandering Forest (y'know, the forest maze) after finding all thirteen Minkus and you'll meet a huge Minku. This is the Mother Minku, and she'll start the battle by...running away like all the other Minkus. Keep attacking her with Lumina, and she'll eventually go nuts and try to run you over until you die. Stay on the move and keep hitting her, and she'll eventually shrink down and run away...but not without dropping a whole bunch of money, Bincho Crystals and health pick-ups!

Also, here's all the music from the game!

Monday, March 19, 2018

skorch82 plays Brave Fencer Musashi - Part 70 of 70


All good things...


...must come to an end.


This is it!

When you step on the Sky Scroll, you'll encounter Fuhrer Flatski, Princess Fillet and Capricciola. When Flatski tells Capricciola to take Lumina, Capricciola turns on Flatski. Turns out it's Jon, and he was in disguise the whole time. Turns out Jon is the Prince and true heir of the Thirstquencher Empire, and that Flatski murdered his parents, who were the King and Queen. When Jon tries to shoot him, Rootrick shows up from behind and shoots him. Yes, Rootrick is somehow still alive from being knocked off the edge of a cliff (or being squashed by a boulder, depending on how you beat him last time). Also, Rootrick is Flatski's son.

Musashi surrenders Lumina to Flatski, and Flatski pushes Princess Fillet. When Flatski uses Lumina on the Sky Crest, instead of getting special powers or taking over the world, Flatski unleashes a large demon. This is Dark Lumina, the Wizard of Darkness. When Flatski commands Dark Lumina to kill the Princess, Musashi and Jon, Flatski is instantly flattened by Dark Lumina's foot.

A fatally wounded Jon explains that Dark Lumina was not sealed by Lumina, but within it, which explains why the Musashi of legend had Crest Guardians protect the Scrolls. Jon tells Musashi to take care of Leno as he is crushed and killed by Dark Lumina, and Musashi and Princess Fillet escape. Before Musashi can high-tail it out of there, the sword Lumina returns to him. Musashi is bewildered by the whole thing.

The Wizard of Darkness

Dark Lumina


You'll be in control as soon as you start escaping. Head to the left and don't get caught on the bridge segments or platforms when they're dropping down. When you make it to the end, you'll meet Kojiro, who's kidnapped the Princess again and is more preoccupied with a duel that the current situation at hand. Dark Lumina catches up and absorbs Kojiro, and the Princess is knocked into the sky to land somewhere far away. Dark Lumina then transforms into a deadlier green, lizard-like form.

You'll be doing some more bridge and platform hopping, and this time it'll be in 3D. You'll then be jumping from one platform to the next on the side of the tower, and you'll want to be careful when you double jump from one platform to another, as it can be all too easy to slide off the edge and fall to your death. You'll also want to be fast too, as Dark Lumina will try to smash himself into the side of the tower and destroy the platforms that are around him. If you see a light green shadow, you know he's coming.

At the end, you'll find Princess Fillet. She's fine, and Musashi heads onto a block platform for the final battle.

Dark Lumina

Part Two


Jump over Dark Lumina when he spins around and swipes his tail, and jump straight up to avoid his grab attack. If Dark Lumina grabs you, he'll toss you away and he may toss you off the top of the tower. Use a jumping Lumina slash or Rumparoni-SP to hit the orb on Dark Lumina's head until it turns red. When that happens, step back a bit from him and stay away from the fireballs. After a few fireballs, Dark Lumina will be tired. Whack the orb on his head with Lumina in order to damage Dark Lumina.

Dark Lumina has another attack where he will stomp the ground and produce shockwaves. Double-jump over them to avoid being knocked off the edge of the tower. In case you do fall off, it's not instant death, but you will take some damage.

When you beat Dark Lumina, a bright white core will be in his place, sucking away everything except Musashi. Lumina will then be a fluorescent white being with two red eyes and a red jewel on his forehead.

Dark Lumina

Finale


Dark Lumina's attacks in his final form are based on the Scrolls. He'll glow a certain color depending on which attack he's using. Red will be fire.

Whenever Dark Lumina becomes white again after performing an attack, he'll return to the center and stand still for a few seconds. When that happens, Assimilate him and fill up the Lumina gauge. When you fully Assimilate him, Dark Lumina will turn into a white core for a brief amount of time. You'll want to hit him with Lumina while he is a core in order to deal damage. Once you hit him, he will try to suck you towards him. Keep running away from him so he doesn't get you, and he'll turn back into his humanoid form after a few seconds.

Here's all of Dark Lumina's attack, and they always occur in this order:

When Dark Lumina glows red and the screen turns red with him, he will send a red starburst into the air. Stay on the move so that the fireballs don't hit you.

When Dark Lumina glows pink, you'll want to move around him in a circle and stay a fair distance away so that the two projectiles - the trail of fire and the flying wave - don't hit you. That also keeps you from being slashed by Dark Lumina's sword arm.

When Dark Lumina glows green, equip the Wind Scroll and use it to keep yourself from being blown off the side of the tower.

When Dark Lumina glows light blue, he'll make five copies of himself. Stay on the move so they don't all damage you. 

When Dark Lumina glows yellow, jump over the shockwaves that he creates.

When Dark Lumina glows dark blue and the screen turns blue with him, stay on the move so the water droplets don't hit you. It's the same as the red screen fire attack, except the water doesn't stay on the ground.

When you beat Dark Lumina, you'll beat him for real this time. Dark Lumina is sealed within Lumina again, Princess Fillet will be safe, and the new legend of Brave Fencer Musashi must be told if Dark Lumina is never to be freed again.

You'll finally meet Princess Fillet's parents, King and Queen Allucaneet. Fillet and Ribson hide the fact that the Thirstquencher Empire tried to take over the world away from them. We also see Musashi speak one last time at the end, and this time we see his mouth move with the speech very, very well for a PS1 game. After that, the credits finally roll, complete with hand-drawn art of certain parts of the game. You'll also see Musashi return Lumina to Spiral Tower before being teleported back home.

After the credits roll, you can save the game again. Do so, as you'll be able to start the game again with all your stats and everything you had, minus the Sky Scroll, which you'll have to earn again. Use this as your opportunity to get all the things you missed.

But with that, that will wrap things up for this one. It's been about nine months of me slacking off and just desperately willing myself into finishing this one and three years of waiting due to other things to show it all. Thanks for reading. Until next time...

skorch82 plays Brave Fencer Musashi - Part 69 of 70


This is it...the final battle draws near!

In the next section, you'll see Capricciola on an elevator with Princess Fillet. Go up the spiral stairway. Thankfully there are not enemies in this area. When you reach the end, you'll come across a huge purple tower and you'll immediately start floating as if you were using the Sky Scroll. Turns out the Sky Scroll activated itself, and you'll keep floating during this entire battle.

Crest Guardian

Tower of Death


Hold X to ascend, and release it to descend. You'll need to fly around and stay away from the walls as you look for the flashing green eye. When you find it, approach it, face the eye and hit it with Lumina before it closes. Each eye on the tower will only flash once, and once you hit it, it will never flash again. You will have to hit every eye in order to beat the Tower of Death.

After you hit a few eyes, the walls will start producing electric force fields that alternate between the top and bottom of the tower. You'll want to steer clear of those.

When the Tower of Death is down to half health, the walls will retract and some of the eyes will open up to fire lasers at you. You'll want to stay away from the lasers and keep a good elevation while looking for the glowing green eye. After this, the rows on the tower of death will spin in the opposite directions.

You'll then deal with one last attack where all the eyes open and pay attention to your location. Keep flying around, and when the eyes close, you'll want to look for a safe spot where some of the eyes don't re-open. The ones that do will fire some sort of red laser that you can't avoid unless you're in the safe zone.

When you beat the Tower of Death, you'll liberate the Sky Scroll and find the Sky Crest in the base of the Tower.