In this entry, we finally meet the Oracle of Nosgoth and get out of this system of caves.
0:22 - There is a blue jewel on the wall not far from here. Move into it to open the door to the immediate south. Go through it and follow the path. You'll trigger a switch on the way. Tap the D-Pad on the swerving path covered in ice so you don't slide around. Don't forget to get the Rune Triangle. There will be another blue jewel again; move into it.
You'll eventually be back in the starting room. Go south from where you come back in from. The door to your east will be open. Go through it, then follow the path, which has you passing by an area you've been to before that is now blocked by a spike pit. There will be another Rune Triangle out in the open; be sure to pick it up.
Near the end of the path, there is a blue jewel in the wall; it is smaller than the others, but you still have to run into it to open the path forward. Due to its size, it can be a little hard to spot, so here's a timestamp.
9:30 - A save spire! Save your progress so you don't have to go through here anymore, then head to the north.
10:05 - An odd room.
10:21 - The Oracle of Nosgoth. You'll find out that King Ottmar of Willendorf - a town you won't be seeing for a while yet - has a problem. It turns out that his daughter has been afflicted by a mysterious malady, and you'll find out that the footage from early showed Malek's soul being put in the suit of armor. You'll also be told to follow the glow of the Ignus Factuous to find Vorador inside the swamp in Termagent Forest. The Oracle then disappears.
13:13 - Exploring The Oracle's museum.
15:09 - The Incapacitate spell, which stops time so that you can get away from enemies.
16:03 - After leaving south of where you found Incapacitate and going into another cave, you'll be able to leave through here once you beat up some blobs and push some rocks. You'll find another save spire here. The exit is to the south.
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