Monday, August 26, 2013

PrinceWatercress plays Super Back to the Future II - Part 4 of 8


I cover more ground in this entry than probably all the others, so you're going to get quite a lot out of this one.

Round 3-3

Password: WOLF

This boss is pretty simple. Just spin jump on the blocks to break them, and move to one of the sides when you bounce off them. The iron balls that fall from out of the pipes should hit him.

The blocks will come back one at a time from hooks that hang from the ceiling, so keep on breakin'!

Every once in a while, he'll turn around and fire three musical notes. You can get rid of any of them with a simple spin jump.

If for some reason you end up at the bottom, head back up by climbing into the opening to one of the pipes on the sides. Don't forget, you can also spin jump off the guy's head and score a free hit whenever possible. You're better off doing this whenever you can, since it deals more damage than the balls alone.

Round 3-4

Password: BLUE

Oh, jeez, I hate this level. Dying here = massive frustration, because of all the puzzling traps involved.

You'll be reaching higher heights with the fans on the floor. The first one is easy. The second one is not.

You'll have to time your movements, including when you float upwards with help from the fans, to avoid the spikes which move back and forth. You'll have to get some speed and time it right.

The third one is even slightly more of a pain, since there are three iron balls moving around at the top. Once again, get some speed and plan accordingly. These things do have a pattern, you know. And if you can stay away from the second one and under the third one, that's great...since you're kinda expected to do that.

You'll go up three platforms. After that, go left and you'll find an extra hit point and a shield. Hope you have 120 coins. Go right, and you'll not only find 30 coins if you go after the guard, but you'll also have to anticipate the movements of two walls of spikes when you drop down. Thankfully, they move vertically, and you can find even more coins in this area.

After the next two springs, go left, jumping the pits as you go (unless you want some more secrets...or an giant iron ball to the face...by jumping onto the moving ledges) and wait. These spikes have a new trick: appearing and disappearing randomly. If you have three hits, hitting one, catching a lot of speed and going through it as fast as you can is feasible.

The iron balls after this are easy. After that, you have the goal.

Round 3-5

Password: LION

Why is this the only "related" password for the Round 3 bosses? Hmmmm...

Anyway, these two bosses are easy. The little guy with the tambourines is pretty easy, and he shoots an angled shot forwards and upwards. Thankfully, he falls easily after you spin jump on his head a couple of times.

The big gut with the hammer is a little harder. Spin jump on him as well, but avoid that hammer!

Also, don't let these two guys touch each other! The little guy will get on top of the big guy and throw four shots at various angles!

After you defeat them, you meet the future version of Jennifer (who is your wife in this time period). Then you go back to Hill Valley...only to find that the world has changed...big time!

Round 4-1

Password: JACK

A lot of enemies are from Round 3-1. The first new one you'll see is pretty easy...some bald guy who looks like his head is on fire. Also worth noting is that the birds have been replaced with bats. Holy crap...welcome to alternate 1985!

The second one is a commando with a machine gun. The blast has some distance and is onscreen for a second before traveling forward, so spin jump on him earlier than usual when you see him. One of the platforms after your first encounter with that new enemy appears and disappears at random. Just letting you know.

A little later, you'll have a choice. Either you can jump over the fence and avoid the harder low road, or you can go down there anyway and get a bunch of coins and face a bunch of bikers. Be sure to spin jump when you go downwards if you take the low road.

If you take the high road, you'll deal with four platforms that vanish in and out for the first spike pit and a moving platform for the second. There's two extra hit points before the spikes and an extra hit point after the second spike pit if you need it.

Near the end, you'll meet a bald guy with a shotgun. Turns out, this is alternate 1985 Mr. Strickland, who ends up being an angry old man with the shotgun who happens to be the street punks' worst nightmare in the apocalyptic Hell Valley...and almost blows Marty's head off. Once you reach the goal, you'll find out that in this altered timeline, Marty's father George was murdered on March 15, 1973. You'll then meet Doc Brown again. He'll tell you what the almanac has done to the present day, and that getting the almanac back and destroying it will make everything right again.

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