This is my longest BBC Micro text adventure playthrough yet. Get ready!
An aura of doom surrounds the Klein Kingdom. The Magic Bottle was removed from its pedestal in the King's Palace and stolen by the Wicked Witch of the Mountain. She swore that she would put a hideous curse on anybody who was foolish enough to try to recover it.
Unfortunately, the citizens of Klein have elected you to be the foolish one!
You must destroy the Wicked Witch, find the Magic Bottle, and return it to the pedestal in the King's Palace.
Commands may be entered in the form of complete sentences. It is usually only necessary to enter the first two or three letters of most words, but if this doesn't produce the expected result, re-type in full.
The program has a vocabulary of over 150 words and it is part of the game to discover what these are. However, some words that you will need to know are listed here.
Most of these have single letter input.
NORTH, SOUTH, EAST, WEST, UP, DOWN, IN, OUT (N, S, E, W, U, D, ENTER and EXIT can also be used)
TAKE - to pick up an object (GET can also be used)
DROP - to drop an object
INVENTORY - to list your possessions (you can only hold eight objects at any given time)
LOOK - to describe your surroundings
SCORE - to obtain your score
SAVE - to save the current game on tape
LOAD - to load back a SAVEd game
QUIT - to end the current game
From here, you'll need to discover the secrets of the five mystical solids and use them to find and kill the Wicked Witch, and return the Klein Bottle to its pedestal in the palace.
You start out in the palace. The only way to go from the start is EAST. You'll enter the antechamber. The courtyard is to the north. There will also be a rolled-up umbrella bearing the initials "MP" here. TAKE UMBRELLA, then go NORTH. You'll end up at the south end of the courtyard, with exits leading off in all directions. To enter these exits, you'll need to go in the same direction twice, otherwise, you'll just go into a different end of the courtyard.
WEST twice takes you to the stable. Go up to explore the hayloft, but do not take the needle, as you will not be needing it. From here, go back DOWN the ladder, then head back to the courtyard by going EAST.
NORTH twice leads to the palace chapel. There are several small portraits on the wall, one of which looks slightly odd. There is also a bible. GET BIBLE, then READ BIBLE. You'll find out that the bible will be useless on your journey, so go ahead and DROP BIBLE. As for the portraits, you'll need to MOVE PORTRAIT. By doing this, you'll reveal a wall safe. If you try to open the safe, you will find out it will be locked, and if you try to unlock it now, you will find out that you have no suitable key.
EAST twice takes you to the palace entrance, with a road leading off to the north. NORTH leads to an east-west road just outside of the palace, with a huge mountain in the distance to the east. From here, you can only keep going east. You'll eventually find a small key. GET KEY, then head back to the palace chapel and UNLOCK SAFE. When you OPEN SAFE, a gold coin will fall out of the safe. GET COIN. You'll need it.
From here, get back on the east-west palace road and keep going EAST until the road bends north and west and a lake can be seen in the distance to the north. NORTH leads closer to the small hut by the side of the lake, and NORTH again leads to the hut itself. There is a boat hut here, with a nearby sign stating "Boats For Hire - One Gold Coin." ENTER or IN allows you to go into the hut, where the boatman inside will be immediately demanding one gold coin. GIVE COIN. The boatman promises to skin you alive if you do not return the boat within five days. GET BOAT. EXIT or OUT allows you to leave the hut. From here, BOARD BOAT or ROW BOAT. You will row to the east side of the lake, and as you do this, the small safe key from earlier will fall into the water in case you do this. Thankfully, the game does this as inventory management, so you might as well have this happen.
At the east side of the east side of the lake, you will be on a north-south road. Leave the boat there, as you will need it later. SOUTH leads to the giant mountain, and from here, you can keep going EAST until you see a narrow, winding path which rises up the side of the mountain, allowing you to climb up. Going EAST from here, takes you around the base of the mountain, and there will be a forest to the south. EAST leads to more mountain base and more trees, but if you go SOUTH from here, you can enter the forest and keep going south until you find a bird egg. TAKE EGG, then keep going NORTH until you are back at the mountain.
Going further EAST at the base takes you to a giant blocking a door leading into the mountain. The giant will threat to slice you in two with his sword if you come back. If you keep going east from here, you will also be killed by the giant. Instead, keep going WEST until you get back to the climbable path, then keep going UP. Eventually, you will reach a narrow ledge leading east along the rock face. Going EAST twice will take you to a pile of rocks blocking your path. PUSH ROCKS to send some rocks falling further down the mountain, then go WEST twice. From here, keep going UP.
You will eventually find a small opening in the rock. ENTER the small opening. Inside is a weird-tree like structure growing upwards from inside the rocks, with the branches contorted into a variety of unnatural configurations. Keep climbing UP. When you climb up once, you'll find a letter P carved in the bark. Make note of this. Going UP again will lead to a torn scroll. TAKE SCROLL. From here, SAVE, the READ SCROLL. You'll get a message:
ask you must find
olids. They will
ch's cavern, where
erties will be
the Wicked Witch of
ecover the mysterious
When you read it, however, an evil spirit will emerge and destroy you, but not before you see a faint image of a mountain door. Keep that in mind as you LOAD your game.
From here, keep going DOWN until the game tells you that you are inside the mountain, then EXIT and keep going DOWN until you reach the ground at the base of the mountain. From here, you can get going EAST, and this time, the giant from earlier will be dead, having been crushed by the rocks you pushed from up the mountain earlier. Leave the long sword, as you will not need it.
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