...and now, a two-hour-long silent longplay of the game with the better ending. Enjoy.
Rainforest 1
When you start this level, you'll see the opening cutscene for the game. Dora and Boots are super spies for no real reason, apparently, and they are going on an important mission for Senor Tucan. You need to find all of Tico's lost blue and green crystals and bring them back to him for his super spy rocket car. Swiper, who is listening in, makes up his mind to get to the Nutty Forest before Dora and Boots do and swipe Tico's rocket car. Swiper then runs off, and Dora and Boots notice and realize that he is going for the rocket car and the crystals. They will have to get to Tico's workshop before Swiper does and warn him, and you have to help them. Senor Tucan gives Dora and Boots wristwatches that alert them to Swiper, as well as inner tubes that let them swim across ponds.
Left and Right let you move around. B jumps. L opens the inventory, and use can use the D-Pad to choose an item to equip. A uses the equipped item. If you need to run, you can hold R while moving. Pressing Select switches between showing the currently equipped item in the upper-right corner and showing how many crystals you've collected.
When you come across a briefcase, Swiper will try to get it first. You'll need to mash the A button and fill up the three bars to stop him from doing that. If you do, you'll get what's inside. If you don't, Swiper will take the briefcase, and you'll find it later in the level and you'll get to try again.
Inside the first briefcase are infrared goggles. When you are near a bush, you can press L to go to your inventory, then you can select the goggles and use them with A. Using the goggles makes the bush disappear, and you can see what is behind it.
If you are at an area where you need to use a gadget, you'll see a Backpack icon in one of the lower corners. Pressing B will take you to the inventory screen, where you'll need to pick the right gadget. Thankfully, there is sometimes a sign telling you what to use, while other times you'll have to figure it out on your own.
You can climb up and down ladders with Up and Down, but you cannot jump off of them as Dora.
There are three big green crystals in every stage. You'll need all three of them in order to open the exit. While there are three green crystals, there are more than three places in a stage where you can find a green crystal.
You can swim across ponds by landing in them. When you do, Dora will use her inner tube. If you stand still, you'll just be moved to the left. If you hold Right, you'll slowly move to the right. You can jump out of the water in case you want to take a ride on a turtle, which is faster.
Press Down to crouch, then hold Left or Right to crawl. To stand up again, just press Up. You'll need to do this to get through some small spaces.
There are some platforms that you cannot jump at the tree at the beginning. You'll need another gadget to get to them, and you won't get it until later. Thankfully, you can go back to earlier stages later in the game.
When you complete a stage, you'll get a password. Copy it down and keep it safe to keep track of your progress through the game.
Rainforest 2
There is a maze in the trees in the upper half of the level. Inside this maze, there is one blue crystal you won't be able to jump and grab because it is too high to jump to. You'll need another gadget to get it.
Rainforest 3
Once again, you'll need another gadget at the beginning to get what is above the start of the stage.
If you move past the sign with Boots' face on it, you will turn into Boots. You can press and hold Up to grab on vines and move across them, and crawling allows him to roll. You can also press A after jumping to do a double jump.
There is a door with a magnetic card reader that you won't be able to open yet, and that's because you won't be able to get the magnetic card yet. Once again, you'll have to come back to this stage.
Flowery Garden 1
After a brief set of still screens, Dora and Boots will enter the Flowery Garden.
You can jump up on the stones at the beginning for some blue crystals.
The briefcase at the beginning contains a magnetic card. The magnetic card is used at the card reader to open the nearby door. You'll usually find blue crystals on the other side of the door. The magnetic card can only be carried and used in the level where you found it.
Push the barrel into the barrel of the outline in order to make the best use of the barrel.
This is the first level where you can collect all 30 blue crystals. When you see the levels on the map screen, you'll get a blue crystal symbol for this level for collecting all 30 blue crystals.
Flowery Garden 2
Be ready to explore the beginning of the level for blue crystals.
The bubble blower is used to get past the stacks of boulders that act as walls. You'll get the bubble blower later in the game.
There is a blue crystal that is too high to jump to. You'll have to come back for it later.
The crocodiles will hurt you if you jump towards them as their mouths are open. Wait until their mouths are closed before jumping on them. If you are hurt by an enemy, you'll lose three blue crystals, and you'll only have a few seconds to pick them up before they disappear, keeping you from getting all 30 blue crystals.
Flowery Garden 3
When playing as Boots, keep a look out for blue crystals, as it is easy to miss a blue crystal or two in the Boots area. Thankfully, there is nothing down where the crocodiles are.
There is an area where you will need to use a rope to get to a blue crystal. Once again, you'll have to come back later in the game with another gadget in order to get it.
Benny's Barn 1
As soon as you start the level, you'll get the Rocket Sneakers. The Rocket Sneakers will allow you to briefly float upwards and reach items and platforms that Dora cannot reach by jumping, and you can hold Left or Right to move to the side a little bit on the way up to get to platforms. With the Rocket Sneakers, you can go back to the Rainforest stages and get to the platforms and blue crystals you could not reach in Rainforest 1, the lone blue crystal you could not jump to in Rainforest 2, and the platforms you could not reach in Rainforest 3 that lead to the Magnetic Card that you can use to open the door keeping you from some blue crystals near the end.
Despite getting the Rocket Sneakers in the cutscene, you need not enter the level and go through the opening clip show to get the Sneakers; all you have to do is unlock the level and you'll automatically get them. From there, you can immediately backtrack.
There are a couple of enemies at the start of the game. The bugs will move back and forth and you'll have to jump over them. The spiders will move up and down; I usually crawl under them. The snakes will be sleeping, and you will wake them up if you walk up to them. If you crawl past them, however, they'll stay asleep. The birds will dive bomb you if you walk around near them, but if you crawl around them, they won't bother you.
You can get past the big bag of feed with the infrared goggles.
The briefcase at the beginning of the level contains the Bubble Blower, which you will have to enter the level to get. The Bubble Blower allows you to break log and rock walls that block your path. With this in hand, you can break the rock wall in Flowery Garden 2 to get the last crystal you couldn't get.
There is another briefcase shortly after that which you can find and open to get the magnetic card for the door near the end.
This is the first level where you can get all 30 blue crystals right away.
Benny's Barn 2
You'll need to come back to use another gadget near the start and get three blue crystals.
If you see a big bag of feed anywhere, use the infrared goggles. It may be hiding a blue crystal. Keep that in mind as you explore the levels.
The magnetic card will be to the left of the platform near the haystacks with the spider hanging below it. You'll want to get it to get some of the blue crystals.
Benny's Barn 3
The magnetic card will be at the roof of the barn at the start. Move to the left past the bag of feed with the infrared goggles to get to it.
Be careful on the rooftops, as you can get divebombed by the birds. You'll have to do a bit of exploration
To get to the platform below the exit with the blue crystal, you'll have to jump from the edge of a roof to the right. It is the only way to reach this platform.
There is a Boots area near the magnetic card reader where you can find some gems. Just watch out for the bugs.
Spooky Cave 1
When you start this level, you'll get a set of screens that talk about the Spooky Cave.
The bats act just like the birds. If you hear one, back up so they get back to sleep, then crawl past them.
You'll find the magnetic card just to the right of the start. The magnetic card door will be just above where you get it.
Be ready to use the rocket sneakers to get some blue crystals that you cannot jump to.
Use the infrared googles to get past the big boulders that get in your way.
Spooky Cave 2
Shortly after the start, you'll have to use a rope lasso to get to an area that you wouldn't be able to get to normally.
The spiders are back. Watch them, and crawl under them if you need to.
Spooky Cave 3
If you see bubbles on the surface of the water, a fish will leap up and down in that area. Wait for it to jump in and out before moving on. Thankfully, you don't need to move past the fish here.
There is a rock you can get past with the infrared goggles near the end. The last blue crystal will be there. Don't miss it.
Desert 1
When you enter this level, you'll get the Spy Rope Launcher in the pre-level cutscenes. With the rope launcher, you can latch on to posts from a distance and pull yourself towards them to get past some chasms. Once you unlock this level, you can go back to Flowery Garden 2 to get the blue crystals you couldn't reach near the end (you'll also need the rocket sneakers to reach that point), to Benny's Barn 2 to get the three blue crystals you couldn't get at the beginning, and you can also go back to Spooky Cave 2 to get the blue crystals that you couldn't get to at the beginning there. From this point forward, you'll be able to get every blue crystal in every level.
Crawl under the cacti to get past them without get hurt.
The hard hat will protect you from falling rocks, so you won't have to worry about constantly picking your blue crystals back up.
The vultures are just like the birds and the bats; as long as you crawl past them, they won't wake up and dive bomb you.
Be sure to explore the level fully, as the blue crystals are everywhere in this level.
Use the infrared goggles to get past the monkey head-shaped rocks that blocks your path.
Desert 2
Once again, you'll want to explore the level carefully to find all the blue crystals.
Also, this is where the hard hat will finally come in handy against the constantly falling rocks and boulders.
Desert 3
You'll need to get through the Boots area to get the magnetic card for this level. Be careful near the rope, and remember that for as long as you're on it, the vultures cannot dive down low enough to hit you.
Nutty Forest 1
There's not much to the cutscenes at the beginning of the level; just Dora and Boots reminding you that we need to get to Tico before Swiper does.
At this point, you'll be seeing plenty of enemies from the previous five worlds. Be ready to explore the three levels in Nutty Forest to the fullest, as it can be pretty easy to miss a blue crystal around here.
Despite me using the rocket sneakers near the snake in the Let's Play part of this blog series, you can jump over it cleanly.
Nutty Forest 2
Watch out for the fish and the crocodiles' mouths when you start this level. Go down after you go all the way to the right to get the magnetic card. From here, explore everything above the starting area carefully.
Nutty Forest 3
Be careful when you are in the Boots area, as it can be easy to accidentally run into an enemy as you get all the blue crystals there.
When you beat this level, you'll get some more cutscenes. You'll get a flashlight left to you by Senor Tucan before meeting Tico. As soon as Dora and Boots warn Tico about Swiper, Swiper shows up and steals the key to the rocket car. You'll have to play through one more stage where you'll have to get to the exit where the key is and save the day.
In this final level, you only have to worry about getting the three green crystals for the exit door. Thankfully, this maze-like area is pretty easy to get to. Once you get the key and go through the exit, you'll be able to take a ride to the moon in Tico's rocket car.
If you didn't collect all the blue crystals, you'll just be called a Super Spy in the ending. If you got them all, however, you'll be named Super-Duper Top Secret Spy in the end. Thankfully, we got all the crystals! We just beat Dora the Explorer: Super Spies!
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