We finally take on the boss in the dungeon underneath the restaurant!
In the fourth room, use the Water Scroll to extinguish the four flames. You'll open a door. Go inside and you'll take on the second Crest Guardian, the Relic Keeper. Despite the fact that it's hit the ceiling and has to hold it up to keep it from collapsing, he can still fight.
You'll want to use the Water Scroll to hit the fireball that flies around.
When the fireball turns into an owl shape, stay away and shoot water at it from a distance...and jump over those flames.
When the fireball turns into a sword shape. You'll want to stay as far away from it as possible, especially when it slowly swings downward. If you can't get away, use the Water Shield to keep yourself from taking damage for that one hit.
When you shoot enough water at the fireball, the Relic Keeper will duck down. Jump up and hit the core with Lumina to do some damage. You'll then go through the motions again.
In the second and third rounds, the fireball will either bounce off the walls like a ping-pong ball or jump up and down creating fire arcs from one end of the room to another. Time your position, hit it with the Water Scroll when you can and try not to get hit.
If the fireball appears in the center after the fire arcs attack, avoid the flame "arm" that pops out. Stay out of the air when it happens, and avoid the flames that drop down as well as the ones that surround the fireball itself.
In the third round, sometimes the fireball will turn blue and do a merry-go-around attack. Jump over the flames when they pass by.
After three hits, you'll win. The Relic Keeper will try to finish you off physically only to be crushed by the ceiling it was holding up. Now you have the core for this guardian and the Water Crest is liberated!
You'll then get another cutscene where Princess Fillet summons Kojiro. This turns out to be a mistake, as it's pretty obvious he only cares about fighting Musashi and getting revenge, judging by how instantly disobeys her, following Topo, another Thirstquencher enemy, instead.
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