Showing posts with label Saxcat20. Show all posts
Showing posts with label Saxcat20. Show all posts

Monday, March 13, 2023

Saxcat's Gaming Corner plays Tombs and Treasure - Part 3 of 3


...and now, the thrilling conclusion!



Your next destination is the Ball Court, which is west of the Temple of Warriors.

Ball Court

Look around when you enter, and you'll face Hornskull. Fight him as The Boy. You should be able to take him out at this point if you have the Blue Jewel in the Sword.

If you look at the Cog, you'll notice that several cogs are held in place by a Stone Pawl.

Go forward and look at the Blue Block. Take the Blue Block. You'll hear a rumbling sound. From here, go back to the entrance and leave.

You'll then need to head to the High Priest's Tomb, which is south of here.

Tomb of Hi-Priest/Ball Court

Go right to the tomb and look at the skeleton. Move the Skull to reveal the keyhole, then use the Iron Key on the keyhole. The coffin will close and move away to reveal a stairway into a corridor. Go down to enter an underground corridor. You'll be in the Ball Court at this point. If you try to go anywhere, all the places will look the same. Join the Small Rod with the Shallow Bowl to create a makeshift compass. Use the Shallow Bowl and you'll reach a small room.

Look at the Akbal Jewel. You'll learn that the jewel has the ability to rob demons of their power. Take the Akbal Jewel. The exit will disappear, but there will be an entrance to the left. Go left. You'll be back where you were in the Ball Court before you left. This time, go forward. If you do it again, you'll find out it is pitch black in that direction. If you look at the wall, Jose will say that if you were to wear a mask here, you would see something. Unfortunately, we do not have the right combination to make that happen...yet. Keep going backwards until you reach the entrance, then take the Stone Pawl. The cogs will spin and the passage will be locked. From here, go backwards to leave.

Head back to El Castillo, which is southeast from here.

Castillo Pyramid

Put the Blue Block in the hole in the floor. The block will fit exactly, and an entrance will appear in the floor. Go down to enter the basement and find a mechanism in the wall. Put the Stone Pawl on the shaft, then change to Jose and move the Stone Handle. This will cause a load roar and some water to flow. Go back upstairs, then go backwards to leave and head to the Well of Sacrifice to the northeast.

Well of Sacrifice/Castillo Pyramid

When you reach the Well of Sacrifice, it will be empty. Go down, and Jose will tell you that people who were sacrificed here were trapped in a crystal coffin by a golden light, and that you'll need the Crystal Key and the Gold Mirror. You'll also need the Blue Jewel and the Akbal Jewel. Once you have everything, go down there again. You'll then go in alone with just The Boy while Jose and The Girl wait.

Look around and you'll face Venum. Use the Akbal Jewel, then fight him. After the battle, move the Head of the Right Statue and the door will open. Go forward and use the Gold Mirror. The light will hit the mirror, strike the pattern on the wall and reveal an exit.

If you look at the coffin, you'll find a body inside the coffin wearing a mask. There is a Hollow in the left side of the coffin, and if you use the Crystal Key on it, the coffin will open. You can then take the Mask. This is the Two-Eye Mask, and you'll need it soon. Go backwards to step away from the coffin, then go forward into the recently revealed passage. You'll be back in the Castillo Pyramid basement. Go upstairs and then backwards twice.

You'll be alone when you're on the overworld. Head back northeast to the Well of Sacrifice to reunite with Jose and The Girl. You'll find Jose lying on the ground beside the well. Look at the Guide to get Jose to pull himself together. Jose will tell you that The Girl has been kidnapped and that their lair is somewhere in the Ball Court to the west, but you won't be able to do anything there. Instead, head to the Tomb of the High Priest, which is southwest of the Well of Sacrifice and south of the Ball Court.

Tomb of Hi-Priest

Go right through the door and downstairs to the underground corridor, then use the Shallow Bowl to get back to the Akbal Jewel room. Go to the left, then keep going forward until the game tells you it is pitch black in that direction. Join the Two-Eye Mask with the Red Jewel, then join the Two-Eye Mask with the Blue Jewel, then use the Two-Eye Mask to find a white block in the left wall.

Push the White Block to open a door to the left. Go left. You'll be near a temple. Approach it, and you'll face Tezcat. Join the Blue Jewel with the Sword before fighting Tezcat before fighting him as The Boy, or you will not survive.

From here, wait until midnight, then use the Large Flask. Jose will turn into Scareface, and he will tell you that his friends kidnapped The Girl and that he has the Ring of Itza, and that all he needs is the Sun Key to overthrow Tentacula, become the leader of the Mayans and rule the world forever. 

You'll have to fight Scareface. Use the Akbal Jewel, then fight him until he is destroyed. You may have to game over and continue to beat him, as the game does not let you leave the room if your health is low. You'll get the Ring of Itza, but now you need to find The Girl. Make sure it is midnight (wait if you have to), then use the Large Flask. You will shrink down, and the temple will get bigger. Go forward to the temple.

You'll see the Sun Key and the keyhole in the wall to the left. Use the Silver Key to unlock the temple, then go backwards and use the Small Flask to grow back to normal size. Move the Temple to open the palace, then take the Sun Key. You will take the key and the temple will close, but the room will start to shake. You'll then be in the Shrine of Tentacula.

Look around and you'll face Tentacula, King of the Underworld. Use the Ring of Itza to hold it in the light, then use the Akbal Jewel. Finally, fight Tentacula. It will take some doing, but Tentacula will be defeated. From here, look at the Stand. The Girl will be lying down. Go backwards, then put the Censer on the floor and Put the Incense to place it in the censer, then use the Lighter to light the incense. This will wake The Girl up.

The Girl will tell you to use the Sun Key on the stand to lock this place up forever. Do it, and the whole palace will start to rock. The Boy and The Girl will get out of there, and upon reaching the exit, Tentacula is trapped in the temple forever and the door to the time of the Mayans is opened. The Boy and The Girl will meet The Professor, and thanks to our defeating Tentacula, the main characters are treated like royalty. The Boy and The Girl now live in the time of the Mayan civilization, where they are praised as heroes as the game ends.

Sunday, March 12, 2023

Saxcat's Gaming Corner plays Tombs and Treasure - Part 2 of 3


In this entry, we've got a lot of work to do.



Your next destination is El Caracol, which is straight west from the Well of Paradise.

El Caracol

If you do anything here, Snake Master will show up. Join the Red Jewel with the sword, then Fight the Snake Master with The Boy, and he will eventually go down. If you run low on health, go backwards and re-enter, then fight again.

Look at the Small Window. The Court of Columns can be seen in the distance. From here, go backwards. Look at the Pedestal, and you'll notice it is designed to hold a globe. Jose will tell you that this place is designed to be an observatory and that there should be a way to climb up higher. Put the Silver Globe on the Pedestal. If you look at the Silver Globe now, you'll find out that a beautiful sound will awaken the globe. Switch to The Girl and have her use the Golden Pipes. The globe will become transparent and a beam of light will shoot out through the Small Window like a laser. From here, you can leave.

Your next destination is the Court of Columns, which is to the northwest. It is also west of the Well of Sacrifice. 

Court of Columns

You'll see El Slug if you look around. You should be strong enough to fight El Slug at this point. Once El Slug is down, look at the Column. You'll notice a Column shining in the back of the court. If you look at the Ground, you'll notice it is suspicious. Smash the Ground to find a Golden Globe, which you'll need to take.

Go backwards, then go backwards again.

From here, head to El Caracol again.

El Caracol

Take the Silver Globe off the pedestal and put the Golden Globe on it. The globe will fit on the pedestal. Have The Girl use the Golden Pipes, and a light will shoot out of the globe. From here, go backwards to leave, then head to the Court of Columns.

Court of Columns

Go back to the Column. Smash the Ground again. This time, you'll find a Silver Head. If you look at it, you'll notice both of the eyes are open. Take the Silver Head.

Head to Castillo Pyramid. It's just south from here.

Castillo Pyramid

Go forward and Put the Silver Head on the statue. An entrance will open in the floor when you put the Silver Head on the statue. Go down to enter a secret basement. If you look at the Stone Box, you'll find a leather bag inside. You'll take the Incense. From here, take both the Small and Large Flasks in the room.

From here, go back up, then leave this area and go back to El Caracol, which will be to the southwest from here.

El Caracol

Take the Golden Globe, then change to Jose and have him push the pedestal. This will open up a staircase. (If you did this earlier, you wouldn't have been able to get the Golden Globe or the Silver Head, as the pedestal does not move back.) Go up, and you'll find another pedestal on the second floor. Put the Golden Globe on the pedestal, and light from the left-hand window will bounce off the globe onto the wall. (If that doesn't happen, use the Wait command until it does.) Look at the Wall to look at the lit-up stone panel, then Smash the Wall. You'll find a Crystal Key. Take it, then go backwards.

Take the Golden Globe off the pedestal, then put the Gold Stand on the pedestal followed by the Golden Globe. If you need to, keep waiting until light hits the Golden Globe. Light will hit the globe from the right-hand window. Change to The Girl and use the Golden Pipes to get the light to hit the wall. Look at the Wall to see that the lit-up part of the wall is pink. Smash the Wall to find a Silver Censer, which is an incense burner. Take the Censer (it doesn't matter who you do all this with), then go downstairs and go backwards.

From here, head to the Temple of Warriors. It is to the northeast, and it is directly east of the Court of Columns.

Temple of Warriors

If you look around here, you'll meet the Cadaver. Fight the Cadaver as The Boy. You should be strong enough to take this thing on now.

Once the Cadaver is defeated, look at the Sun Necklace. You'll see that it is too dirty to see clearly, even though it has a complicated pattern and a one-inch jewel in the center. Take the Sun Necklace. You'll break the base, but you'll take it.

If you try to take the Blue Jewel, the jaguar statue will turn into a real jaguar. Go backwards, then re-enter. Look at the Hole. You'll find a rusty Iron Key inside. If you try to take the Iron Key as The Girl, she will tell you that you can get the key if you had a magnet of some kind. Use the Small Rod, and you'll get the Iron Key to stick to it so you can take it.

From here, go backwards until you leave, and head to the Well of Paradise. It will be a bit south from here.

Well of Paradise

Wash the Sun Necklace. The jewel will shine brightly, and you will now know the position of the sun in the circle in the top center of the screen. Yellow is dawn, white is noon, red is dusk and black is midnight. From here, leave and head back north to the Temple of Warriors.

Temple of Warriors

You'll face the jaguar again. Switch to The Girl and use the Golden Pipes to stop the jaguar and turn it back into a statue. You can now take the Blue Jewel. Join the Blue Jewel with the Sword.

Saxcat's Gaming Corner plays Tombs and Treasure - Part 1 of 3


Here's a rather obscure game for the Nintendo Entertainment System. This one can be really difficult if you have no idea of what to do.


June 10th. Prof. Imes sets out for Chichen Itza with seven men.

June 22nd. One man disappears while studying El Castillo Pyramid.

July 9th. Three men disappear while researching the Well of Sacrifice.

July 14th. Prof. Imes and two others vanish mysteriously while excavating the Ball Court. Only the guide returns.

July 17th. The professor's note and a few artifacts are found in the Well of Sacrifice.

Prof. Imes was an expert on Mayan writing. He read in an old book that the mythical Sun Key was hidden at Chichen Itza and set out to discover it.

Prof. Imes' daughter was a close friend. Since it was summer vacation, we decided to go to Mexico to solve the mystery of his disappearance.

When you start a new game, you'll be able to name The Boy and The Girl (who I will refer to as The Boy and The Girl, respectively). There are some default names that the game will use if you don't put in a name, but I will just refer to them as "The Boy" and "The Girl."

Laboratory

The game starts in The Girl's father's laboratory. Anne, Prof. Imes' secretary, will be there.

The circle at the top shows what time it is, but you'll need a certain item for that to work. To left is the current location in the Location Window, and a Message Window below the Location Window. Below the Message Window is your list of commands. To the right of all that is the Action Window, where you can see where you are and who and what you can interact with. At the bottom is the Text Window, where you can read what is currently going on.

From here, you'll have several commands to choose from (as mentioned in the manual).

Go: Moves you in a certain direction.

Look: Lets you examine in the Action Window (with A) or in your inventory (with B).

Take: Lets you select an item in the Action Window and add it to the inventory.

Put: Lets you choose an item in your inventory and place it somewhere. Your inventory will appear in the Action Window, and you use the D-Pad to select the item. Press A to put that item somewhere.

Use: Lets you use an item from your inventory. Your inventory will appear in the Action Window, and you use the D-Pad to select the item. Press A to use that item.

Move: Lets you move things in the Action Window. Use the D-Pad to move the pointer to the thing you want to move, and press A.

Push: Lets you push things in the Action Window. Use the D-Pad to move the pointer to the thing you want to push, and press A.

Pull: Lets you pull things in the Action Window. Use the D-Pad to move the pointer to the thing you want to pull, and press A.

Smash: Lets you smash things in the Action Window. Use the arrow keys to move the pointer to the thing you want to smash, and press A.

Join: Lets you join together two items from your inventory. Move the pointer to the first item and press A, then to the second item and press A again to join them.

Wash: Lets you wash an item in your inventory. Your inventory will appear in the Action Window. Use the arrow keys to select the item. Press A to wash that item.

Wait: Allows time to pass.

Fight: Puts you in fighting mode. Press A to strike and watch the Text Window for instructions.

Change: Lets you change the active player from The Boy to The Girl to Jose. Whoever appears in the Text Window is the one you will be performing whatever other actions you choose.

Look at the desk, and Anne will thank you for coming. She will tell you that Prof. Imes' notes were found in the Well of Sacrifice to the north of the ruins, and that the well had been emptied of water but was rapidly filling up again. There were some treasures, but only a few items and the notes could be recovered. These things are all on the desk. She will also tell you that Jose, the guide, can tell you more, and that he is on his way now.

From here, you can look at the items. If you look at the sword, you'll find out that it is a 16" sword with a place in the hilt for a jewel to be fitted. If you look at the notebook, you'll find out that some of the pages are torn and that only some parts can be read. One part reads "I must have the Sun Necklace to continue. I found it in the Warrior's Temple, but it was too dirty to show the sun's position...Who would have guessed there was a trick like that in El Castillo pyramid. There's a mountain of treasure...There are demons in the ruins, three men have already been killed...the demons, I must get the sword of...lost another man. We seem to have accidentally released demons that were sealed in here by the ancient Mayans. My only chance is to defeat the demon Tentacula, but first I must find the Sun Key."

If you look in your inventory, you'll find out that you have a Bandage. The Bandage could be useful in case of a minor injury, or something else.

From here, take the Silver Key, the Lighter, and the Sword. From here, select go and go Down to go backwards. You'll meet Jose, who will tell you about what is going on and the Sun Necklace, then join you on your way to the ruins. He will tell you to go to the the High Priest' Tomb to find the mosaic tile that will open the door to the treasure room. He also tell you that before you do that, you should go to the Nunnery and find the Ixmol Jewel. You'll need to find the Ixmol Jewel and then look into it to get a password that you can use to save your spot in the game for later.

From here, go up to go forward. You'll be on the world map.


You'll start at the Laboratory, which is at the bottom center of the map. Directly north of the Laboratory is the Nunnery. You'll want to go there first.

Nunnery

There will be three statues standing in a low-ceilinged room. Look at the warrior on the right, and you'll notice it once held something. Look at the Man Statue in the center to notice it is the old man and the tallest of the three statues. The left statue will be holding the Ixmol Jewel. Look at it, and you'll get a password. The statue on the left is the girl statue. From here, you can take the Ixmol Jewel.

Go backwards to leave. From here, you'll need to head to the High Priest's Tomb. It is the pyramid-shaped building northwest of the Nunnery, and it will be a fair distance away.

Tomb of Hi-Priest

If you look at the floor, you'll be met by Skorpor, a scorpion-like monster. From here, you'll want to fight it as The Boy. Just keep using the Fight command, and watch the Text Window. Thankfully, Skorpor is not that much of a match for you, and you can defeat it.

Look at the wall, and you'll notice something odd. Change to Jose, then push the wall. You'll move the right-hand wall and find an opening. Go right, and you'll find a stone coffin. There is a pattern on it, and there is a lid with a mosaic tile on it. You'll need this to open the treasure room in El Castillo Pyramid. Take the Mosaic Tile, and you'll open the stone coffin. On the skeleton is a One-eye mask, which you can take.

You can also move the skeleton inside to find a keyhole, but you do not have a key that will work with it yet. From here, go backwards, then go left and then backwards again to leave.

Your next destination is El Castillo Pyramid (called Castillo Pyramid) by the game. It is directly east from the High Priest's Tomb.

Castillo Pyramid

If you try to go anywhere, you'll face Two-Beak. You'll have to fight Two-Beak as The Boy. Thankfully, you should be able to beat Two-Beak at this point.

After beating Two-Beak, look at the Hollow. You'll find a hole in the plaster on the ground, and it seems like something could fit into it.

Go forward, and you'll find a dead end. Look at the Hollow in the wall. The Girl will mention that if you have something that fits in the hollow, the wall just might open up. Use the Mosaic Tile to open up the wall and end up in a treasure room. Take the the Shallow Bowl, the Gold Mirror, the Gold Stand, and the Silver Globe.

If you look at the Gold Flask, you'll learn it's empty. If you look at the Flask on the right, you will notice it is covered with iron sand. If you look at the Tall Flask, you will notice that something is inside, but you won't be able to get it out due to the neck of the flask being too narrow. If you smash the Tall Flask, you'll find a ring with a stunning jewel that fits The Girl's ring finger perfectly. Jose will note that this is the Ring of Itza, which is said to have the power to defeat evil. You'll then take the ring.

If you move the pile of gold, you'll find a red jewel. Jose will mention that the professor was looking for that jewel, and The Girl will tell you that when fitted in the one-eyed mask, it would make secrets become visible. Jose will also tell you that you can use it on the sword to create a magical power.

If you look at the Stone Box, you'll open the box to find three stone tablets. They seem to have pictures on them, but they cannot be made out. There must be some way to see them...

Join the Red Jewel with the One-eye Mask to fit it in the mask, then use the mask. The pictures will become clear. There will be a picture of men digging up the censer at dusk, a picture of a trumpet at noon and a jaguar becoming a statue, and a picture of men drinking a potion at night and shrinking. To solve this riddle, you'll need to find the Sun Necklace and find the position of the sun.

There's nothing else to do here, so leave. Your next destination is the Well of Paradise, which is a small lake two screens south and one screen east of Castillo Pyramid.

Well of Paradise

At the Well of Paradise, wash the Gold Mirror. The mirror will shine brightly, and you'll find something in the water that looks like pan pipes. Take the Golden Pipes to put them in the inventory. If you look at the Golden Pipes, you'll find there is a hole in them. You can join the Bandage with the Golden Pipes to cover the hole to fix them, and you'll need to do this to use the Golden Pipes later on.

From here, go backwards to leave.

Thursday, February 1, 2018

Another Promotion Blog - Saxcat20/The Gaming Corner


You know, I almost considered using the two-hour video of that Super Sleuth run of The Colonel's Bequest from the next channel that I'm about to promote, but that would be Spoilersville right there, and then I remembered that the above video would be a bitter fit. You're about to learn why.

Some of you may remember a long-time Let's Player by the name of Saxcat20. He had been around for quite a while (since 2010!) and had amassed quite a following thanks to ScrewAttack to the point that he was able to make money off Let's Playing for a while (he also managed to pay for his car with the money, which he mentions in this video). As a matter of fact, the blog series for the 
Back To The Future for the NES by Saxcat20 featuring aherr21 was my first exposure to his work, which has proven to be pretty hilarious throughout the years. I had watched the entire Let's Play in 2011 and made the blog series, and after the whole deal with GameTrailers' website revamp in 2012 that removed the blog feature forever, it came back here on Blogger/Blogspot in 2014. In the last couple of years, however, viewership tanked and the ad revenue became fewer, and it stopped being fun for him.

To make matters worse, Saxcat20 works full-time as a high school band teacher - something he has mentioned quite a few times - and the kids at the school eventually made a big deal about the channel to the point that the school found out about it and he was forced to privatize all the videos and shut the channel down after seven years, over 14,000 followers and over five million video views. This hit a little close to home for me, since I had a very young etymology teacher in my sophomore year of high school who easily looked like he could have been in his 20s and performed in a band. He had mentioned this to the class, but never went as far as what the name of the band was or what instrument he played (he may have, I can't remember), though he did play one of the songs his band performed and recorded in the studio one time. That young teacher never got in trouble for it from what I remember, and here's to hoping he never did (I hope he didn't; I haven't seen him since sophomore year!).


Since then, Saxcat20 has come back, re-branded as "The Gaming Corner" and has since used his real first name, Chris, in favor of the Saxcat20 name. This time around, the aim was to have a small collection of viewers who were into older games as well as Sierra's computer games from the 1980s, something that he got well into on the original channel, and keep it at that. So why is this video here, out of all of them?

Well, there's an interesting story to this one. About a month after the re-branding and channel re-launch, The Gaming Corner had a very small following; the sub count was at 84. Suddenly, The Game Grumps (yes,
those Game Grumps) came across the video while looking for endings for Voyeur, a cinematic whodunit PC game with quite a bit of FMV footage that was also released on the CD-i that has rather risque material for its time. These videos were looked at during the recording of the finale of the Let's Play, and the video at the top was one of them. All of a sudden, the sub count went from 84 all the way up to over 700 within a couple of days. Once again, Lady Luck happened to be on Saxcat20/Chris' side and since then, everything has been going pretty well given what happened at the end of 2017. New stuff is coming out of this channel often, and some Saxcat20 classics show up every once in a while, too.





Here's to continued success for Saxcat20/The Gaming Corner...and hopefully, maybe another blog series involving this channel's work...

Sunday, October 26, 2014

Saxcat20 plays Back To The Future featuring aherr21 - Part 4 of 4

Oh, no. THAT segment.

Rounds 13-16


Not much new here. At this point, it's just more of the same from Rounds 9 through 12.

Get Ready, Marty!
This is your one and only change to get back to the future...


Oh, boy. You have to be at 88 mph when you pass by the power lines with the electricity running through them, or else you won't make it. The game will end and you'll be sent back to the title screen...and the beginning of the entire game! Talk about unforgiving!

The best thing to do is slow back down to 30-ish mph and wait for all the lightning bolts to strike the ground (which is weird because in the movie, the lightning bolts actually gave the DeLorean the means to do this). This way you can more easily anticipate where the lightning is going to go.

If you actually pull it off, you'll get your one screen ending. Enjoy.


Saxcat20 plays Back To The Future featuring aherr21 - Part 3 of 4

I hate the regular levels. Seriously, the music never changes and not much new stuff happens whenever you reach a new set of regular levels with a brand new color palette.

Also, we see the Enchantment Under The Sea dance, which is basically the high point of the first (and one of a few in the second) movie.

Rounds 9-12


The cracks in the road kill you automatically if you walk into them, so watch out.

Also, if you go up to the top at the end (which is signified by an intersection) and jump, you'll get points depending on how high off the ground you are.

Enchantment Under The Sea
Go Marty Go!



Get the notes to hit the guitar so you can collect them and raise the temperature on the thermometer to the right. Sharps are always on top, eighth notes are in the middle, and flats are at the bottom. Keep that in mind when the speed increases.

Saturday, October 25, 2014

Saxcat20 plays Back To The Future featuring aherr21 - Part 2 of 4

Saxcat has seen hell, and it is the series of levels after the soda mug throwing game.

Rounds 5-8


You're going to have to play a whole lot better from Round 5 onward if you want to make it to the end of the stage. If you don't fade out of the photo (and existence), the timer will do a fine job of killing you before then.

Hill Valley High
Break Lorraine's Heart



You'll have to catch all of Lorraine's hearts with the book so she doesn't fall for Marty (or in this case, Calvin Klein, as he went by that name to protect his own identity). If you miss just one, it's back to the beginning of the beginning.

Friday, October 24, 2014

Saxcat20 plays Back To The Future featuring aherr21 - Part 1 of 4

Guess what? I show off a bad game of Brobdignagian proportions.

Well, there's not much to the beginning.

Levels 1-4


Not much here. You're already in 1955, so be prepared to head to...wherever it is you're going.

Collect clocks to keep yourself from fading out of existance, find bowling balls to throw at people, get the skateboard to give yourself a well-needed speed bosts (watch out!) and try not to run into anything. By anything, I'm talking about hula-hoop girls that throw stuff at you, bees, park benches, walls, guys carrying window panes, bullies and anything or anybody that gets in your path.

Getting through the stages before you either fade out of existance or run out of time on the timer in the lower-right is well advised. Yes. The game has two timers. They will both drive you nuts.

If you get 100 clocks, the entire picture gets restored. This is very helpful if you're about to die.

The third level introduces the blue bullies. They move around in a small rectangular path and throw blue balls at you like the hula-hoop girls.

Lou's Cafe
Bullies To Go!


Here's the uninterrupted video for it, by the way.

You'll be standing behind the counter in this stage, throwing sodas at bullies. You'll have to take out fifty of Biff Tannen's little friends before you can move on.