Thursday, December 4, 2014

Goron50 plays Wario Land: Super Mario Land 3 - Part 14 of 17

Since we don't have any more treasures to pick up until the next and final world, enjoy this blog entry that I had a blast and a half typing up!

Parsely Woods

Course No. 35


The second and last train level. Yes, there's still auto-scrolling, but this one is noticeably easier than the first one.

Course No. 36


This is a pretty quick level.

To beat the ghost boss, just jump on the small ghosts he spawns and toss them back at him. Whatever you do, do not let him touch you. You'll be stunned for a few seconds.

The coins he throws turn into the ghosts, and the coins can still damage you if they touch you, so keep that in mind.


Also, the grave looks like a 10 Coin. I think it looks that way on purpose, since the ghost is carrying a purse. Oh, Nintendo...

Wednesday, December 3, 2014

Goron50 plays Wario Land: Super Mario Land 3 - Part 13 of 17

The fun in Parsely Woods is just beginning.

Also, Parsley is actually spelled that way in-game. Deal with it.

Parsely Woods

Course No. 32


This level is pretty easy. You're just jumping from one mine cart to the other as you make your way to the door on the other side. From there, just enter the door, swim to the other side and hit the giant ! Switch. This will drain the pond in Parsley Woods, allowing you to not only go back to SS Tea Cup and the earlier world as necessary, but also go back to Course No. 31 and pick up another treasure.

Course No. 31


Now that the water is drained, we'll be able to do stuff. The spiked balls and ghosts are gone, replaced by penguin pirates with spiked maces. Shortly after the start of the course, there will be a ladder where the water once was. Go down and you'll be able to find two blocks, one of which has the key. You'll have to look where the water was near the end of the level to find the key door. Treasure L is a golden Frankenstein's Monster head, and it's now yours.

Course No. 33


Oh, snap! Happy music!

Once you get into the train, the screen will start to shake, as if the train is in motion. (Yes, it is indeed in motion.)

Uh, oh.

Uh, oh!

Train is in motion!

Once you make it back outside, you'll be in an automatic scrolling section. Don't land on the rails at the bottom as you take a mine cart and jump over all the blocks.

This is a easy, yet fun level. This won't be the last time you'll be in such a stage, either.

Course No. 34


To get the treasure here, make your way up to the top of the tree and enter the door. swim to the top and enter the door. Make your way up, ignore the first door and enter the second at the top. Keep swimming and go left at the three-way intersection and enter the door, then climb all the way up and hit the block next to the goal to get the key.

Go back to the three-way intersection and go right, enter the door, climb upwards up the platforms to the next door, climb up the ladder, and Treasure M will be yours. You now have a golden baseball mitt.


We finally play the Heart game. Here, you throw a bomb at enemies. The more enemies you hit, the better the reward you'll get! Game B and Game A are more expensive, but they have better rewards...if you can stand the higher difficulty, that is!

Goron50 plays Wario Land: Super Mario Land 3 - Part 12 of 17

We finally beat the SS Tea Cup, get two treasures, and start making our way towards the end.

Course No. 29
(continued)


Well, once you make your way into the ship and climb all the way up the first ladder, you'll find the treasure room? But where's the key?

In the next room, climb up the ladder one floor, and head right to the other ladder at the end. Climb it up another floor and enter the door further to the right. Head all the way down the bottom of the next ladder, go left until you reach another ladder. Go up, then go left past another door and up the third ladder. Enter the door on the other side. Go right and up the ladder to the next floor. Enter the second door you see. You'll find two blocks and a Thwomp. The left block has the Key.

To head back, just head to the previous room, go left and down the ladder, then left again and through the door. Make your way down the ladder on the next screen and enter the first door you see. Then, head left to the ladder and climb up. You're back at the beginning of the course. Treasure J - the axe - is now yours.

Course No. 30


To get the key here, enter the first door you come across. Follow the path to the other door and enter it, then continue to the other side and enter the door. Head right, go up the ladder, then left, up the next ladder and through the door. From there, stay on the bottom level and make your way to the other side. Climb up the ladder to the next floor, then climb the ladders above you to find two blocks, one of which has the key.

You passed the Key Door on the way here. Thankfully, it's not too hard to backtrack your way there. You now have Treasure K - a golden football. (Golden egg? I dunno.)

The bugs that climb up and down the ladders aren't really that hard. You can just jump on them to get rid of them.

To beat the giant bird, stay close as it flaps its wings quickly (it blows you back when it does this). Jump off the birds it spits out and onto the giant bird's head. It's over after a mere three hits.

Parsely Woods

Course No. 31



The main enemies you'll be looking out for are giant spiked balls and ghosts. Other than that, this is basically a quick and easy level.

Tuesday, December 2, 2014

Goron50 plays Wario Land: Super Mario Land 3 - Part 11 of 17

It's time to get on board the S.S. Tea Cup...but how?

S.S. Tea Cup

Course No. 26


In the second section, jump on the block on the right side of the room and jump left. Hit your head on the X in the background and you'll uncover a hidden block. Jump on top of it and jump to the right. The screen will scroll up to reveal a ladder. Climb up it and follow the path. (Watch out for the giant berry boulder!) Go into the next door. You'll see the keyhole in the middle of the room, and the door will be hidden at the right side of this room behind some half-broken bricks. Go in the door, go to the right, and enter the next room and hit the ! Switch. Leave the room to find that the place is flooded with water. Swim upwards and enter the room you see, then hit the block next to the ! Switch to find the key. Go back down to the keyhole. Simple as that. (If you want to make this faster, hit the ! Switch in that last room first, so you can simply drop back down.) Treasure I is a knife, and it's finally yours to collect!

The third section has some new enemies. You may remember the flies from SML2; they make a return appearance here. If you can't destroy the crocodiles, remember that the quicker you jump over them, the less likely you are to get bitten. Being Jet Wario really helps with both of these issues.

Course No. 27


Swim time!

The seals with the harpoon guns come back with a vengeance. Thankfully, you can touch the tops of their heads to do away with them.

If you're Bull Wario, it's your lucky day when it comes to an in-level secret. Climb up the ladder, then stick to the bottom of the conveyor belt by holding Up during your jump. Keep holding Up and you'll be dragged to the left by the conveyor belt. The door on the other side contains a Dragon Wario hat as well as a giant coin worth 100 coins.

If you're Dragon Wario near the end, you can use your flame to get a Starman and power your way to the exit.

Course No. 28


Once again, if you're Dragon Wario (or Bull Wario), you can break the half-broken bricks between the two posts to enter a hidden door. Go inside and hit the ! Switch, and you'll be able to trigger a ladder that makes it easier to go to the other side. At least you won't have to swim with this.

Course No. 29



Well, once you make your way into the ship and climb all the way up the first ladder, you'll find the treasure room? But where's the key? Next time...

Goron50 plays Wario Land: Super Mario Land 3 - Part 10 of 17

In this entry, the Stone Canyon boss meets his maker and we continue on to S.S. Tea Cup.

Stove Canyon

(continued)


Course No. 23


It's mine cart madness! This is my favorite level in the game, and that's probably because I have the level design memorized down-pat.

The mine carts get you through the level faster. Thankfully, you can defeat the bats by jumping on top of them. Don't worry about dying if you land on the rails. Apparently, these are wooden mine carts, so there aren't any live wires involved. (Finally, an exception to the rule involving mine cart rail lines in a game!)

The blocks with the smiley faces in the ground are springs. Whenever you walk on top of one, you'll get launched into the sky.

Anyway, the last mine cart takes you to another one. Wait for it to come close to falling into the lava, then make your way to the lower road. Jump onto the spring block, and you'll be launched upwards to the secret exit.

Course No. 24


Once again, the keyhole to Treasure H is at the very beginning. To open it up, enter the second section and climb the ladder. Keep going to the right and climb up another ladder, then hit the ! Switch. Enter the door to the left of it and the room will have a pool of water inside. Swim to the right, and you'll find two blocks. The one on the right contains the key. From there, you can easily head back to the beginning and get another chalice.

Now you can go right past the ladder and finish the level off normally.

Course No. 25


Be careful in the first section. There are a lot of moving platforms, falling bridge segments and Podaboos here.


To beat the boss, wait for that big rock face to twitch his nose. He'll shoot a boulder out of it. Toss it at his nose to hit him. After three hits, he'll go down. As he moves from one side to the other and back again, he'll try to break a portion of the rock bridge you're standing on with his tongue. If a portion gets hit by his tongue twice, it's gone. Thankfully, you can wait for him to do this to get a good shot at him with the boulder. After another coin rush, we'll finally be heading off to the S.S. Tea Cup!

Monday, December 1, 2014

Super Mario Land 3: Wario Land TAS by Greenalink (21:49.15)

When I was making the intermission for this guide and looked into what I could use, I found out that Greenalink has done a tool-assisted speedrun for this game. Even though this is on someone else's channel, this is his faster of two TAS speedruns for the game that he's done.

Goron50 plays Wario Land: Super Mario Land 3 - Part 9 of 17

The stages are still short, but at least they're getting more interesting.

Sherbet Land

(continued)


Course No. 18
(continued)


Now that we have the treasure, we can enter the first door again, hit the ! Switch and go through the door under the ! Switch as intended. There's not much else to this course, really.

There's also not much else to this world, either! We're done with Sherbet Land! Let's head out of here (and Mt. Teapot) and head to Stove Canyon.

Stove Canyon

Course No. 20


For the first section, break through the bricks quickly as you try to outrun the flow of lava that comes towards you from the left. Be fast, so you can get the key for the treasure door for this course.

When you get the key, take the top route. Don't take the bottom route like Goron50 did, unless you have a death wish.

Once you go through the door, go up the ladder instead of down, and you'll find the keyhole. Treasure G is a crystal ball, and it's now yours. Now you can go down and finish the level.

Course No. 21


Be careful with some of the platforms in the first section. The smaller ones move up and down, and when they move down they go into the lava.

Fireballs leap in and out of the lava, much like the Podaboos of Mario fame. Also, damage-based invincibility does not keep the lava from killing you, much like the spikes in Mega Man 1...didn't know that. Then again, I never really test the waters with lava in a game, anyway.

Course No. 22


Holy crap, the nice-looking bridges here are rather hardy. I mean, there's lava under them. How do they survive being pounded by that lava? We'll never know.

Anyway, it should be noted that the enemies can be killed whenever they land in the lava. Nice touch, game.


There are tiny rock platforms in the background, and you can use them to get to higher ground whenever you need to.