Showing posts with label Bloody Wolf. Show all posts
Showing posts with label Bloody Wolf. Show all posts

Tuesday, April 21, 2020

Monday, April 20, 2020

PrinceWatercress plays Bloody Wolf (TG-16) - Part 4 of 4


The final boss is hard as nails. Just remember you have infinite continues, get your movements down and never give up.

Stage 7


The building shortly after the start contains a hostage who will tell you to watch out for the marshes and that you may need the fins. You'll also find a bazooka as well as some body armor. It will save you from taking damage a few times against the next boss.

The scuba drivers come out of the water and shoot at you. Thankfully, they have a little snorkel that they use before they surface, and if your aim is good enough (or you can get close enough to stab them), you can take them out before they surface.

The second building in the stage contains grenades and Food. Food recovers only one unit of health.

When you see the five flamethrower guys, take out the two at the bottom so you can get rid of the rest.

The third building contains a flamethrower and Muscle Emphasis Tablets. The hostage here tells you that the enemy headquarters is nearby, but there is still more marshland. More enemies will show up as you go north from this building. Watch your back.

The boss here is a swamp boat with a turret. The flamethrower will make quick work of the wooden roof on the right side of the boat if you have it; otherwise, you'll be doing a lot of dodging and you'll be shooting and stabbing a whole bunch of enemies coming at you from behind.

Stage 8


You'll be able to get a motorcycle at the start. Use it to mow down enemies, then get off when you see a truck. Destroy everybody, save the  hostage to get a Cross, which saves you from taking a hit at random (from what I've read). The box contains more grenade. Afterwards, there is another truck to the right. Beat up all the guys in the truck and rescue the two hostages, one of which warns you of the doors that trap you with infra-red beams. If you don't have the Infra-Red Goggles from Stage 6, you won't be able to see the beams. Also, break the box to get Muscle Emphasis Tablets.

After the second trucks, go north to climb the fence. Once you enter the door all the way to the right, you're in the base proper.

Keep jumping to get past the infra-red beams. If any touch you, the floor will collapse beneath your feet, and if you're above the pit, you will die. You'll then face another tank just like the one in Stage 6. The way to beat it is the same, but this time, debris will fall from the top of the screen whenever the tank fires a missile, and you'll have to avoid that as well.

After you face some enemies, you'll have to face Knife Killer again. Guess what? You can use your gun and kill him in one shot this time. After this, free the hostages. One of them will tell you that the enemy has brainwashed the first character you played as, and that he is on watch duty in a nearby room. One of them will refill your health completely, too.

The next room has more infra-red beams, but also robots that shoot electric barriers that you can't get past unless you destroy the robots. If you double back a bit too much near the end, you can have two robots on top of you instead of one, and you'll probably be forced to use a continue. Thankfully, continues are infinite.

You'll then have to face the first character you played as in a one-on-one battle. Just like with the High Commander, you are forced to use only your knife. When your comrade runs at you with the knife, jump away. Stay away from his bazooka shots, the resulting explosions and the grenades. After three bazooka shots, he will throw a grenade before charging at you twice again. When you stab on the first charge, jump away and stay away during and after the second charge, or else you're going to get hit. When you finally beat your comrade, walk up to him. He will come back to his senses, and you'll be able to play as him again with all of the second character's items in his inventory. Go through the door to the north.

You'll then take on some more infra-red beams as well as some soldiers. If you can, trip the infra-red beams to keep the more difficult soldiers at bay. You'll then be in a corridor. Take out the all-black soldiers with grenades, and do the same with the flamethrower guys if you can. If you know what you're doing, you can take out multiple all-black soldiers at once with one grenade. Also, you can shoot down the flamethrower guys with the gun safely.

You'll then take on the High Commander again, and this time, you can use your gun. It's hard to tell due to all the videos in this Let's Play being 30 FPS (I wouldn't do 60 FPS until Looney Tunes in Carrot Crazy), but the High Commander teleports everywhere and attacks from all angles, and it can be very difficult to anticipate where he is going.

The battle starts with the High Commander moving around in a circle and shooting fireballs every so often. It will take some practice, but you'll be able to anticipate when he will shoot the fireballs the more practice you get in with this boss battle. After three fireballs, he throws eight boomerangs in eight directions. Take out as many as you can, as they will eventually return to where the High Commander originally threw them.

At half health, the High Commander will be on his knees before leaping away and moving very quickly all over the room. Again, it is hard to tell exactly what he is doing due to all the videos being 30 FPS, but that's what he's doing, and he will attack you as he moves around in a way as translucent, see-through clones move around that seems to violate the space-time continuum. When you get him down to one hit, he goes even faster. You'll really have to buckle down and just watch the screen to see where he goes, and if you can somehow stab him with your knife at this point, more power to you.

When you eventually beat the High Commander, the High Commander will fall and you will get a million points. But there's even more! Go through the door to the north and fight off all the grenade-tossing soldiers and blaze a path past them all to the north end of the room. If you die at this point, you won't have to face the High Commander again, thankfully. Soldiers will surround you, but the helicopter that shows up kills all the enemy soldiers and saves you. The second character will save you, then you'll find out that you have to save the President again. Our heroes bow out this time. But hey, you've beaten Bloody Wolf! Congratulations!

PrinceWatercress plays Bloody Wolf (TG-16) - Part 3 of 4


So, there's a reason why Stage 5 is the only stage of its kind in the game...it's made exclusively for the console port. Still wish there was another stage or part in the game like it, though.


Stage 5


Unlike the other levels of this game, this one lets you go in any direction you want in what is basically one large screen. You can even double back if you need to. 

Now that you're playing as the second character, you've lost all your stuff, such as the key, the flippers and even health extensions, and you'll have to get them all back by entering buildings and breaking boxes to find stuff.

Instead of a boss, you'll have to travel all over the level while dealing with a limitless supply of enemies that always come after you and rescue all the hostages. Once you rescue all twelve hostages, you'll head to the next level. Some are out in the open, while some are in buildings and others are in threes that you'll have to climb in order to rescue them. When you rescue a hostage, you'll be told how many are left.

When you reach the trees on the far north side, enemies can't spawn. Take out any nearby enemies before climbing trees before rescuing hostages, and watch out for robot enemies shooting out electric barriers, as the electric barriers will take off three units of health. Just keep jumping when you're in the foliage, as it will slow you down considerably.

One building has an enemy known as the Knife Killer, and you're forced to fight him with only your knife. Keep your distance, and make sure he doesn't jump into you. Let him come to you when it comes to stabbing him. Be sure to take the Medicine from the nearby box after you beat him. One of the three hostages in the building will tell you that your first character has been moved to the base's headquarters twenty miles northeast.

When in doubt, use the fins you find her to avoid enemies in the water where you start. Also, if you keep jumping to where you need to go, you can move faster and off-screen more enemies.

Stage 6


This stage is very short. The first building contains six boxes, and the upper-left boxes contains the Infra-Red Scope, which you'll need for later in the game. The hostage here tells you to use the raft, which you'll soon have no choice but to use.

As you ride the raft, be ready to fight off enemies that land on the raft from above, and try not to get shot at. When you make it back to land, enter the building to the left. The upper box holds a Key for locker boxes and the bottom one has Medicine. DO NOT DESTROY THE BOX WITH THE MEDICINE. YOU WILL NEED IT.

To beat the tank, watch where the cannon in the center is aimed, and move around to avoid the spread shots from the side turrets. Make sure you are slightly off center while shooting at the tank so the tank's missiles don't shoot out and hit you. If you watch what you're doing, you can make this battle look pretty darn easy.

Sunday, April 19, 2020

PrinceWatercress plays Bloody Wolf (TG-16) - Part 2 of 4


Before publishing this blog entry, I took a quick look at Battle Rangers, the arcade version of this game. Turns out, there are a LOT of differences between the two versions. There was a stage added (I'll mention it when I get to it, which is very soon), and the stages are not only in a different order, but also vastly different between the arcade and console versions.

Stage 3


You'll find Powerful Grenades at the start.

Watch out near the cliff edges. If you fall off any edges, it's instant death.

Watch out for the logs. You can destroy the logs for big points, but you're better off jumping over them as they can take off three units of health.

Afterwards, you'll find a series of cage. The second cave has a hostage who tells you about the key as well as a bazooka and Muscle Emphasis Tablets. The first cave after the barbed wire you have to jump over contains a shotgun and a flamethrower. The flamethrower is a secondary weapon that burns enemies to a crisp. The second to last cave contains two hostages and flash bombs, another secondary weapon that stuns all enemies for a few seconds.

Another cave soon after contains a hostage who tells you to watch out on the bridges as well as Medicine. The bridge afterwards contains pits that will be instant death if you move into them, and you'll have to deal with two pits as you face the Big Sniper.

Wait for the Big Sniper to jump in order to shoot him. You can only hit him as soon as he lands after jumping. When he charges up his laser, be ready to jump to avoid being shot at it. Watch where he jumps and keep your distance to jump the lasers, and you should do okay.

Stage 4


You're now in the enemy camp. Go up to the wall and keep going up to climb the wall. Stay away from the center to avoid being shot at, and keep moving.

After the climb, enter the first building you see and take out everybody to get Muscle Emphasis Tablets. 

The second building you can enter has five hostages, and one of them tells you that the President is being held in a building somewhere in the enemy camp. Another one tells you that the High Commander is in the asylum and to watch out for him. You'll also find a shotgun, a bazooka and grenades.

The motorcycle guys are back and they will move in and out.

Tread carefully when you enter the base. There will be a lot of soldiers. The flamethrower soldiers face and shoot one direction while walking downwards across the side of the screen. Stay to one side, as the flamethrowers have limited range.

Use the grenades to take out the enemies that your machine gun can't reach.

The all-black soldier takes a lot of damage from a grenade. Hit him with a grenade, then keep shooting him to kill him. He explodes when he dies, so keep your distance at all times.

You'll soon face the High Commander. He will disable your gun with his boomerang, forcing you to fight him with your knife. You can't even use your grenades; this fight is knife-only. Get up close at the start of the battle and keep attacking with the knife to knock away as many boomerangs - that will return and come after you eventually - as possible. If you hear some sort of charging up sound, get away from him; he will shoot a fireball at you that you'll want to get away from. Thankfully, the boss can only fire in eight directions and the fireballs don't home in on you.

When you beat the High Commander, this is where the game ends...on the arcade version. Turns out, you have to talk to the President in order to get him to follow you out. Your life will get refilled, but it's not over yet. You're still forced to use your knife against the enemies on the way back, but you can use your grenades this time. If you see any soldiers show up, stop progressing and take them out. When you make it to the cliff's edge, the chopper will show up to extract the President, but not you, as the chopper only has room for one other person. After the President is helped out of the enemy base, the enemy surrounds your current player and takes him hostage. You'll now have to play as the other one - who you can also name - and rescue the first guy. Now you see why there's no two-player mode!

Saturday, April 18, 2020

PrinceWatercress plays Bloody Wolf (TG-16) - Part 1 of 4


I didn't know this until after I played through the game, but apparently there was an arcade version of this game known as Battle Rangers, which has "Bloody Wolf" as part of the subtitle. Turns out this was the only port.

You start the game by picking one of two characters. Both characters control the same and have no strengths or weaknesses over the other. This is followed by inputting up to five characters for a code name. Unlike the arcade version, the default code names for the two characters are Snake and Eagle, respectively, if you put in all A's. Up and Down let you cycle through letters, numbers and symbols, while Button II confirms and Button I is the backspace function.

You'll then get your mission: rescue the president, who has been kidnapped by the enemy.

Stage 1


You'll be in a top-down perspective of sorts. The Control Pad lets you move around, while Button II lets you shoot and Button I lets you jump. Run lets you throw grenades, and Select lets you pause the game.

The heads-up display shows your score, your code name, your current weapon and the amount of secondary weapons such as grenades, the special items that you have, and your current health. If you lose all your health, the game is over and you'll be forced to continue. Thankfully, continues are infinite in this game.

Jump over the barbed wires to get over them. Thankfully, they don't hurt you.

The red barrels are explosive and will take out any nearby enemies when they explode.

You can enter some buildings by walking into the doorways, but watch out for enemies. Also, you can find hostages this way. Be careful not to shoot them, as you can get power-ups and hints from them. If you approach any boxes from any side other than the south one, you can use your knife to open it with Button II and find what's inside. Interestingly, your character goes from holding a gun to holding a knife if you're close enough to stab something.

You can find weapons other than the default machine gun that you start with. The shotgun has a wide multi-bullet shot that can take out multiple enemies.

When you get hit, you get stunned, but you get no audio confirmation, so it's hard to tell if you get hit sometimes.

By walking into the back of trucks, you can climb up them. You can climb up a truck after the start and rescue the hostage on the roof to get a key, which allows you to open some boxes with locks on them.

The green soldiers simply shoot at you, but the blue soldiers shoot five or six bullets at once in multiple directions. The red enemies shoot but also move towards you.

You can get motorcycles from enemies, but the fuel will run out as you spend time on the motorcycle or get hit while on the motorcycle. When the fuel runs out, the motorcycle will flash. Get off immediately by pressing Run and run away from the motorcycle, or the explosion will instantly kill you. The best part about the motorcycles is that you can run into enemies to kill them.

The Muscle Emphasis Tablets will increase your maximum health by one unit. You can have up to six units of health, and if you reach the maximum, you can get a full heal either way..

You'll eventually be forced to enter a building and face the Shotgun Man. (Sadly, the "You! Invaders! Get you the hot bullets of shotgun to die!" line didn't make it to the home port.) After pressing Button I to get through the dialogue, keep your distance to avoid his bullets and return fire when you can. Also, do not jump; the bullets love to violate the laws of perspective and they will still hit you even if you jump. After you hit him three times, you'll have to fight some armored soldiers along with the boss. Take out the armored guys with your grenades, and shoot at the boss when you get a clear shot. After a few more shots, the Shotgun Man will die and his armored cronies will run away.

You'll then be able to continue through the rest of the level. If you need to, walk into ladders to climb them and rescue some hostages. One hostage will tell you that the President's is being held close by.

The Bazooka is an explosive weapon that can take out multiple enemies and pack a punch. Be careful when using it; you can accidentally blow up boxes with power-ups with them if you're not careful.If you take a weapon while carrying one, you'll replace the current weapon you have and you won't be able to get it back; if you find another one of the weapon that you currently have, you'll get more ammo for it.

The brown soldiers flash, and if you touch, they will go kamikaze and explode for quite a bit of damage.

You can enter the inside of some trucks and find things this way. The one in the third section contains some Medicine, which refills all your health.

To beat the submarine, anticipate where the shots go and shoot at the sub while it is surfaced. When it goes back down, go all the way to one side and avoid the missiles, which will open holes in the ground that you will kill you if you accidentally jump into them. I stay to the left for the first salvo, then leap to the right so the hole doesn't become a big problem. The sub will then surface and the attack pattern will begin anew, and you'll be able to whittle down the enemy's health bar, which replaces your special item inventory throughout the boss fight. If the sub goes down to fire missiles again, stay close to the hole made by the last salvo of missiles and jump away from the hole to get away from the new set when it is fired. It won't be long until you take the submarine down.

Stage 2


We are now in the jungle where the President is being held.

Entering enemies will clear the current area of all on-screen enemies, so when you come back out, the coast will be completely clear when you return.

The armored soldiers are normal enemies at this point. Wait for them to shoot, then get in close and knife them by pressing Button II when in close to kill them instantly. You may have to use other weapons such as grenades and bazookas to take out groups of them.

The first hut contains a hostage as well as an armored soldier. The hostage tells you to use your knife (which you'll always have) on the armored soldiers in case you haven't figured it out already.

Powerful Grenades are, well, more powerful grenades. Thankfully, they do not completely replace your regular grenades, which you'll get back when these things are all used up. These more powerful grenades have explosions that cover more ground and last longer when they hit the ground after they are thrown.

There is a robot shortly after the start. It has an eight-way shot, but the shots are slow. It explodes pretty well when it is destroyed

Trees can be climbed just like ladders. The first guy you see in a tree will give you the fins, which are useful in deep water. Just press Button I when you're in a body of water, and you can dive underwater temporarily. If you have the fins, however, you can move faster while doing so, allowing you to more effectively escape from enemies.

In the next building you can enter, you'll find out the President has been moved into the enemy headquarters, and you'll also get Medicine.

When you approach the nearby river, a huge guy with a flamethrower will jump out. Stay away from the center of the screen when approaching this area so you don't get hit immediately, and watch for his bullets as well as the fireballs that he will toss around. If you have to, throw grenades at him. After three hits, he jumps into the water, moves around, and pops back out once he is lined up with you. Stay on the move so you don't get burnt by the flamethrower, and keep fighting him like you always have.

You'll be able to go north, then east across the river. Stop progressing and take out enemies as soon as you see them. Thankfully, the river doesn't have a current that pushes you around. When you go east, you'll be able to sneak up on some enemies to the north and stab a few of them up close to make things easier when you get back on dry land. From here, you'll travel north into forest. Once again, stop progressing when you notice enemies, and take out the enemy forces as you go. Some enemies will throw grenades, so be careful.

You'll then reach a cliff edge, where you will face a helicopter. Anticipate where the machine gun bullets go as they fire in a spread pattern so you can tell where to stand without getting hit, then stay on the move to avoid being hit by the helicopter's missiles. Afterwards, the plane will lower and shoot its machine gun again, starting the attack pattern anew. All the while, return fire when possible by firing diagonally. Sometimes the helicopter will go off-screen. Use this as an opportunity to shoot at the helicopter, as the helicopter will come back on the same side of the screen where it went off-screen on.