Thursday, April 9, 2026

PrinceWatercress plays Super Mario Odyssey - Part 84 of 92


Now that the post-Bowser Moons are accounted for, it's time to activate the Power Moon and scour Bowser's Kingdom from beginning to end and get what's left.

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The Moon Rock in Bowser's Kingdom is near the Main Courtyard. Activating the Moon Rock will increase the amount of Power Moons in the kingdom from 45 to 62.

Also, I finally find the switch for the first gate. It never dawned on me that I could go back there and throw Cappy at a switch on the other side to open it.

46. Behind the Tall Wall: Poke, Poke! - In the Third Courtyard (Rear) area, there is an outside wall with a gold hexagonal hole in it. Take a Pokio and drop down to poke the hole, then get yourself back up to the roof for a Power Moon.

49. Inside a Block at the Gate - At the Main Courtyard, you'll need to take a Pokio and climb up to where the bomb balls are being spawned so you can poke them towards the checkpoint into metal boxes. One of the boxes near the Main Courtyard checkpoint has a glowing light, and destroying that box will reveal a Power Moon.

50. Small Bird in Bowser's Castle - A bird with a glowing light can be found on top of a building near the start. Throw your hat at the bird to get a Power Moon. If the bird flies away, just face Mario away from the edge of the roof and turn the camera around and zoom in on Mario, then get the camera back on the edge to get the bird to re-spawn.

51. Invader in Bowser's Castle - There is a Yoofoe where you fought Topper at the Main Courtyard Entrance. Make a Goomba stack to get to the top of the Yoofoe so you can land on the top of it when you release capture, and when you jump on the Yoofoe twice, you'll get a Power Moon. The Yoofoe will have four sets of blades instead of two on the second phase, so be careful.

52. Jumping from Flag to Flag - Behind the Main Courtyard Entrance checkpoint, there are flags suspended in mid-air and another keyhole tile. The line of flags to the left will have a key; jump from flag to flag, slide downwards when necessary, and make sure your back is always toward a flag when you jump. Do this to get the key, then do this again to get back and get the Power Moon.

54. Taking Notes: On the Wall - At the end of the Third Courtyard (Rear) area, there is a hidden platform hidden among the rooftops. Take control of a Pokio and grab the treble clef, then launch yourself off the wall to get the notes before the time runs out for a Power Moon.

55. Taking Notes with a Spinning Throw - There is now a treble clef where you fought Hariet at the Main Courtyard Entrance. For the first set of notes, throw your hat in a circle, then use your hat to grab the stragglers. For the second set of notes, run through the middle of each row while throwing your hat forward to quickly grab all the notes in one shot. For the third set of notes, you'll need to throw your hat in a circle and move around to get the stragglers while necessary, and at the same time, you'll need to long jump to each set. This one is a toughie, but it can be done. Getting all three sets of notes will net you a Power Moon.

56. Third Courtyard Outskirts - There is a Power Moon on the pylon path between Third Courtyard (Front) and Third Courtyard (Rear). Shake the controller near the circle of coins to get the Power Moon.

57. Stone Wall Circuit - In the Second Courtyard, there is a keyhole tile and a pylon on a nearby wall. You'll need to capture the pylon, un-capture it in the middle to get the key, recapture the pylon and then ride back upwards for a Power Moon.

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