Tuesday, July 16, 2024

PrinceWatercress plays Ratchet and Clank: Going Commando - Part 54 of 54


After so many videos, this is how it all ends.

First | Previous | End

8:50 - Bringing the bridge down.

9:30 - The female robot gets blasted as she warns us as Angela Cross shows up, and we find out that Captain Quark is not only still around, but he also fabricated this entire mess in order to become the Bogon's Galaxy new hero, restore his reputation and frame Ratchet, Clank and Angela for the whole thing. Unfortunately, when Quark uses the Helix-o-Morph to take down all of the Protopets, he only makes the original Protopet bigger and more dangerous.

From here, you'll have to Swingshot over to the evil Protopet, then you'll have to bust out the R.Y.N.O. II and stay away from it as it moves around while blasting it with the Lock On Mod. Easiest final boss ever.

You can also go between the ship and the final battle with the teleporters here once you reach this point. Fun.

Once you beat the evil Protopet, you'll be thanked by the real Mr. Ambercrombie Fizzwidget, and you'll also find out that the battery in the Helix-o-Morph is in backwards, hence the nasty transformation. As Angela and Fizzwidget head off to cure the rest of the Protopets, Ratchet holds the blasted female robot in his arms.

During the credits, the female robot will be repaired, then you'll find out that Captain Quark is working at Megacorp and testing things that nobody else will test. 

From here, you can play Challenge Mode. In this mode, not only do you have a harder version of the game, but you have a bolt multiplier that goes up to 20x which easily raises the amount of bolts you get from fighting enemies the longer you don't get hit, you'll be able to buy the Mega version of Weapons in the Megacorp vendors and evolve them again to the Ultra versions to do even more damage, and you'll also be able to bring a lot of your collectibles over to Challenge mode so you don't have to collect them again. All weapons not directly tied to the story, armor upgrades, collected Platinum Bolts, collected Crystals and collected Moonstones are carried over. Slim Cognito's Ship Shack is available at the start, the Charge Boots are retained, and the Barlow Gadgetron Weapons are available anywhere. Some levels' enemy setups, like the Coral City Promenade, have reduced numbers. All special menu tabs are retained, some optional objectives stay done, and all special non-story items such as the Box Breaker and the Armor Magnetizer, are retained. (Gadgets and Wrench Upgrades must be re-earned, however.)

But I've played this game for more than nine months, and I've been writing this guide for around four, and I think I've covered everything that I wanted to cover...at least...I thought I did. There's one more thing that I want to show off...but I'll need to make the video first and I'll need to make the guide for it as well...

Controls:


As Ratchet:

Control Pad/Left Analog Stick: move
Right analog stick: move camera

X:
  • Jump and double jump (hold button after double jump to use Heli-Pack or Thruster Pack)
  • Wall jump (near certain walls)
Square: strike with wrench
Circle: pull out/shoot currently equipped gun
Triangle: 
  • quick select (hold and use in conjunction with Control Pad or left stick to switch guns; menu can be customized in Quick Select on the pause menu
  • double tap to switch between two most recently equipped weapons/items
  • interrupt on-screen messages

Select: open map
Start: Pause menu
  • Control Pad: select option
  • X: confirm option choice

L1:
  • center camera behind Ratchet (tap button to center)
  • first-person view (hold button and use left stick or D-Pad to look around; let go of L1 to move camera back behind Ratchet)
  • Square: wrench boomerang
  • Circle: fire gun
  • R1/R2: zoom in and out (Pulse Rifle only)
L2/R2: strafe (hold while moving)
L3: see health and Bolt totals
R1/R2: crouch (hold down)
  • Square: wrench boomerang
  • X: high jump
    • long jump (hold crouch button and jump while running to perform)
R3: open map

In water:
  • Square: dive and descend
  • X: surface and ascend
  • R1: accelerate with Hydro-Pack

As Clank:

Control Pad/Left Analog Stick: move
Right analog stick: move camera

When hanging off platforms:
  • Control Pad/Left Analog Stick: move
  • Forward+X: vault up
  • Back+X: drop down

Square: punch
X: Jump (press and hold in the middle of a jump to glide with Heli-Pack)
Triangle: command menu (hold and use in conjunction with Control Pad or left analog stick to choose commands)

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