Wednesday, December 18, 2024

PrinceWatercress plays Big Challenge! Gun Fighter - Part 1 of 6


Jaleco was actually making games for the Famicom Disk System well past the point when a lot of other developers stopped doing it due to the sturdy cartridges holding more than the unreliable disks as well as more games getting battery back-up and password save systems. Not surprisingly, this is one of those games that you can get through in less than 30 minutes, even if you don't know Japanese.

Next | End

Big Challenge! Gun Fighter is one of four games in Jaleco's Big Challenge! series exclusive to the Japan-only Famicom Disk System. Here, you play as a cowboy, and you shoot down all sorts of bad guys while taking on some tough customers that are taking over the Wild West.

Level 1


Left and Right moves you left and right, Down ducks, A jumps and B shoots. Holding A will give you a little more hangtime than if you just tap it. At the bottom of the screen, you'll see your current health, current amount of money, current amount of bullets and the weapon that you currently have equipped. The number at the bottom-right corner of the weapons window indicates how many enemies you have left to kill before you can fight the enemy boss. If you make it to the end of the stage before reaching that enemy quota, you'll start the level over to fight more enemies and get more bullets. Once you reach the end with zero enemies left to kill, you'll face the level boss. Between the health and the weapons windows are your current amount of lives. You start with three, and if you lose them all, it's game over.

Holding Down and A will allow to switch weapons as well as pause the game. Press A to unpause.

The man you meet at the beginning will give you ten bullets for $50. By shooting down enemies, you can get medicine to refill three units of health, bullets for the gun or bags of money worth $10 each. When you shoot at enemy, wait for them to stop flashing before shooting and hitting them again, or else you will waste bullets. 

Enemies include guys running around with guns, guys throwing barrels, snipers whose bullets will follow where you are when they shoot at you, and boxers that rush up to you and punch you.

If the tops of any crates are broken, do not stand on those crates. Those are basically spikes that will hurt you the longer you stand on them. There are also spikes that pop up on the ground, too, so watch out for those. If there's anything in any of the stages that looks like odd ground or spikes, don't stand in it as a rule of thumb.

If you talk to the man at the beginning again after looping through the level once, you'll be able to buy ten bullets from him for $50. Just press B to advance the text, then press A to buy the bullets or B to refuse.

To beat the boss, you'll need to press B to activate the target reticle, then move the target reticle over to the man's chest and shoot at him. If the black leather vest flashes, you got a hit in. Whenever you shoot, the target reticle moves to a random location above the boss' head, and you'll need to re-aim before you can fire at the boss again. If you're both quick and accurate, you can get through the boss battles relatively quickly and without harm. You'll also get $50 for beating the boss here. 

Tuesday, December 17, 2024

PrinceWatercress plays Berzerk (Atari 2600) - Game 7 Longplay


Welp, time for a challenge.

First | Previous | Next | End

In Game 7, Evil Otto is gone, but the robots will shoot at you. The worst part? There are no extra lives in Game 7. If you lose a life, you lose it for good. Games 7-9 are the "survival modes" of the game, with each successive game variation more difficult than the last. You'll need to play very, very well on this variation as well as Game 8 or Game 9 to get a high score.

Monday, December 16, 2024

PrinceWatercress plays Caveman Capers - Longplay


For once, I do better in the longplay than I do in the Let's Play! I made it through the first loop!


Ogg, the caveman, has just discovered a new form of transport - Kickstart the turtle. All day long he tries to train Kickstart to jump and run. However, the turtles isn't too keen and Ogg keeps falling flat on his face.

Help Ogg ride Kickstart, avoiding the snakes, pterodactyls, holes, dinosaurs, toadstools and any other prehistoric hazards. Get him to the 'phone box' so that he can tell his wife that he'll be late for tea!

Z and X let you move left and right, respectively. Return lets you jump. Q and S turn the music on and off, respectively.

When you start the game, you'll be jumping over the divots with Return. Running into them will cause you to fall flat on your face and lose a life. Other things you'll need to watch out for are dinosaurs who stretch their heads out from the right side of the screen and take away from the amount of room you have to move around on the screen, flying pterodactyls that you'll need to avoid jumping into, snakes that move up and down and can only be avoided with careful movement and positioning, mushrooms, 

To avoid the snakes, make sure they are up as they move up and down when you pass by them. To avoid the mushrooms and other ground-based hazards that are not divots in the ground, you'll need to hold Z and then jump to jump over them.

You have three lives, and if you lose them all, it's game over. You can get an extra life, but you'll need to get 5,000 points to do it, and in order to get that many, you have to clear the first loop! When you lose all your lives and start the game again, you'll need to move all the way to the left, as the game remembers where you were positioned when you got a game over and sticks you there when you restart, which can throw beginning players off guard. 

If you get a high score, you can use Z and X to select between the letters at the bottom of the HUD, then press Return to choose a letter. Amazingly, the HUD handles everything that the game does.

Aside from the three eggs that serve as your lives as well as your score, you also have a bone that serves as a progress meter that fills up from right to left. It starts at blue, then goes to green, then yellow, and then red. When the gauge is filled, you'll enter the next area. At the bottom of the screen are flags, much like in [i]Galaga[/i], and the more you have, the further you are in the game.

In Level 1, there are just divots in the floor. You can just stand in place and jump over them with Return.

In Level 2, there are pterodactyls in the air above your head. You can still jump over the divots in the ground like before, but you'll need to make sure you're ahead of the pterodactyls so that you don't hit your head on one and lose a life.

In Level 3, you'll be avoiding snakes as they move up and down in the trees above. Don't jump, and make sure the snakes are moving upwards when you move past them.

In Level 4, there are mushrooms. You'll need to move towards them and press Return to jump over them at the right time, and if you don't get the timing down, you will crash, lose a life, and start the whole level over.

In Level 5, you're jumping over...something. I'm guessing they're supposed to be logs. Jump over these the same way you did the mushrooms in Level 4.

In Level 6, there are frogs that leap up and down. You'll need to jump over them when they are not airborne, or else you won't make it. You may have to move towards them before jumping over them.

In Level 7, you're jumping over what look like rocks in a cave. While you can jump over these like you did the mushrooms in Level 4, the main problem I have in this level is that the dinosaur head usually shows up and effectively cuts the amount of area I can move around in by more than half.

In Level 8, you're doing the same thing as Level 7, but the pterodactyls are back. Once again, you'll need to be ahead of the pterodactyls to ensure you don't hit your head on one. I only reach this level and the next one once, and it is during the longplay.

In Level 9, the level is the same as Level 2. You should know what to do here. When you get past this screen, you'll reach the phone box, then you'll play a second loop where the levels are a little different once you get past the second level. You'll even have a little flag on the lower-right corner of the screen proving that you beat the game.

As you play, sometimes you will see a dinosaur stretch its neck and poke his head out from the right side of the screen. As long as the dinosaur is there, you'll have much less room to maneuver in the current level, and it can make some of the higher levels a pain.

This is a fun game, but it is challenging and it can be frustrating and aggravating. The trial and error nature of the game will keep you on your toes, but it does make the second half of the game frustrating, especially when you keep losing all your lives in it and have to play up to that point again just to get there. Is it still worth checking out? Why, yes. You won't be playing it for long and you'll eventually go to something else, but it's still a fun arcade-style game for the BBC Micro and is definitely worth giving a go.

Sunday, December 15, 2024

PrinceWatercress plays Caveman Capers - Let's Play


"Easy to get a hang of, tough to get good at" describes this game perfectly.


Ogg, the caveman, has just discovered a new form of transport - Kickstart the turtle. All day long he tries to train Kickstart to jump and run. However, the turtles isn't too keen and Ogg keeps falling flat on his face.

Help Ogg ride Kickstart, avoiding the snakes, pterodactyls, holes, dinosaurs, toadstools and any other prehistoric hazards. Get him to the 'phone box' so that he can tell his wife that he'll be late for tea!

Z and X let you move left and right, respectively. Return lets you jump. Q and S turn the music on and off, respectively.

When you start the game, you'll be jumping over the divots with Return. Running into them will cause you to fall flat on your face and lose a life. Other things you'll need to watch out for are dinosaurs who stretch their heads out from the right side of the screen and take away from the amount of room you have to move around on the screen, flying pterodactyls that you'll need to avoid jumping into, snakes that move up and down and can only be avoided with careful movement and positioning, mushrooms, 

To avoid the snakes, make sure they are up as they move up and down when you pass by them. To avoid the mushrooms and other ground-based hazards that are not divots in the ground, you'll need to hold Z and then jump to jump over them.

You have three lives, and if you lose them all, it's game over. You can get an extra life, but you'll need to get 5,000 points to do it, and in order to get that many, you have to clear the first loop! When you lose all your lives and start the game again, you'll need to move all the way to the left, as the game remembers where you were positioned when you got a game over and sticks you there when you restart, which can throw beginning players off guard. 

If you get a high score, you can use Z and X to select between the letters at the bottom of the HUD, then press Return to choose a letter. Amazingly, the HUD handles everything that the game does.

Aside from the three eggs that serve as your lives as well as your score, you also have a bone that serves as a progress meter that fills up from right to left. It starts at blue, then goes to green, then yellow, and then red. When the gauge is filled, you'll enter the next area. At the bottom of the screen are flags, much like in Galaga, and the more you have, the further you are in the game.

In Level 1, there are just divots in the floor. You can just stand in place and jump over them with Return.

In Level 2, there are pterodactyls in the air above your head. You can still jump over the divots in the ground like before, but you'll need to make sure you're ahead of the pterodactyls so that you don't hit your head on one and lose a life.

In Level 3, you'll be avoiding snakes as they move up and down in the trees above. Don't jump, and make sure the snakes are moving upwards when you move past them.

In Level 4, there are mushrooms. You'll need to move towards them and press Return to jump over them at the right time, and if you don't get the timing down, you will crash, lose a life, and start the whole level over.

In Level 5, you're jumping over...something. I'm guessing they're supposed to be logs. Jump over these the same way you did the mushrooms in Level 4.

In Level 6, there are frogs that leap up and down. You'll need to jump over them when they are not airborne, or else you won't make it. You may have to move towards them before jumping over them.

In Level 7, you're jumping over what look like rocks in a cave. While you can jump over these like you did the mushrooms in Level 4, the main problem I have in this level is that the dinosaur head usually shows up and effectively cuts the amount of area I can move around in by more than half.

In Level 8, you're doing the same thing as Level 7, but the pterodactyls are back. Once again, you'll need to be ahead of the pterodactyls to ensure you don't hit your head on one. I only reach this level and the next one once, and it is during the longplay.

In Level 9, the level is the same as Level 2. You should know what to do here. When you get past this screen, you'll reach the phone box, then you'll play a second loop where the levels are a little different once you get past the second level. You'll even have a little flag on the lower-right corner of the screen proving that you beat the game.

As you play, sometimes you will see a dinosaur stretch its neck and poke his head out from the right side of the screen. As long as the dinosaur is there, you'll have much less room to maneuver in the current level, and it can make some of the higher levels a pain.

This is a fun game, but it is challenging and it can be frustrating and aggravating. The trial and error nature of the game will keep you on your toes, but it does make the second half of the game frustrating, especially when you keep losing all your lives in it and have to play up to that point again just to get there. Is it still worth checking out? Why, yes. You won't be playing it for long and you'll eventually go to something else, but it's still a fun arcade-style game for the BBC Micro and is definitely worth giving a go.

Saturday, December 14, 2024

PrinceWatercress plays Berzerk (Atari 2600) - Game 6 Longplay


I did fairly well on this one, amazingly...

First | Previous | Next | End

We have the same rules for extra lives and shooting robots as in Games 4 and 5 for Game 6, but this time, Evil Otto is invincible. Once again, survival is the main mission.

The next three game variations are going to be the hardest...

Friday, December 13, 2024

PrinceWatercress plays Zalaga - Longplay


There's not much else to say here, so enjoy the longplay.


Zalaga is a clone of Galaga for the BBC Micro, published by Aardvark Software in 1983. It plays just like you'd expect, you can even get the double ship, and the game even has its own original story brought out from out of thin air by the author.

Caps Lock and CTRL move the ship left and right, respectively. Return shoots. You can also play with a joystick, and you can also toggle the sound and even play an alternating two-player mode. The high score screen has special credits by the game's author, Orlando aka Nick Pelling.

The game is fun, but there's just one problem...it's too fast. This wasn't much of a problem when it came to playing Bug Blaster, but here, I wish the game was just a little bit slower. The game is all right and is pretty authentic to the arcade original, as you're avoiding the enemies and their projectiles (the latter of which are hard to see coming due to the speed) and seeing if you can get the double ship, but the speed keeps me from wanting to recommend it.

Thursday, December 12, 2024

PrinceWatercress plays Zalaga - Let's Play


It's a fine port...I just wish it was slowed down a tad, that's all.


Zalaga is a clone of Galaga for the BBC Micro, published by Aardvark Software in 1983. It plays just like you'd expect, you can even get the double ship, and the game even has its own original story brought out from out of thin air by the author.

Caps Lock and CTRL move the ship left and right, respectively. Return shoots. You can also play with a joystick, and you can also toggle the sound and even play an alternating two-player mode. The high score screen has special credits by the game's author, Orlando aka Nick Pelling.

The game is fun, but there's just one problem...it's too fast. This wasn't much of a problem when it came to playing Bug Blaster, but here, I wish the game was just a little bit slower. The game is all right and is pretty authentic to the arcade original, as you're avoiding the enemies and their projectiles (the latter of which are hard to see coming due to the speed) and seeing if you can get the double ship, but the speed keeps me from wanting to recommend it.

Wednesday, December 11, 2024

PrinceWatercress plays Berzerk (Atari 2600) - Game 5 Longplay


Time for the Game 5 longplay already?

First | Previous | Next | End

In Game 5, Evil Otto is back, but at least you can take him out of the picture temporarily with your bullets. Otherwise, it's the same as Game 4: the robots still shoot at you, and you'll need 2,000 points to get an extra life.

Tuesday, December 10, 2024

PrinceWatercress plays Vanguard - The Longplay


It's time for a commentary-free playthrough with the "default" controls of both difficulty switches on B/Novice. Enjoy!


Here's the story, according to Wikipedia:

The Gond has been terrorizing nearby space colonies with its periodic raids of destruction. The time has come to put an end to his reign of terror. The player has been selected to pilot an advanced fighter ship with high offensive capabilities, and must enter the cave inside the asteroid where the Gond makes his home, and safely fly through every zone; the Mountain Zone, Rainbow Zone, Styx Zone, Stripe Zone, Bleak Zone, and the City of Mystery (aka Last Zone) where the Gond is rumored to reside. The player must take the Gond out, and succeed in the mission. If unsuccessful, the colonies will be doomed.

There are four different ways to fire your guns, and it all depends on what settings the left and right difficulty switches are set at. If both are set to B/Novice, all guns firing behind you, in front of you and two the sides fire automatically, and you will not fire any of your guns except for the forward-firing gun if you hold the fire button. If you're not firing, you'll move faster than if you were always firing. As for the joystick, it will always allow you to fly in eight directions regardless of switch settings.

You'll get an extra life at 10,000 points, but it's the only extra life you'll be able to get unless you can somehow reach 50,000 points, which will reward you with another one. Also, you can continue at any time if you run out of lives, but only on the first loop. To continue, press the Fire button when the game asks if you want to continue. From the second loop on, it's all or nothing, and you won't be able to continue when you lose your last life.

You start out in the Mountain Zone. You'll need to avoid flying into the sides and into enemies, and you'll also need to avoid being fired upon. You'll also want to get through each area before you run out of fuel. To keep your fuel topped up, you'll need to constantly shoot down enemies. Flying into the E cans will give you temporary invincibility, and as you have it, you can run straight into enemies and destroy them without consequence until the flashing and invincibility music stops.

The next zone is the Rainbow Zone. You'll be moving downwards while avoiding and shooting down the balloon enemies. The trick to doing this effectively and always giving yourself room is to manage your auto-fire so you can move into place more quickly and fire at the enemies from the side as well as from behind and in front. Giving yourself the extra speed not only gets you points faster, but it also gets you through this section faster.

In the Styx Zone, you'll want to watch out for the lasers from the enemy ships. If you can't line yourself up with a ship, take the time to stay away from it rather than re-correcting yourself. The enemies here are the same as in the Mountain Zone, except in reverse order, and you don't have the E cans. Also, watch the walls, as there is more variation in height with those jagged edges compared to the Mountain Zone.

You'll then enter another Rainbow Zone. This time around you'll be traveling upwards while dealing with the balloons. The tactics that you used in the first zone will be useful here.

Next up is the Striped Zone. If you take the left side when you reach a fork, you'll need to destroy the enemies that move back and forth before they run into you. If you take the right side, you'll need to destroy barriers and force field generators. The worst enemies are the squares that move back and forth, which are indestructible. Thankfully, the E cans come back, and the invincibility you can get from them can help you get through enemies and walls temporarily, just like in the Mountain Zone.

You'll then reach a third Rainbow Zone. Once again, you're fighting off those balloon enemies, and once again, you'll need to be careful as you destroy them all.

After this is the Bleak Zone. The curled-up alien enemies will give you a ton of points if you touch them and dock with them, but you can only do this three times. If you do this a fourth time, you'll get destroyed. Also, watch out for the walls, as they can extend towards the center at points. Halfway through, you'll be dealing with 

You'll then face the Gond in the City of Mystery. The longer you wait, the more points you'll get, but watch out for the barriers and the Gond's firepower. I'm never in this screen for long because I hit the Gond as soon as I'm in here.

Once you beat the Gond, you'll enter the second loop. The zones are the same, but they will be in a different order, and some enemies will act differently compared to the first loop, such as the arrow-shaped enemies in the Bleak Zone firing at you.

When you have both the left and right difficulty switches set to A/Expert, the Vanguard's guns fire when you hold the fire button. The guns will fire in the same direction that you move in. If you let go of the fire button, you will stop firing.

When the left difficulty switch is at A/Expert and the right difficulty switch is at B/Novice, the guns fire much like they do with both switches set at A/Expert, except you do not have to move forward to fire forward, as the forward guns fire automatically for as long as you hold the fire button.

When the left difficulty switch is at B/Novice and the right difficulty switch is at A/Expert, the ship fires in the same direction as you move. Pressing and holding the fire button lets you stop firing.

When you have both the left and right difficulty switches set to B/Novice, the Vanguard's guns fire in the direction you move in much like with the left switch at B/Novice and the right switch at A/Expert, but the forward shot is always firing as long as you're not holding the fire button.

Monday, December 9, 2024

PrinceWatercress plays Vanguard - Part 2 of 2


Now that we've done a complete loop of the game, let's check out the other control variants!


When you have both the left and right difficulty switches set to A/Expert, the Vanguard's guns fire when you hold the fire button. The guns will fire in the same direction that you move in. If you let go of the fire button, you will stop firing.

When the left difficulty switch is at A/Expert and the right difficulty switch is at B/Novice, the guns fire much like they do with both switches set at A/Expert, except you do not have to move forward to fire forward, as the forward guns fire automatically for as long as you hold the fire button.

When the left difficulty switch is at B/Novice and the right difficulty switch is at A/Expert, the ship fires in the same direction as you move. Pressing and holding the fire button lets you stop firing.

When you have both the left and right difficulty switches set to B/Novice, the Vanguard's guns fire in the direction you move in much like with the left switch at B/Novice and the right switch at A/Expert, but the forward shot is always firing as long as you're not holding the fire button.



Sunday, December 8, 2024

PrinceWatercress plays Vanguard - Part 1 of 2


I've seen this game quite a lot, but it took being a Let's Player to finally check it out. It's not bad at all!


Here's the story, according to Wikipedia:

The Gond has been terrorizing nearby space colonies with its periodic raids of destruction. The time has come to put an end to his reign of terror. The player has been selected to pilot an advanced fighter ship with high offensive capabilities, and must enter the cave inside the asteroid where the Gond makes his home, and safely fly through every zone; the Mountain Zone, Rainbow Zone, Styx Zone, Stripe Zone, Bleak Zone, and the City of Mystery (aka Last Zone) where the Gond is rumored to reside. The player must take the Gond out, and succeed in the mission. If unsuccessful, the colonies will be doomed.

There are four different ways to fire your guns, and it all depends on what settings the left and right difficulty switches are set at. If both are set to B/Novice, all guns firing behind you, in front of you and two the sides fire automatically, and you will not fire any of your guns except for the forward-firing gun if you hold the fire button. If you're not firing, you'll move faster than if you were always firing. As for the joystick, it will always allow you to fly in eight directions regardless of switch settings.

You'll get an extra life at 10,000 points, but it's the only extra life you'll be able to get unless you can somehow reach 50,000 points, which will reward you with another one. Also, you can continue at any time if you run out of lives, but only on the first loop. To continue, press the Fire button when the game asks if you want to continue. From the second loop on, it's all or nothing, and you won't be able to continue when you lose your last life.

You start out in the Mountain Zone. You'll need to avoid flying into the sides and into enemies, and you'll also need to avoid being fired upon. You'll also want to get through each area before you run out of fuel. To keep your fuel topped up, you'll need to constantly shoot down enemies. Flying into the E cans will give you temporary invincibility, and as you have it, you can run straight into enemies and destroy them without consequence until the flashing and invincibility music stops.

The next zone is the Rainbow Zone. You'll be moving downwards while avoiding and shooting down the balloon enemies. The trick to doing this effectively and always giving yourself room is to manage your auto-fire so you can move into place more quickly and fire at the enemies from the side as well as from behind and in front. Giving yourself the extra speed not only gets you points faster, but it also gets you through this section faster.

In the Styx Zone, you'll want to watch out for the lasers from the enemy ships. If you can't line yourself up with a ship, take the time to stay away from it rather than re-correcting yourself. The enemies here are the same as in the Mountain Zone, except in reverse order, and you don't have the E cans. Also, watch the walls, as there is more variation in height with those jagged edges compared to the Mountain Zone.

You'll then enter another Rainbow Zone. This time around you'll be traveling upwards while dealing with the balloons. The tactics that you used in the first zone will be useful here.

Next up is the Striped Zone. If you take the left side when you reach a fork, you'll need to destroy the enemies that move back and forth before they run into you. If you take the right side, you'll need to destroy barriers and force field generators. The worst enemies are the squares that move back and forth, which are indestructible. Thankfully, the E cans come back, and the invincibility you can get from them can help you get through enemies and walls temporarily, just like in the Mountain Zone.

You'll then reach a third Rainbow Zone. Once again, you're fighting off those balloon enemies, and once again, you'll need to be careful as you destroy them all.

After this is the Bleak Zone. The curled-up alien enemies will give you a ton of points if you touch them and dock with them, but you can only do this three times. If you do this a fourth time, you'll get destroyed. Also, watch out for the walls, as they can extend towards the center at points. Halfway through, you'll be dealing with 

You'll then face the Gond in the City of Mystery. The longer you wait, the more points you'll get, but watch out for the barriers and the Gond's firepower. I'm never in this screen for long because I hit the Gond as soon as I'm in here.

Once you beat the Gond, you'll enter the second loop. The zones are the same, but they will be in a different order, and some enemies will act differently compared to the first loop, such as the arrow-shaped enemies in the Bleak Zone firing at you.

Saturday, December 7, 2024

PrinceWatercress plays Berzerk (Atari 2600) - Game 4 Longplay


Doubling the amount of points needed to get an extra life isn't going to stop me. Welcome to the longplay for Game Mode 4!

First | Previous | Next | End

In Game 4, things get a little more interesting. This variation is much like Game 1, except that you'll need to earn 2,000 points to gain an extra life, so you'll need to be a little more careful while getting a high score. At least Evil Otto isn't here.

Friday, December 6, 2024

PrinceWatercress plays Great Greed - Part 28 of 28


It's now time to check out the Extra Files!


After the credits, you'll then get the Extra Files. Inside is a sound test, where you can listen to all of the music and sounds in the game, a Monster Book that lets you see the stats of all the enemies in the game, and a Profile section that lets you see character profiles for the princesses of the Greene royal family as well as Microwave. If you exit, you'll be taken back to the title screen after the game thanks for playing and hopes to see you again.

With all that said, Great Greed is finally brought to a close.

Thursday, December 5, 2024

PrinceWatercress plays Great Greed - Part 27 of 28


In this entry, we beat Bio-Haz, then check out the game's infamous ending.



Before you go into the final room of the game, fight the enemies around here until you have 8000 Experience or less needed for the next level. Once you do that, refill your HP and MP and go in. If you have the Platinum or Duramet Sword equipped, replace it with the Knights Sword, as it is the only weapon that will even damage Bio-Haz.

You'll soon face Bio-Haz, who is disappointed by the gap in values between himself and Sam. For the first battle, use Power and Guard to strengthen up and protect against the occasional critical hit, then start striking with physical attacks. If your HP ever goes under 300, use Heal 4. Bio-Haz will have 2200 HP, can will be able to cast Speed, Freeze 4, Flame 4, Bolt 4 and Power. 

If you don't level up after the battle, you will have enough time to use Heal 4 for the second battle, but just barely. This is why you want the level up between phases.

Once you beat Bio-Haz, he will power-up. Citrus shows up all of a sudden and saves Candy from Bio-Haz's power, and she will show up to do some additional damage, however much it might help, during the battle. In the second battle, Bio-Haz has 4000 HP. He will be able to cast all of the same spells as last time with the addition of Heal 2, so be sure to cast Power and Guard immediately before going at it with physical attacks. Once again, always heal with Heal 4 if your HP ever goes under 300. Eventually, Bio-Haz will just keep casting nothing but Heal 2 more often than not. When that happens, watch your health, keep striking, heal when you need to, and see if you can get a critical hit that will definitely drive Bio-Haz into defeat.

After the battle, Bio-Haz admits defeat and acknowledges the differences between his and Sam's worlds, and admits that one can only abuse one's home for so long before telling Sam not to repeat his mistake. Citrus mentions that she saved herself by falling into a pool of water at the bottom of the cliff where we left her, and that she was able to climb out of the pit on her own. After this, Gum Drop, Truffle and Cup Cake all show up just as the castle is about to collapse. Everyone automatically leaves the castle and gets away on a balloon back to the castle made by Truffle.

Back at the castle, King Greene extends his thanks to Sam for ending the war against Bio-Haz and his forces, and asks you to listen to everyone's words of appreciation. Talk to everyone in the room, then talk to the King, who will reward you by allowing you to marry one of his daughters. If you want, you can save the game here so you can marry not just one of his daughters, but anyone in the room. This is the most infamous part of the game as well as the one reason why anyone would barely known You can marry anyone in the room: any of the princesses, Microwave, Time Out, Lunch Break, the queen and even the king himself. After you make your choice, you'll get a few dancers, then you will be able to talk to your future wedding partner before teleporting back to the real world for any unfinished business. You'll return back to the forest where the other guy who was with you - Sam's father - is waiting for you. Sam and his father will leave, then Microwave will show up and state that there is hope for both worlds before disappearing. You'll then roll credits, where life goes on in the game's world.

Whoever you marry will stand next to you at the end of the game. You can also leave the room and marry no one, and if you do that, Sam's father will be at Sam's side at the ending, indicating that he went to the land of Greene with Sam upon Sam's return.

If you marry Cup Cake, you will be told that you will have to wait until Cup Cake is of legal age, but you will still be able to marry her nevertheless. Even the King and Queen will be briefly hesitant before accepting your choice. You can even marry Gum Drop even though she is in love with someone else!

After the credits, you'll then get the Extra Files. Inside is a sound test, where you can listen to all of the music and sounds in the game, a Monster Book that lets you see the stats of all the enemies in the game, and a Profile section that lets you see character profiles for the members of the Greene royal family. We'll check those out in the next video.

Wednesday, December 4, 2024

PrinceWatercress plays Great Greed - Part 26 of 28


It's time for the final stretch of the game. 



You'll start seeing some new enemies once you go down the stairs past the newly-opened door.

Cloaker is weak against Bolt magic and can cast Shove. It has 1280 HP, and gives 810 Experience and 103 Gold. It has a chance of dropping a Hacker sword, which is useless at this point in the game.

Crumb can cast Freeze 4, Bolt 4 and Flash. It has 1185 HP and will give 715 Experience and 116 Gold upon defeat. It also has a chance of dropping Regain 1. Make sure your HP is never under 200 while facing one.

Gruelguy gives 800 Experience and 106 Gold upon defeat and is a pretty vanilla enemy. He can still pack a punch, though.

Whinner can cast Thunder 2 and Poison 2. It has 1058 HP and gives 724 Experience and 93 Gold upon defeat, and has a chance of dropping the Duramet Armor, which is the best armor in the game. Cast Power when fighting Whinner; it really helps. It helps to have your HP above 300 at all times while facing one.

Midway through this path, you'll meet a guy who sells Med 3 and Med 4 scrolls as well as all three Regains. Hope you have a lot of money, as you're going to need to stock up to survive here.

You'll know that you're in the last room before Bio-Haz when you approach the door and you see the message saying "Enter." Before you go in, fight the enemies around here until you have 8000 Experience or less needed for the next level. Once you do that, refill your HP and MP and go in. If you have the Platinum or Duramet Sword equipped, replace it with the Knights Sword, as it is the only weapon that will even damage Bio-Haz.

Tuesday, December 3, 2024

PrinceWatercress plays Great Greed - Part 25 of 28


Once you enter Bio-Haz's castle, there's no turning back!



As soon as you enter the castle, the door will lock behind you.

Witch can cast Flame 4 and Speed as well as Push. It gives 516 Experience and 94 Gold, and has a chance of dropping a Med 3-15 Scroll.

Cutter is strong against Bolt magic and can cast Bolt 2. It gives 528 Experience and 78 Gold.

In the second room, Gum Drop will set up a barrier to get through the barriers in a considerably damaged zone. If you take the wrong path, you'll lose half your HP for each step you take, and the game will make it known to you. If you take the right path, you'll get through it without taking damage. It will take some trial and error to get through here without getting hurt too much. When you reach the end, Gum Drop's barrier will fail, and you'll have to travel the rest of the castle without her.

Mealmush is weak against Freeze magic and strong against Flame magic. It will award you 540 Experience and an astonish 5800 Gold.

In the next section, there is a door that restores HP and MP behind the pot. Don't bother going back for Gum Drop: a rock will fall blocking the stairs. As for the other door, you won't be able to open it...yet.

Knocker has 820 HP and can pack a punch. He is weak against Freeze magic and can cast Power. Beating Knocker gives 715 Experience and 590 Gold, and gives a chance at a Duramet Helmet drop, which is the best helmet in the game.

After a series of spiral staircases, you'll meet Noknight, who is about to kill Candy. Noknight has 1500 HP and can cast Freeze 4 and Heal 2, but he is also weak to Freeze magic. Use Power as well as Freeze 4 to do as much damage as you can, and be prepared to heal yourself. Noknight gives 800 Experience and 25 Gold, and has a chance of dropping a Fix.

After beating Noknight, you'll rescue Candy, who will make a necklace out of the jewels that the princesses gave you. This will give you 5000 Experience right off the bat. Bio-Haz will then suddenly show up at last, and tell you that he has left the path to the top that you could not enter earlier open for you, so you'll need to go back to the room after the Gum Drop section and enter the door to the right.

The three dark, shadowy figures will sell you powerful as well as necessary spells as well as some healing items, so talk to them if you need Regain 2's or Med 3 scrolls. 

Monday, December 2, 2024

PrinceWatercress plays Great Greed - Part 24 of 28


We're almost at endgame. Next stop: Bio-Haz's castle.


South of Burger is the Flower Field. Head there. Enter the building and talk to the man blocking the door with the Knights equipment equipped. He will let you through. Head north at the royal garden to come out through the other side on the overworld map.

From here, head east to Bio-Haz's village, which is the final village in the game. When you talk to the people, you'll find out that they are all fans of Bio-Haz and it is only because they have been sedated with "medicine" into compliance by Bio-Haz himself. Some of the houses are unenterable, as well. There is a large building to the far north as well as a warehouse in the southwest corner, but you won't be able to enter either of them...yet.

Enter the house to the west in the center of the village. The woman there will tell you that a child is sleeping in the next room. Enter the next room, and you'll meet Cup Cake. Despite her health being affected by the pollution in the area, Truffle has invented a device that will help with fighting Bio-Haz. To get it, we'll have to enter the warehouse south of town, which we will automatically enter.

You'll meet Truffle, who has found the essence of purity in Crater Lake, which will allow any weapon coated in it  to destroy Bio-Haz. Truffle will coat the Knights Sword in the essence (although the game doesn't completely tell you this), then she will tell you that Bio-Haz's castle in in the cave area north of town. Cup Cake will get dizzy and go back to bed, and you'll be left to head to Bio-Haz's castle alone.

Talk to Truffle again, and you'll find out that to get to Bio-Haz's castle, you'll need to enter the sewage treatment plant on the north end of town. You'll need to head in there next. Truffle will then join your party. You can open the chests in this room to get some really good healing items: A Fix, a Regain 3 and a Med 3-10. When you enter the northern building with Truffle, she will be able to open the door by de-rusting it.

The sewage treatment plant is fairly straightforward, and you'll also meet some new enemies. The Pincher has 1240 HP and is weak against Bolt magic, but it can cast Freeze 3 and Flame 4. It gives 521 Experience and only 17 Gold. Be sure to use Power if necessary, as Pincher will start defending when its health gets low.

Zapper is weak against Bolt magic and strong against Flame magic, and can cast Slip and Heal 3. Being a mermaid enemy, Zapper is topless in the Japanese version, but was covered up with armor when the game was brought to the West. She can also hit you with her tail, and she also cries when defeated. The Zapper gives 437 Experience and 130 Gold, and has a chance of dropping a Carbon Shield, which is useless at this point.

At the north end, you'll find a guard blocking the entrance to the sewers. This triggers a fight with another Dicey, but he is easily defeated. Once you stand where one stood, Truffle will be ready to help you enter, and you'll have a choice as to whether you want to enter or not. Once you select "Yes," there's no turning back, so be ready to save before doing this.

In the sewers, stay in the center of the room and just let the water and keep going south. The odd areas in the floor lead further down the sewers. Be on the lookout for chests, which will contain powerful healing items.

Froglegs attacks a lot, and while weak against Bolt magic, it is strong against Flame magic. At 1200 HP, you'll be fighting one of these things for a while. Defeating Froglegs gives 455 Experience and only 7 Gold, and a potential drop of a Chrome Shield, which you're not going to need. 

You'll soon reach the area leading to Bio-Haz's Castle, which also has new enemies. In this area, you'll want to keep heading east while moving around the thick dark lines to get to the castle. Along the way, Gum Drop will catch up with you and tell you that Candy has been captured and in need to rescue. After meeing Gum Drop, you'll soon find the castle.

Drak is powerful and can cast Fire 2, and it gives 610 Experience and 106 Gold upon defeat. It has the potential to drop a Duramet Shield, which is the best shield in the game.

Juggler is weak against Flame magic and strong against Bolt magic, and cast Speed on itself as well as fry you with Thunder 2. It gives 455 Experience and 478 Gold, making it one of the best monsters to face in the area if you need more experience and gold.

Sunday, December 1, 2024

PrinceWatercress plays Great Greed - Part 23 of 28


The end of the game is almost in sight. In this entry, we head to the royal castle and save the king and queen.


Now that we're a bit stronger, let's head east of Burger to Greene Castle.


When you enter the castle, you'll be met by Microwave, who will tell you to look for King and Queen Greene, who should be somewhere in the castle.

The Joker is weak against Flame magic. It can cast Speed to be a little faster, but it won't do much good given how much more powerful we are now. It gives 1048 Experience and 60 Gold, and it can potentially drop a Med 3-10 scroll. At this rate, be ready to get far more gold than experience. Hope you've been farming outside of every town!

Spike is a pretty vanilla enemy. It gives 400 Experience and 96 Gold.

Headcook is strong against Bolt magic and can cast Bolt 4. It gives 391 Experience and 74 Gold.

Be careful which chests you open in the castle, as a good amount of them contain Trash. Some of them contain useless weapons that do no damages, useless armor that barely protects you or useless items which have no use at all, but at least you can sell those. Some of them are worth quite a bit of money.

Huntress can cast Thunder 2 and Confuse. It gives 395 Experience and 77 Gold, and has a chance of dropping a Regain 2.

Dicey is much like Chopper in that it has no MP. It is weak against Bolt Magic and gives 440 Experience and 93 Gold. Once again, another vanilla enemy, but at least this one has an elemental weakness.

The debris on the floor, assuming there is any on the floor of the current room you are in, cannot be walked through.

Dracette is weak against Freeze Magic and can cast Poison 2. It gives 474 Experience and 113 Gold, and has a chance of dropping an Epee, which is completely useless compared to whatever weapon you have now.

Once you make it to the throne room, head upstairs and you'll find out that the King and Queen are being held hostage. You'll soon face the Megagrem. Megagrem has 2000 HP, but all he can really do is attack and cast Shove. Cast Power and slash away, and heal yourself if you go below 200 HP. He gives 5000 Experience and only 10 Gold upon defeat. 

Afterwards, Megagrem will try to blow up the castle, but Microwave blows him away and stops him from doing it. Use the pot to heal your HP and MP. The King will thank you and ask you to catch Bio-Haz on your own. The Queen will tell you that Cup Cake and Truffle have penetrated into Bio-Haz's town to the south, and that you'll need the Royal Family's treasure to get there. Open the chests to get the Knights Sword, Knights Helmet, Knights Armor and Knight's Shield, which are the third best of everything in the game. Equip them all, as you'll need them to get past the flower garden coming up. If you have any of the Platinum armors and weapon, save those for afterwards.

With this, you can now leave the castle. With the Megagrem defeated, there will be no more enemies roaming the castle, so you can open any chests that you missed. After leaving the castle, you can head back to Burger and sell off all the useless stuff.

Saturday, November 30, 2024

PrinceWatercress plays Great Greed - Part 22 of 28


There are six enemies around the town of Burger! Let's meet them!


Before heading to Greene Castle, let's get experience and gold off the enemies near town.

Bad Burger casts Poison 2, Sleep and Confuse. It gives 315 Experience and 90 Gold, and it has a chance of dropping a Platinum Shield, which is even better than the shield you have now and is worth equipping at this point if you get it, as the Platinum armors are the second-best in the game only to the Duramet armors.

Slicer can cast Shove, but that's about it. Slicer gives 380 Experience and 106 Gold, and has a chance of dropping the Platinum Sword, which is the second-best weapon in the game (the Hacker is the best).

Geguana is weak against Freeze magic and can cast Slip. It gives 370 Experience and only 74 Gold, but it has a chance of dropping a Platinum Armor.

Spinster is weak against Bolt magic and can cast Fly and Shove. It has 980 hit points, and unless you are powerful or using the Power spell, it will take a while to beat a Spinster. Beating one fives you 396 Experience and only 93 Gold.

Mush Man has only 660 HP, which is the least of the enemies around here. It gives 358 Experience and only 83 Gold, and it has a chance of dropping a Platinum Helmet.

Unfixed is weak against Flame magic, strong against Bolt magic, and can cast Bolt 4 and Lash. It leave 360 Experience and 80 Gold, and does not have an item drop. It is the only enemy I know of that can run away, and it can do a ton of damage if given the chance. As a matter of fact, both are related: if you get hit with Bolt 4 and you happen to be under 200 HP, there is a chance they will flee.

Friday, November 29, 2024

PrinceWatercress plays Great Greed - Part 21 of 28


In this entry, we finally make our way to Burger, and we find out that Bio-Haz's soldiers are already on the ground ready to wreak havoc.



From Won Ton Village, you'll need to head back to the mountain. Back at the exit, you'll meet Mr. Noodle. Talk to him, and he will tell you that he slipped while trying to stop a child from falling, and asks you to help him find and rescue the child, who keeps calling the name "Marcela." Gum Drop will ask you to help her find the child. Mr. Noodle will tell you that the child is at the bottom of the cliff, way over to the left. Gum Drop will set up a barrier, while Mr. Noodle will head back to town.

You'll need to head to the lower-left corner of the canyon in order to find the child. Be ready to fight enemies and heal up when you need to. The place you need to go is south of where the chest with the Fix in it was. When you get there, you'll find Junior, who is injured. Four men will show up and carry Junior back to Steak's house, then Gum Drop will tell you to head back to the village. Sadly, you can't use the Escape spell, so you'll have to head all the way back to the village by foot.

Head back to the inn at Won Ton Village if necessary, then head to Steak's house. Talk to Mr. Noodle, and he will help you get to Burger. He will tell you to meet him at the cape to the south. At the cape, head all the way to the south. Mr. Noodle will appear from behind you, ready to get you to Burger by kite. Gum Drop will sadly say goodbye to you, as there is no way she can abandon Junior now. Before you leave, she hands you her earring. You'll then get on the kite, and Mr. Noodle will fly you to Burger.

At Burger, talk to the people. You'll find out that Burger is the most polluted town in all of the land, soldiers of Greene's army have been stationed at the abandoned house on the west side of town, and that Greene Castle has been overthrown. The shops, sadly, are closed, so you won't be able to buy anything here. You'll also find out that Dust Ball is attracting all the trash in the tower to the north. You won't be able to enter the tower...yet.

Enter the house that is not near any others in the west end of town. You'll be stopped by a soldier of Greene, who happens to be Lunch Box. He will open up a ladder to a hidden room, where you'll also meet Time Out. Time Out will tell you that they are going to attack the tower in the north, and Lunch Box will tell you that he is about to instigate a riot in order to make it possible. When the siren goes off, you'll need to enter the tower.

Aside from all the treasures here, you can also press A at the pot to refill your HP and MP. This is a relief, as even the inn itself is closed. The Power spell will increase your Strength when cast in battle at the cost of 10 MP. 

When the siren goes off, leave the house and get to the towers. You can talk to the soldiers to fight them, but the Choppers are pretty weak despite giving 350 Experience and 200 Gold. They are weak to Bolt magic and strong against Flame magic, however. If you need the experience and gold, however, you'll have an endless supply of them, so you've got that going for you at the very least.

Just head north to the tower. You'll enter, and from there, you can make your way through it to fight the big bad who is causing trouble. The only enemy you will face here are Choppers, and you can just blaze through them if your level is high enough.

If you need to refill your HP and MP, head back to the abandoned house that is by itself, stand two tiles east from the top of the bed to reveal the ladder, then walk into the ladder to go back to the healing pot.

At the top of the tower is a wizard named...Thyme. (I thought his name was Dust Ball?) Thyme has 1948 HP and 4095 MP, and can cast Drain, Flame 4 and Freeze 4. Be ready to heal with Heal 4 - a lot - and make sure to cast Power to increase the strength of your physical strikes and counteract Drain. Thyme gives 4000 Experience and 1800 Gold when defeated, which is quite a lot for a boss, and has a chance of dropping a Med 3-15 scroll. Thyme will tell you that Bio-Haz is trying to save this world by bringing the trash from the world of Greene into the human world, which really isn't a solution at all. 

Once you beat Thyme, the tower will be free of monsters, and you'll be free to return to town at your leisure. When you reach the entrance, Lunch Box and Time Out will show up to tell you that they will be starting a local militia with the people in town, and will ask you to head to Greene Castle to the east. When you head back to town, the shopes wills till be closed, but there will be two people at the entrance to the south who will be able to sell you items and spells and take any items that you don't need.

Thursday, November 28, 2024

PrinceWatercress plays Great Greed - Part 20 of 28


We'll be doing quite a bit of exploration in this video, but once we do, we'll be close to the end of the game.



The Mixmash is actually a new enemy, despite what I thought. It is weak against Flame magic and Strong against Freeze magic, and can cast Freeze 3. It gives 262 Experience and 630 Gold, and also has a chance of dropping a Suncut, which is the fourth-best weapon in the game and even better than the Gold Sword dropped by the Espresso! 

Yochoke can cast Speed, Slow and Freeze 3, but since we're so powerful, that doesn't end up happening. It gives 255 Experience and 840 Gold, and has a chance of dropping Gold Armor, which is the fifth-best armor in the game, so if you get it, pick it up. 

The shadowy figure here is actually a vendor, and if you talk to him, you can get Med 4-5 scrolls that can fully restore your HP in one use. You can also buy any of the three Regains as well as Fix, which is a complete HP and MP restore as mentioned earlier. Hope you've got money!

You'll eventually make it out of the cave, where you'll see another inn. Be sure to use it and save before exploring further. If your HP goes anywhere below 200, heal up so you can survive. Here, you'll encounter Lazedisc, which can cast Bolt 3. It gives 259 Experience and 908 Gold upon defeat.

Goo Man can cast Stick to briefly stun you, but that is all they can really do. Goo Man drops 264 Experience and 1118 Gold, which is a lot of Gold at this point.

Snockle can cast Confuse, Flame 3 and Freeze 3. It drops 268 Experience and 612 Gold, and has a chance of dropping a Fix, which is nice to get for free if you can pull it off.

When you reach the end of the area, Gum Drop will tell you that her magic power has run out, but at least you will be safe. Won Ton Village will be to the west. Head there.

By talking around, you'll find out that the Salmon Cape to the south shares a border with Burger, and that it is known for its strong winds. You also won't be able to get to Burger by ship due to the strong tides. You'll also find out that Steak, who lives in a house in the northwest corner of the village, has been making a huge kite, and that kites are popular in Won Ton Village. It just so happens that Steak makes huge kites that are unable to fly. 

At the magic shop, you can get Bolt 4 and Heal 4. Bolt 4 is the most powerful version of Bolt, while Heal 4 will fully heal you at the cost of 16 MP.

At the weapons and armor shop, only get the Rapier if you haven't gotten the Gold Sword or the Suncut. The Silver armors will be better than the Steel armors, but if you have the Gold Shield, the Gold Armor, or Gold Helmet, don't even buy any of the Silver equivalents, as the Gold versions will be stronger. 

Steak will be living in the house to the left of the weapons and armor shop, and he will have a kite in front of him.

Heading south from Won Ton Village on the overworld map takes you to Salmon Cape. If you head all the way south, Gum Drop will get the idea to ride one of Steak's kites over to the other side. If you go back to town and talk to Steak, he will tell you that he has no talent at flying kites, but that Mr. Noodle, who is traveling here from over the mountains and arriving at any moment, may be able to help you out, and he will tell you to head to the mountain exit to wait for him. 

You may encounter the Wingworm outside of Won Ton Village. It is strong against Freeze magic and can cast Fly and Freeze 3. It gives 275 Experience and 1318 Gold upon defeat, and has a chance of dropping a Silver Shield.

Wednesday, November 27, 2024

PrinceWatercress plays Great Greed - Part 19 of 28


It's time to make our way through the mountains...


Head northwest from Caviar Village. You'll find a forest. One you enter, just follow the path. At the three way fork near the end, don't go west; it leads to a dead end. The Rind is a really easy enemy to defeat that drops 195 Experience and 315 Gold. The Wrangler is just as easy as the Rind and gives 155 Experience and 208 Gold. Ditto with the Eye Pie, which gives 169 Experience and 296 Gold. The Eye Pie tends to run away, but they never do that to me because I am too fast and too powerful.

You'll eventually find a building. Talk to the man to enter the hot spring. Before you can go into the next room, however, you will have to hand your inventory - and your clothes - to the man guarding the door. From there, go into the water. You'll heal your leg in storyline. When you leave the room, the man you gave all of your belongings to will be gone. Leave the building, and you'll find out that the guy was really one of Bio-Haz's soldiers. You'll have to go back through the forest in your underwear to find him. Thankfully, the enemies here are really weak.

You'll have to head back to the beginning of the forest to find the guy who took all your stuff, and when you do, the guy will be confronted by Marcela. Marcela will get your weapon away from him, then you'll face Lickick. Lickick has 900 HP, but he is a vanilla enemy and is easy to take down. He gives 2500 Experience and 2600 Gold when defeated.

When you beat Lickick, Marcela will reveal herself to be Gum Drop Greene, one of the princesses of the Greene royal family, and she will mention that the programmers gave them all strange names, immediately breaking the fourth wall. She says that she is here to spy on the enemy while relying on Pint's help, but she ended up falling in love with Pint and his son Junior. 

Once you're out of the forest, you can talk to Gum Drop with Status. She will tell you to go to the mountain to the north. Keep going in that direction until you can't, then head west to find a sign. Read the sign, and you'll be able to climb the mountain.

When you enter the mountains, Gum Drop will put a magical barrier. This will protect you from the blizzard. She can also use it in battle in case an enemy casts a spell, and the barrier will protect you from the magic. 

The Ham Man is strong against Freeze Magic and can cast Shove. It gives 257 Experience and 815 Gold (which is a lot for this point in the game), and has a chance of dropping a Gold Helmet. The Gold Helmet is the fourth-best helmet in the game, so if you get it, equip it. The Hogninja can cast Scare, and gives 252 Experience and 701 Gold upon defeat as well as a chance of dropping a Radcut, which is better than the Badcut. The Espresso is weak against Flame magic and strong against Freeze magic, and can cast Freeze 2. It gives 248 Experience and 718 Gold, and has a chance of dropping a Gold Sword. This is better than even the Radcut and is the fifth-best weapon in the game, so if you get this, equip it. You'll be good on needing a new weapon for a while.

The beginning of the mountain is pretty straightforward to get through. After about six screens of the same path, you'll find a cabin and a cave entrance. The cabin is an inn where you can heal. In the Japanese version, this is a weird mountain hut and not an inn, and if you rest here, you'll have to fight an enemy called "Naughty Illusion," which is a large naked woman with long hair covering her backside, and you'll have to beat that enemy to continue on. This was cut out entirely for the North American version.

Tuesday, November 26, 2024

PrinceWatercress plays Great Greed - Part 18 of 28


Let's spend time in town and see what we need to do next.


By talking around in the Village of Pint, you'll find out that Pint used to be a soldier of Greene, and that his wife passed away ten years ago. Some people think that Pint and Marcela make for a good pair, as Pint is in love with Marcela. As for Marcela, she randomly ended up at Pint's home one day. Also, when the snow falls here, it is black (probably due to the pollution).

You'll also meet the doctor in a house in the west side of town. If you talk to him, he will tell you about the hot spring in the northwest forest, which will be able to help heal your leg in storyline.

At the magic shop, you can get Freeze 4, which is the strongest Freeze magic in the game. At the armory, get the Badcut, the Steel Armor (which is better than even the Chrome Armor), the Steel Shield (unless you have the Alloy Shield, then don't), and the Steel Helm (which is stronger than even the Chrome Helm).

There are new monsters outside of the town. Dish Pan give 173 Experience and 459 Gold when defeated, and if you're in the high-30's as far as levels go, they won't be too much trouble, even if they are weak against Freeze Magic and can cast Speed to make themselves faster in battle.

Bambobif is a stronger version of Bamboobe. It is strong against Freeze magic and cast Fire 1 and Fire 2. They give 169 Experience and 624 Gold when defeated, but they also have a chance of dropping Chain Armor. If you get it, equip it, as it's better than what you can get in Caviar Village.

Monday, November 25, 2024

PrinceWatercress plays Great Greed - Part 17 of 28


In this entry, we finally face Cadmium and defeat him, but Cadmium has one last trick up his sleeve...


It's time to head to the cave to the northwest. When you head north to the coast and then west, then follow the passage leading south when you see it. You'll soon reach a cave. Enter it.

Along the way, you'll probably meet the Meltmess. It can cast Slip, but that's pretty much the worst of it regarding this enemy. Beating Meltmess gives you 120 Experience and 287 Gold, as well as a chance at an Alloy Shield drop. If you get it, equip it; it's slightly stronger than what you can get in Torte Village.


At the cave, equip Zap1 and talk to the guard. Microwave will tell you to use Zap1 before the battle, so do that if you want to defeat him. Beating Julian will net you 1500 Experience and 500 Gold. Zap1 costs 10 MP and causes instant death to the target if it connects, but it will not always hit. If it doesn't hit Julian, keep casting Zap1 until you do, as it is the only way to defeat him.

Once Julian is defeated, enter the cave and follow the path. You'll meet some new enemies along the way. The Craw Mom is weak against Bolt Magic. It gives 132 Experience and 320 Gold, as well as a chance at a Chrome Armor drop. Equip it if you find it, as it will be the strongest armor you can get at this point. The Craw Mom can also be met on the way to the cave.

The black shadowy figures that move back and forth are Maxigrems. They can cast Shove, but other than that, they're pretty much vanilla enemies. They give 205 Experience and 209 Gold when defeated.

Bug Boy appears in this cave as well, but it's the same as ever. The same is true of Konklone.

Charczar is another fireball enemy. It is weak against Freeze magic, understandably strong against Flame magic, and can cast Fire 2, which can still pack a punch. It gives 133 Experience and 418 Gold, and has a chance of dropping a Med 3-10 scroll.

The Wig is useless and is only there if you need money.

Make sure you explore all of the floors fully, as you'll miss out on two chests containing a Regain 3 if you fail to do so.

On the final floor, you'll finally meet Cadmium. When he asks if you will face Bio-Haz, pick "No." You'll then face...Cavity? But I thought his name was Cadmium?!? Cavity has 1700 HP and is weak against Bolt magic. Use that along with physical attacks, and heal up with your strongest Heal magic if your HP goes anywhere under 100 HP. He can also cast Shove. He drops 2500 Experience and 2200 Gold, and also has a chance of dropping a Fix. If you get that, hold on to it. You won't be able to get Fixes until near the end of the game, as a Fix fully replenishes all HP and MP outside of battle.

After the battle, you'll find out that the guy's name was Cadmium the whole time, thanks to the message box. Cadmium will congratulate you, saying that if you put your heart into it, you could become a great ruler that surpasses even Bio-Haz, as you has the make of a ruler like him. After Cadmium dies/disappears, Microwave finds out that she has put her back out, and you'll have to carry her on your back on the way out of the cave.

Head back to Torte Village. If you run into any enemies on the way back, you'll be able to fight them, but you won't have Microwave casting spells alongside you in battle. Get Microwave back to the big house on the north end to get her home, then Microwave will tell Sam that Bio-Haz and his followers are from his world, and not the one he is in right now. She says that she has no intention of blaming you, as there is no one else who can match Bio-Haz's power and defeat the great greed which seems to drive him and his minions. (Hey, she said the game name!) Microwave will tell you that the citizens of the kingdom are gathering in Burger, and that you must join them and fight. Say "Yes," then Microwave will tell you to join the people in Burger and that she will catch up with you later.

From Torte Village, head back to Fly Port to the south. At Fly Port, head to the southernmost dock and press A at the boat. You will man the boat with the key, but on the way to the next area, Cadmium will blow up your boat in one last-ditch effort to destroy you. Unfortunately for him, it does not work, as you get rescued by some people. You'll wake up in Caviar Village in the Empire of Soup near a woman named Marcela, and you'll also meet her husband Pint and their son Junior. You'll also find out that you have an injured leg, but it doesn't affect you in anyway in-game. When you try to leave, Marcela will wonder why you want to go to Burger, and that you must go through a blizzard in the mountains and get across the nearby channel to get there.

You'll then be able to explore the village. If you re-enter where you came here from, you'll find a chest containing a Dress, but it won't be able to do anything for you armor-wise.

Sunday, November 24, 2024

PrinceWatercress plays Great Greed - Part 16 of 28


In this entry, our adventures in the nation of Escargot begin.


From the village of Fly Port, head to the west and follow the coastline as you do. You'll soon find a lone tree; walk into it and you'll enter the cape. At the tree is a man in a cloak named Cadmium, who is the commander of Bio-Haz's Hunter group. He will warn you that you are target of his subordinates, and gives you the choice of either obeying Bio-Haz or defeating him, then he will tell you to come to the cave in the northwest when you make your decision. Cadmium also gives you the Cool Mint leaves so you can travel across the desert, then he leaves.

There is a third enemy here that I managed to come across between this entry and the last: Bug Boy. He can cast Confuse, but that is the least of your worries with him. Beating Bug Boy gives you 118 Gold and 155 Experience.

From the cape, head north and into the desert, and follow the mountains. You'll find Torte Village. At the magic shop, you can purchase Guard to increase your defense at the cost of 10 MP, and you can also get Flame 4, which is the strongest fire spell in the game. At the weapon shop, get the BigCut and the Ceramic Shield. If you don't have the Alloy armor, go ahead and get the Ceramic Armor.

The people of Torte Village will tell you that the air is polluted and that a great wizard has returned. As a matter of fact, everyone here is a wizard. There is a building in the northwest corner that looks different from all of the rest, but you won't be able to do anything there...yet.

Head to the big building all the way on the north end to advance the plot. Two women will show up and lead you to "Grandmother." "Grandmother" is actually Microwave. She will tell you that Citrus will be fine, and that she also knows about Cadmium coming after you. She then joins your party for a brief time before telling you to head to the storage house to get the Zap 1 spell, and her ability to cast spells on enemies in the background can be pretty helpful in battle. The storage house is the aforementioned building in the northwest corner of town. It's time to head in.


Now that you have Microwave in your party, you'll be able to enter this dungeon. The person at the stairs will warn you that the magical warping device is out of order and that monsters have taken over the dungeon.

There are some new enemies in this area besides the ones that you've met so far in this country. The Konklone is weak against Flame magic and Strong against Bolt magic, and can cast Confuse and Bolt 2. It gives 134 Gold and 283 Experience when defeated. The Beano is weak against Flame magic and strong against Freeze magic, and can also cast Stick, which can cause you to be stuck to the floor and unable to move for a short time. It gives 130 Gold and 306 Experience upon defeat, and has a chance of dropping a Carbon Helmet. This is good if you have the Ceramic Helmet, but don't have the Chrome Helmet.

If you see plain floor that doesn't look like brickwork in the center of a room, walk into it. You'll change where the door is among the four walls in a clockwise fashion. Some doors are one way, so you'll need to watch where you're going.

In the first room with three chests, only open the one in the center. That one contains a Med 3-10 scroll; the other two contain Trash.

In the second room with three chests, only open the left and center chests; the right chest contains Trash. The Stamp may be worthless, but at least you can sell it without losing money.

The Clothes are the weakest armor in the game. You're better off tossing them or selling them for what little Gold they are worth.

You'll eventually find Zap 1 in a chest. Zap 1 has a random chance of instantly killing an enemy upon casting, and it does not always work. From here, you can either walk out the long way or use Escape to instantly leave the dungeon.

Back in the big house at the north end of Torte Village, the guy near the bookshelves will tell you that the HP of the guard at the north cave are endless. Keep that in mind for later.