Part nostalgia-bomb, part note-taking and part FAQ, what started in GameTrailers as a video game blog is now on Blogger. This blog is a look back at video games, both popular and obscure, from the video game industry's infancy all the way to the previous console generation.
I hated making this video more than you will probably ever know. At least this nightmare is FINALLY over.
To enter the final level, go back to the grate and the fireplace that led to the second and third level. There will be a hole in the wall between the two levels with an arrow pointing down at it. Go in. This is the final level.
The first section is a chase scene on the rooftops where a dragon chases you to the right. If it catches up to you, it spits fire at you. You can make it go away for a short time and get some headway, but the dragon will come back. If you miss any power-ups or pick-ups, skip 'em. They're not going to be worth the trouble half the time, especially that extra life. When you see the wall with the vines on it, you're in the next section.
The second section is another platforming section with a wall covered in vines for the background. The spinning red one-eyed enemies with the four spikes are indestructible, and you'll have to jump over them to get past them. Once again, you'll have to go slow and shoot as you jump to ensure you don't suffer dumb damage or dumb deaths.
The third section is another maze, and this time, you have to hide behind books to avoid being shot by the UFO in the background while shooting down webs and enemies that block your path. I never even bother with the fist checkpoint, since it can be a pain in the butt to reach without getting shot at. Instead, I wait for the second one and touch it. The maze is actually easier than you would expect, and you can easily feel your way through if you just pay attention; all you have to worry about is staying on the move and making sure that the UFO doesn't shoot at you.
But wait, there's more! You'll get a cutscene where you fall into a beaker that leads into a maze of pipes full of chemicals, and this starts a section where you do just that. Once again, this is another memorization-fest, and you have to hold the direction you want to go in before you take the fork, or else you'll take a wrong turn and immediately die. If you reach any green paths, Cheesy immediately dies. If you run into any yellow paths guarded by flames, Cheesy dies. If you run into any electrical barriers, Cheesy will die. Thankfully, you only have to avoid obstacles when you are rolling to the north. Be careful where you are going, as it is possible to either go into a loop or accidentally go back to a previous points.
If you lose all your lives and you've collected enough cheese pieces for a continue, press the X button on Yes to continue. You can't just leave it there; you have to press X or else your game is over. That sucks, especially when the ten-second timer goes down in about one. If you use a continue, you will be kicked back to the overworld with five lives and you will have to go through heck just to get back to where you left off.
Once you get out of the instant-death tube travel stage, it's on to another instant-death flying saucer stage. Hold Left at the start, and hold Right when you hit the first checkpoint. When you see the candelabra almost fully blocking the door after the disorienting movement you make towards it, hold left.
After that, you face the final boss. It's the mad scientist of the castle himself, and he plans on ultimately destroying you before you can get a Red Crystal of Power. Go all the way up, then move to the front of the boss. As soon as the boss starts moving, start holding Square and get to the side of the boss and keep moving in one direction to keep the amount of damage you take from the boss' projectiles to a minimum. If you reach the back of the boss, turn in the other direction to get some hits in. This is the only strategy I can possibly think of, but it's better than no strategy at all.
When you beat the final boss, Cheesy will get the Red Crystal of Power and teleport out of the castle only to be surrounded by traditional wood-and-metal mouse traps that go off and kill him...a perfect summary of how one feels after beating this game and getting absolutely no reward out of beating this game whatsoever! Don't enjoy the ending! You've beaten this game! Never play it again! Hooray!
The game just doesn't let up. How I managed to beat this game is beyond me.
The next level is at the grate near where you entered the last level. Go down there to start the fifth level!
The first section is another underground tunnel section. This one is just like the other one, but there are new spiky enemies that follow from behind (which refuses to die) as well as narrow platforms in bottomless pits that crumble if you don't leap to the other side the moment you land on them. At this part, the game gets much harder.
But wait, there's more! The second section is first-person mine cart riding action, and it doesn't get any easier. As a matter of fact, this section makes the first one from earlier in the game look easy in comparison, as both your reflexes and your level memorization skills are put to the test...and the worst part is, this isn't the last of these sort of sections!
The third section is another platforming section where you have to outrun fire...again. The fern fronds are platforms, and they are more visible than the regular platforms that BLEND IN WITH THE BACKGROUND. Great job, developers! Also, you may have to use the fire as a means of skipping over parts. I know I did!
You'll then get a cutscene followed by a fourth section full of more platforming. Slime bubbles that rise out of the slime can be used as a way to get to other platforms, and green spiked creatures with one-eye stick to the background wall and refuse to die. Interestingly, you have to wait at a couple of spots full of slime for bubbles to rise up, and you leap on them in a pattern similarly to some of the hoverboard spin jumps you had to make in Super Back to the Future Part II.
When you make it to the end, you'll have to fight a slime boss. Stay in the center and keep aiming in random directions. When you manage to see the boss, hit him a few times, and avoid the red projectiles it spews. Be ready to switch platforms if you have to. There are four of these slime monsters in all, and you have to kill them all to move on. Thankfully, killing just one of them makes the boss battle easier. Killing all four of them gives you a cutscene where Cheesy finds a handful of sentient slime on his shoe for the teleport spell. You'll also get another password: AGINCOURT6.
Once you jump onto the box and onto the barrel near the opening in the wooden wall, you'll start the next level.
In the first section, it's back to jumping from platform to platform in an area much like the very beginning of the game.There are new enemies such as one-eyed enemies with legs and a scorpion tail and slime creatures that throw slime at you. By this point, you should be used to shooting as you jump to a place you haven't been to yet, so I shouldn't have to tell you to do it at this point in the guide (at least, I hope not). The eyeball just before the entrance to the second section rolls back and forth.
The second section is another zoomed-in top-down section where you're constantly moving north and shooting down enemies as you go. If you hear any clicking sounds, that's a spider. If you hear a bouncy sound, that's an eyeball monster. Shoot them down. You can jump on the maggots as well as the eyeballs as opposed to shooting them, but I recommend shooting the eyeballs.
When you see the road suddenly turn east, you've gone as far north as you can go. Keep going east from here.When you see the arrows point north, leap on the cutting board to the east and make a running jump to the books to the northwest. You're in the next section.
In the third section, you're in another shelf maze. Be sure not to fall down the pit or else you'll be back in the second section. Also, go right first for power-ups.
Once you start going left and working your way up, be ready to shoot down flying enemies as well as new enemies, such as fire-breating chili peppers on legs and roaches that crawl on the background wall. If you see any dishes rocking back and forth, get close enough to them so they tumble down, , then get away when they tumble.
Not only do scoops and spatulas act as platforms, but so do their handles, so make a jump for the handles if you think you're stuck.
Thankfully, the knives are not potential death traps.
There is one point where you will be close to the start after a lot of exploration. If you go to the left at that point, you'll be back at the start and you'll have to do everything over again to get back to where you were.
Once you somehow exit the maze, you'll be in a flying saucer stage where Cheesy rides on a flying saucer. This is even worse thn the mine cart and sewer surfing stages, since you're going even faster and memorizing the level that is disorienting to look at at warp speed, and once again, running into anything is instant death. I make it look a lot easier than it actually is, and when you make it to the end, you'll get another cutscene before fighting a giant teapot.
To beat the teapot, watch his shadow and keep your distance so you don't get squashed, and stay on the move to avoid the steam projectiles he spits after he starts standing still. When the teapot jumps into the air for a squash attack, run away from the shadow, then turn around and start shooting before the teapot lands to deal the most damage. If you can stay from everything and get your timing down, the teapot boss will go down in no time and you'll get another ingredient: chopped parsley. You'll also get another password: LANDSCAPES.
Here's a video I've been wanting to get around to ever since playing the game...it's Caddicarus' review of Cheesy, which not only makes him compliment Bubsy 3D but also calls to his own patriotism with a boss that I have yet to show off on the blog. Anyway, enjoy.
You think this game is maddening now? Just you wait.
Now that we've explored the world inside the air duct, let's go into the fireplace.
The first section is an upwards climb where you'll have to move left and right and jump from platform to platform to get to the top. All the while, fire rises from the bottom and works its way up the shaft. It's like Mickey Mania if the controls were so Sonic-like that they absolutely sucked and the momentum from jumping was more slippery than petroleum jelly. Along the way, you'll be shooting down sentient, moving fireballs and flying skulls, and you'll have to shoot every time you jump to ensure nothing hits you. Also, some platforms will sink in and out of the walls and you'll have to time your jumps to get one them. Other platforms require leaps of faith to get to them, and these leaps of faith are frustrating to figure out. Even worse, if you need to hold Up or Down to look up or down, the game decides in this section that you can't do it here. If the fire hits you, it will knock you upwards if you land in it or touch it any other way. This is a tad disorienting, but you can use it to your advantage if you know what you're doing.
The second section has you on a roof. Most of the enemies here are enemies you've seen before, but you can look up and down again. If you know where to go, you can get quite a few power-ups in this area. There is a new hazard here, however: UFO's that wildly spin out of control while moving around the chimneys. They can hurt you if you're not careful. There are also red dragons that spit fire at you at a certain distance. Shoot them before they breathe fire on you.
One of the chimneys will take you downwards to an extra life if you hold Down to duck while standing on it, but you'll be back in the first section if you go for it.
The third section starts when you reach a wall covered in brambles. Once again, you'll jumping from platform to platform to get to the start. At least there's not any fire chasing after you from the bottom. Use the same strategies that you used to get through There will be a heart to the left of the start; go get it. Also, you can't look up or down here, either.
The green guys move quickly and jump when they reach a ledge. The dragonflies will move up and down, as will the flying eyeballs.
When you make it to the top, you'll face a dragon. Jump on the spiderweb in the center to jump around while holding X to jump higher when you need to, avoid the dragon's fireballs, and keep shooting to hit the dragon. If the dragon starts exploding, you're doing it right. Be sure not to go straight up and down to ensure that none of the dragon's fireballs hit. Eventually, the dragon will fall to its death, and Cheesy will find an Everbloom flower in the next cutscene. You'll also get another password: POLYNESIA7.
It doesn't seem like there's another place to go. Go back to the opening in the wooden wall. You'll find a box and a yellow arrow pointing upwards to the next level.
Already, some old-school gaming trappings such as your health not getting restored after every level and brutal trial and error level memorization start to kick in.
When you complete a level, your health does not get restored.
From here, you'll be back in the overworld. The air duct hatch will now be open and have a down arrow above it, and the nearby fireplace will also have arrows pointing to it. Enter the grate first. You'll soon enter a surfing section.
Here, you'll have to avoid running into things like bricks and steel grates while shooting down purple dolphins, all the while tapping Left and Right to micro-manage which direction you're going exactly. While the purple dolphins' attacks will not instantly kill you, the bricks and sewer grates will, and you'll have to avoid the gray bricks that block the path while going through the openings in the steel grates. Make sure you're holding Square the entire time, too.
After you somehow make it past this section, you'll be in an underground passage and it will be back to side-scrolling platforming mode. Keep moving slowly and firing to take out red dragon worms, brown spiked enemies, and spiders. Also, be ready to jump over pits. There will be areas where rocks drop down; you want to avoid the rocks. When you make it to the mine cart, you'll enter the next section: a first-person mine cart ride.
In this section, if you do not lean to the left or right with Left or Right on the Control Pad respectively when you're supposed to, you will instantly die. Things that will kill you are paths that lead into other mine carts, iron bars that have come loose and even parts of the cave itself that block part of the track. You have to not only memorize where you have to lean left or right, but also when, and more than likely, you'll be doing it again...and again...and again. This is especially true because there will be things that you will not easily see coming.
When you somehow get past this part, you'll fight a spider boss. Stay all the way up at the start and shoot. When the spider starts spinning towards the wall, go down and shoot at it twice, then go all the way back up. From here, keep shooting to the right and the spider will die. You'll get the crushed fern fronds for the teleportation spell in the next cutscene. You'll get a new password, too: FOUNDATION.
Our story starts in a castle where a mouse has been thrown in a cage. Suddenly, an alien accidentally frees him while fighting a UFO. Now to get outta here!
You'll start off in the world map. Up lets you move forward, Down lets you move in reverse, and Left or Right spins you around. X lets you jump. Your first destination is up the stairs and onto the shelf above.
We're in a side-scrolling section now. Left and Right let you move, and X lets you jump. Holding Down lets you look down in addition to crouching, and holding Up lets you look up. Be careful when moving, as momentum is the name of the game and our hero Cheesy never stops on a dime. Just tap the direction you want to go in order to move slowly in that direction; any longer and you'll go full bore with any jumps you make sending you flying.
In the upper-left corner, you'll see how many pieces of cheese you're picked up. In the upper-right corner, you'll see your score. In the lower-left corner is the amount of lives you have, and in the lower-right corner, you'll see your health. Lose all your hearts and you will lose a life.
If you drop down the bottomless pit here, you'll return to the overworld. Thankfully, you won't lose a life.
The green worms can be jumped on and squashed. You can do the same to the red ants and the bouncing mushrooms as well. Why the mushrooms growl when killed, I'll never know. The red aliens can be jumped on, but you will bounce upwards off them. Interestingly, if you keep jumping on them, you'll keep getting 50 points for each bounce. The brown one-eyed flying aliens can be jumped on and destroyed, though.
Hearts will replenish one of your hit points. You can have up to eight hit points at any given time.
The "SAFE" UFO is a checkpoint. Run into it, and you'll start there when you lose a life instead of at the beginning of a level.
The cheese pieces act like coins, but they don't give you an extra life. Instead, they give you a continue. You have to find lives by actually picking them up in the form of Cheesy heads. Why the game decided to do this, I have no clue.
The slime will hurt you; regardless of whether it is on the ground or dripping from the ceiling.
Be sure to watch out for flaming Bunsen burners; they hurt.
When you see the three yellow arrows facing right, go in that direction. You'll get a cutscene where Cheesy meets the alien again. It becomes apparent that the alien is a green mouse with wings. Sadly, the UFO squashes the alien mouse with a book, and the gun falls on the ground. Cheesy picks it up.
Press Square to fire the gun forward, and you'll shoot down anything that is directly in front of Cheesy. Jump up and right for two more hearts, then head to the left over the ledge past the three yellow arrows to continue the level. This time around, you can shoot down the red aliens and kill them, along with any other enemy, for that matter.
If you hold down the Fire button, you can aim the gun in seven directions The only direction you can't aim is straight down.
Now that you have the gun, go all the way back down and drop down the bottomless pit. You'll get a cutscene where Cheesy incinerates a cobweb blocking a hole in a wooden wall with the gun, then you'll head back to the overworld.
From here, go north from where you show back up and enter the new opening. In the next room, there will be a box with a yellow arrow pointing up and to the right. Jump up the box, then jump from the box to the barrel.
You'll be in a 3D overhead perspective mode a la Zelda, except the action is much more zoomed-in. Keep gently tapping in the direction you want to go to avoid flying off the table, and use your gun to destroy the enemies. Watch out for slime, green slime enemies, slugs and red ants.
When you see the yellow arrow pointing up, follow it to a book. Jump onto the book, and you'll trigger a cutscene where Cheesy learns a teleportation spell that will allow him to leave the castle. In order to cast the spell, however, he will have to explore the rest of the castle to get all of the ingredients.
You'll then get your first password: WESTONMARE. This will allow you to access Level 2 when you turn the game off.