Sunday, April 26, 2026

PrinceWatercress plays Alice in Wonderland (GBC) - Part 3 of 6


In this entry, we head to the White Rabbit's house, and just like in the movie, Alice gets enormous.

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The path to the rabbit's house in the overworld has a pink stone wall. To get the stars on the way to the house, you'll have to leap on the enemies walking along the stone wall. You'll have only one shot to get those. You'll also have to jump on the duck with the horn head to get the higher ones, and you have infinite tries to get those.

Unless you have the key with the rabbit head, you're not entering the house. Once you have it, though, you'll have plenty of bookcases and plenty of platforms. You'll need to explore to find not only the key to the door, but also the Walrus' Cane.

Run past the lanterns to get past them and the flames that they leave, and be ready to jump over the moving flames. The lanterns re-spawn immediately after they drop and their flames disappear, so keep an eye out for them.

To get the hand enemy to lower, you'll need to hold the B button and run towards it. This will cause the enemy to lower and wag a finger at you, leaving it vulnerable to a jump attack. 

The green plants will hurt you if you approach them, so stay on the platforms above them.

The red seat cushions are trampolines, and you'll need them all the way to the right of where you start in the fourth room to get the key. There will be another key on the way, and you'll need both key to unlock the ultimate challenge for this area: the cookie that makes Alice big.

Alice eats the cookie and gets so big that she is trapped in the rabbit's house, causing the White Rabbit to believe that a monster is in his house (when it's really Alice).

From here, you'll play as Bill the chimneysweep. Left and Right on the D-Pad moves Bill left and right, A picks the ladder up as well as places it, and Down on the D-Pad ducks. Up on the D-Pad near an upright ladder allows Bill to climb. Since you cannot jump as Bill, you must fall to reach certain ledges. You'll need to duck to avoid the birds that fly, and you'll also want your ladder in your hand as you do this, as the birds will knock the ladder down. Thankfully, the game is very good at telling you exactly where you need to go, although you will have to go against the arrows to pick up the teapot that is in this area.

Once you make it to the top of the house, the Dodo will stuff Bill into the chimney, causing chimney dust to go everywhere and make Alice sneeze, which returns her to normal size, while Bill gets launched into the air. You'll then get the Club Medal for completing this area.

Returning the cane back to the walrus will give you a compass.

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