Tuesday, August 13, 2013

DeceasedCrab plays Wacky Races - Part 2 of 5

We're back, and we're about to fight the army guys in quicksand. Yeah, way to make this really hard really quick, Atlus.

Also, how in the hell does a tank fail to sink into quicksand?!? That's the first derp moment involving a tank since
MMPR: The Movie for Super Nintendo, and this one came first. Nice job, Atlus.

Hip Hop : A-3


South Africa has ostriches? Didn't know that.

In the first section, you'll meet ostriches that run around and jump, gorillas that stand in place and throw rocks at you. The little cobras just jump around, while the porcupines (hedgehogs?) walk around hoping you'll land on their spines from above. They can't be killed with the bomb, so if you don't have the bark attack, avoid them.

The second section moves from a grassland to a more European-looking forest. The gorillas here move back and forth without throwing rocks this time, and it looks like they're moving on little conveyor belts situated under their feet where you can't see them. New enemies include owls that fly around (once again, Atlus thinks there are European forests in South Africa); baboons that can jump great distances, throwing your movement for a slight loop; and white spiked things that move up and down blocking your progress. Thankfully, you can jump on the branches sticking out of the trees. That's a good thing, since you'll have to use those as platforms across those treacherous bottomless pits.

The third section takes us back into a pyramid. Apparently Atlus knows nothing about South Africa. This one is pretty short.

Boss

#10 Buzzwagon - Rufus Ruffcut and Sawtooth


The spaces near the center of the room can be used to duck under Rufus Ruffcut, keeping you from getting run over. If you have the Bomb, this comes in handy as you can get him to run straight into your weaponry. Whenever Rufus levitates slowly into the air, be ready to dodge a ball. He'll only levitate upwards at the spaces near the center, and the ball only drops straight down.

For his second form, he'll stay on one side and send a ball rolling across the floor before he starts jumping up and down throwing balls at you faster than before. Use this time to throw bombs and bark attacks at the floor. He'll eventually go to the other side of the screen and do the same thing, but if you're careful and aggressive enough, he won't be able to do even that.

You've saved Dick Dastardly, but you still have to catch that pigeon. With that, World A ends.

Splish Splash : B-1


The #00 Mean Machine's engine has broken down. Dick Dastardly sends Muttley out to find a new engine. Will he be able to find one in time.

The first section is on a series of islands. Frogs, moles, mosquitos...the wildlife is crawling around the island and wants you dead. The frogs and mosquitos are easy, but the moles can only be taken down when they stick their heads out of the ground. Those pink things are kangaroos, by the way. Yeah, it's pretty hard to tell when you pause the video. Those things just move back and forth. (Sheesh, the enemies in this game are easy.) Also, you can stand on top of the palm trees.

The second section takes place on a series of bridges. (Strangely, there are no cars nearby.) Giant orcas will try to headbutt you as you jump your way over gaps, but if you know where they are you can move back in mid-jump and then jump over the gap to make quick work of them. There are also birds that fly around and octopi that spit rocks at you (Octoroks in an Atlus game? What?) throughout this section as well.

Boss

#9 Turbo Terrific - Peter Perfect


Attack Peter Perfect from above with the bombs. When he jumps to the upper platform, jump over him. Keep doing this until the second form.

The second form is the same, except he's a little faster. Wait for him to stop for a brief moment before pummeling him with bombs. So much for perfection.

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