Showing posts with label second quest. Show all posts
Showing posts with label second quest. Show all posts

Sunday, January 5, 2014

jammo2000 plays the second quest of Super Mario Land - Part 6 of 6


Finally! We're done!

World 4-3


The part just before the coin room has enemies now. Whoo-hoo.

Also, both bosses fight exactly the same.

When you beat the second quest, you can select any level you want until you turn off the power. Nice.

NOTHING TO DO HERE


Saturday, January 4, 2014

jammo2000 plays the second quest of Super Mario Land - Part 5 of 6

This is the part where a whole bunch of deaths close to the end of the game start happening.

World 4-2


There are more fireballs here in the second quest than there are in the first. Other than that, there's nothing else here to even mention.

Although jammo dies a whole lot of times...

jammo2000 plays the second quest of Super Mario Land - Part 4 of 6


OH GOD WHY ARE THOSE CHINESE PEOPLE JUMPING ON ONE LEG

World 3-3


This level is really easy even on the second quest. Sad.

I know Second Quest only differs in terms of enemy placement, but...come on.
 

World 4-1


Despite the enemy placement, it feels pretty much the same. Don't really have much to say about this one.

Friday, January 3, 2014

jammo2000 plays the second quest of Super Mario Land - Part 3 of 6


As we get into the second half of the second quest in the game, there's still not an overabundance of enemies. I think the hack got my hopes up.

World 3-1


I am so glad the rocks act like they do again.

Also, there really isn't a lot of enemies in here than I expected.

World 3-2


This world has spikes that fall from the ceiling. They look just like the spikes on the ceiling that don't kill you, except the ones that fall have a darker color and overlap with the ground a little bit. You can still tell, but it's still a doozy.

Unlike the hack, there isn't a lot of these spikes this time around. I guess they didn't expect Super Game Boy back in 1989.

Thursday, January 2, 2014

jammo2000 plays the second quest of Super Mario Land - Part 2 of 6

Everything is officially blue.

Also, that feedback at the beginning is awesome.

World 2-2


This level is much easier now, thank god. There are a few more seahorses near the second pipe shortcut, though.

World 2-3


Start shooting. Start shooting the entire level.

Also, there are now two fireballs floating around the boss instead of one. Try running around while shooting the boss now!

jammo2000 plays the second quest of Super Mario Land - Part 1 of 6

Yes, I'm covering the second quest. Again. So, technically, I've covered this game twice.

Once again, copying and pasting stuff and editing wherever necessary because I'm lazy.

World 1-1


Spear-throwing bees and pirahna plants show up here now. Also, you'll start seeing Sphinxes and Bullet Bill cannons near the end. Plus, a Koopa blocks the top exit. Lovely.

Other than that, don't expect any geographical changes to the levels in Hard Mode.

World 1-2


Unlike the hack, this level isn't as bad. There are some Koopas, but there isn't one on every single platform now, which is a relief.

World 1-3


Well, at least there isn't a crap-ton of enemies in the real second quest, unlike the hack I covered a while back.

There's a lot of Sphinxes here for some reason. Thankfully, the Super Balls make them much easier to take care of when they pair up near the end of the level.

World 2-1


There's an abundance of fish jumping out of the water, as well as a few seahorses and a few Koopas. There's more enemies around here than there were in the first quest.