In this entry, we finally foil Dr. Claw's plot for good. He'll be back, though...
The Underground
World 5-1: The Escape Well
Once again, you'll need Penny to find the hidden bonuses around here.
There is a hidden steam blast behind the plant at the start of the level.
Use the Gadgetcopter to go up the pipe at the start for extra Gadget points.
In the lower-right corner of the level, there is a flashing stone underwater that you have to punch with Penny to activate some platforms.
World 5-2: The Heating Ducts
In this level, you'll be skiing down slopes with Gadget. Hold forward in order
The Photo Flash is a one-shot full-screen insta-kill attack. It will destroy all on-screen enemies when used.
We've seen them before in World 3, but the M.A.D. Agents with the wings are in full force here.
The extra life is underwater below the exit.
World 5-3: The Sea Water Collector
The last X is here, and it is at the end of the underwater maze at the start of the level.
Be prepared to swim with Penny a lot in his level, as the game starts with an underwater maze. Pay attention to your surroundings and find out where the air pockets are so you don't die. Also, be prepared to go everywhere as you swim in the water to find computers to hack and switches to hit.
The enemies with the guns will shoot through the walls, so you'll want to be careful in the first part of this.
The extra life for the level is in the upper-left corner of the level.
World 5 Boss
Switch to Brain and stay up top as you double jump your way to the left towards the other side of the level. Watch out for missiles, and make sure that Dr. Claw's plane does not touch you.
There will be a bomb at the top at the left end of the level. When you make it there, switch from Brain to Gadget so you can actually take damage. When Dr. Claw flies underneath the bomb, the bomb will drop and take him down. After that, Gadget will activate all the bombs, and M.A.D. will be stopped...for now...
No comments:
Post a Comment