...and now, the whole game, minus commentary, in one sitting. Enjoy!
Scenes 1-10
When you start a one-player game, you'll have a choice between Tam and Rit. Both characters play exactly the same. The aim of the game is to rescue Tam and Rit's mother, who is trapped in a tower. There are 40 levels, or "scenes," and you must beat all of them to rescue her.
Left and Right let you move left and right, while Up and Down allow you to climb up and down ladders. A and B allow you to use the rod, while Up+A or B and Down+A or B allow you to create a ladder going up or down. You can only create one magic ladder at a time, and if you make another one, the previous one will disappear and the new one will appear where you created it. Keep in mind that enemies can use ladders, including the one that you created, so be ready to move.
The first enemies that you see that look like cat slimes just move back and forth and also climb up and down ladders when they want to. You can zap them with the wand, then keep pressing the button to slam them back and forth until they turn into an item. Sometimes they will turn into fruits that give you bonus points, and other times, they will turn into weapons such as bombs that you can move towards to send them towards other enemies to defeat them. Whatever you do, don't let enemies touch you, as this game is a "one hit and you're dead" affair and getting hit will cost you a life.
There are sixteen flowers in a scene, and when you collect them all, the enemies all temporarily turn into slimes that move towards you. If you defeat them, they turn into circles with letters that cycle between E-X-T-R-A. If you can spell EXTRA, not only will you be able to end the scene early and go on to the next one, but you'll also get an extra life and 10,000 points. If you want to play for score, this is how you do it. Just be careful, as these enemies can still hurt you and cost you a life, and they won't keep their blob-like slime forms forever.
The level usually ends when all enemies are defeated. If you take too much time, the enemies change into more aggressive ones that will do their darndest to try to destroy you, and even those enemies will eventually fly away and leave you moving on to the next scene, anyway.
The shark enemies will charge at you if you happen to be across from them, if you give them the chance.
Make sure you are standing above the balloons so that you can ride them to higher areas.
The worm enemies with the horns will charge at you, much like the shark enemies, and they're much better at doing it, too.
At the end of every tenth scene is a boss. The first boss is a set of six crocodiles. You'll want to stand two tiles away from one and keep hitting it with the rod, not only to defeat the crocodiles, but to attack the birds that they spit out. When you take one out, it makes it easier for other crocodiles to ascend or descend to your level so you don't have to create ladders to get around.
Scenes 11-20
At this point, you'll probably notice that you can't stockpile lives past nine.
The little guys that look like they are angry and have horns can spit projectiles, and you'll need to avoid those.
Scene 15 is the debut of the bee enemies, who will fly around at 45-degree angles and will have a habit of sometimes doubling back.
Scene 18 introduces doors. Stand in front of them and press Up on the D-Pad to enter them. The doors are two way and are linked to each other. You can use them, but the enemies cannot. When you use them, you'll also be invincible for a few seconds.
The boss for Scene 20 is a giant whale. You'll need to hit in the eyes with your rod, but you'll also want to take out the smaller whales that it spits out. Don't use the ladder; just stick to the ground and you can easily take out the smaller whales.
Scenes 21-30
The starfish enemies that first show up in Scene 26 can throw boomerangs at you. Approach them from behind if you can.
Scene 28 introduce floating spiked balls that will cost you a life upon touching them.
Scene 30 is probably the hardest scene so far. You'll need to zig zag your way between the blocks in the middle of the level, and the fact that you have to deal with those flying enemies doesn't help much, either. The sooner you can get to the top of the level, the better.
The boss for Scene 30 is an elephant on wires. Climb up to one of the lower blocks, face the center of the room and keep attacking. That's all you have to do to beat this boss. The boss will shoot out smaller elephants, but they will not climb up to get you.
Scenes 31-40
The doors at the bottom will protect you from the floating spiked balls at the top of the room in Scene 31. Keep that in mind as you're getting all the flowers.
Scene 37 is much like Scene 30. Once again, you'll have to zig-zag through the blocks at the center of the room just to get to one side or the other and make it easier to deal with the enemies and get the flowers.
The boss at Scene 40 has four forms. The first form is a tiny beast who just jumps around. You'll need to anticipate where he lands and hit him with the rod.
The second form is a bigger beast who ascends slightly before stomping you as soon as you are directly under him. Be ready to move all the way to one side, then move to the center of the screen and zap him at least once as he makes his way back up to the screen. After that, head to the other side and repeat the process.
The third form is an even bigger beast who shoots a five-way shot downwards out of his hands that turns into minions. Get to the left or right of him, make a ladder going upwards and climb up and keep hitting him.
The fourth form is a giant version of the beast that takes up almost the whole screen. Keep the ladder just to the left or right of him and keep hitting him with the rod. Avoid the fire that he spits downwards as well as the debris that drops down from the top of the screen when he stomps his foot. After enough damage, he turns back to his smallest form. You've just beaten Rod Land!
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