Monday, April 26, 2021

PrinceWatercress plays Akuji The Heartless - Part 5 of 14


This was a fun stage to play. Besides doing a lot of climbing, there's also an altar you'll have to find before you can complete the stage that turns you into a half-man, half-panther-like being. I wish the game utilized it just a bit more often; it's kinda fun.


0:59 - The intro for Discord.

1:31 - Break wooden doors for power-ups.

1:49 - Be sure to look underneath where moving platforms are for monsters to fight. Keep in mind that the platforms do spin you around.

2:22 - The green skull gives you Energy Blast, which is a slightly less powerful version of Hell Blast that fires off even faster.

2:57 - The first ancestor. Maneuver carefully so you can grab a platform edge if you need to.

4:31 - This guy loves shooting fireballs at you.

5:01 - Be careful with the platform here; it does tip around as you move on it.

7:55 - This is a good place to use Captivity Strike, so you can zap enemies while also taking care of the enemy spawning mound that produces all the zombies.

9:33 - Press X to jump when on a ladder to jump backwards off the ladder.

10:12 - The second ancestor.

14:14 - Get on the ladder, jump backwards to the next platform, then jump on the top of the ladder platform itself.

14:24 - The third ancestor.

15:17 - Killing this creature opens up the totem. Strangely, we do this the more patient way.

16:42 - The totem in action. This turns you into a were-panther, and your melee combat strength goes off the charts. This doesn't last long, however.

18:03 - The fourth ancestor is behind the spirit gate at the end.

18:33 - Samedi opens Stygia.

PrinceWatercress plays Dynamite Duke (GEN/MD) - The Longplay


Now it's time for the whole game, sans commentary, in one shot. I'm surprised at how quickly you can get through this game.


Believe it or not, there is a story. Cue Wikipedia:

A top scientist decides to utilise a secret formula to develop his very own army of evil mutant warriors, so he can become the ruler of the world. It is up to Dynamite Duke: a man who is armed with a cybernetic arm along with a machine gun to foil his evil plan.

Mission 1: Air Field

The game is similar to Cabal as well as Seibu Kaihatsu's own Empire City: 1931 and Dead Angle. You have a third-person view, where you are at the bottom of the screen with a clear, see-through hole through your body signifying your hit box. There is a cursor you can move around to aim the gun, but as you move the gun, you will also be moving yourself in order to keep from getting hit. If you lose all your health, you are forced to use a continue or else it's game over.

The Control Pad moves and aims. If you hold Down and Left or Down and Right, you can zoom across the screen in a ducking position, allowing you to duck some - but not all - attacks. A shoots the gun. B punches when pressed and throws a grenade when held. When you hold the button down, there is a gray gauge that fills up at the bottom of the screen, and when it's filled up, you can release the button to throw a screen-clearing bomb, assuming you have enough "D" icons in the lower-right corner of the screen. C performs a close range kick.

At the lower-left corner is your score as well as your current health. As you take damage, your boxes will go from yellow to red. To the right of that is your current ammo count as well as the "P" gauge. As mentioned earlier, when you hold the B button down, there is a gray gauge that fills up at the bottom of the screen, and when it's filled up, you can release the button to throw a screen-clearing bomb, assuming you have enough "D" icons in the lower-right corner of the screen. Speaking of which, that's the only thing left to mention, and you start out with five. However, you can shoot things down to earn more. You'll still want to use them sparingly, however.

The enemies will be in gray here. The bullets will be yellow. When you see the bullets, you'll want to move away from them, and you'll want to hold Down when you move left and right to make it easier to avoid some bullets. When it comes to shooting enemies, you'll want to tap the A button rather than hold it down to allow yourself a better chance to move.

Things such as vehicles and steel drums can be shot down, and sometimes, you can find pick-ups, which you can shoot to pick up. The bullet icons will give you ammo. One row of bullets on the icon gives you 50 shots, while two rows will give you 100. A first aid kit will refill three units of health. A "Full Auto" icon will let you shoot infinite machine gun shots without having to hold A for a limited amount of time. The gray vest is a bulletproof vest, and it will protect you from a limited amount of bullets. It will be above the bombs on the lower-right corner and flashing white for as long as you have it, and after you take enough bullets, it will disappear. If you know what you're doing, you can keep the vest on you for quite a while.

There are also red vehicles with what look like air vents moving around. If you shoot them, you can definitely get a power-up from them.

Besides soldiers, there are also turrets than move in and out of the ground, as well as some in the background. Be ready to move fast and shoot just as quickly, especially near the end when you have two yellow turrets at the top of the screen ready to fire. You'll want to take those things out quickly as you face the mid-boss: a big green tank. As for the tank itself, shoot it as it moves, then duck and move from side to side to avoid the gunfire. When it stops firing, start shooting it down again and keep avoiding those bullets. It will eventually flash red, meaning that it is about to be destroyed. Keep firing and avoiding, and you should be able to come through.

After this battle, you'll fight a big, burly man. Avoid his rocket fist and get as much bullets into him as you can from far away before he gets up close. When that happens, you'll have to use your fists and your ability to stick and move. A will work as a quick punch while B will work as a more powerful one, while C is the kick like it always was. You can duck the punches and keep pressing B while ducking to get some shots in, but when he tries to hit you with his robotic arm, you will want to duck and move to get away from him and his arm as he swings it around. When he stops swinging it, be ready to hit him while continuing to duck down. It won't take long to beat this guy and go on to Mission 2.

If you have less than perfect health at the beginning of the mission, you'll be able to refill three squares before going on to the next one. You also start with 500 bullets no matter what.

Mission 2: Occupied Town

There are more enemies to shoot down, and things such as "Don't Walk" signs, mailboxes and parking meters can be shot down for power-ups.

Some of the enemies will throw bombs at you; these will do damage regardless of whether you have a vest on or not.

The chopper will move from side to side and lower itself before shooting at you; shoot at it as it flies around and duck and move to avoid the shots after it lowers.

The boss here is a man with a flamethrower. Avoid the flamethrower when the guy is far away, and when he gets into close quarters, strike him and get away when he rears back. When he points his gun to shoot a flame, duck under it and move in to punch him. If he flashes, you'll have to move quickly to avoid getting hit by the flamethrower (which thankfully doesn't hurt that much). If he ever moves back to the background, avoid the flames and get your shots in.

Mission 3: Woods

The worst of the new enemies that are here - who are now wearing blue - are the men with the brown Kevlar vests. These guys will jump up and throw kunai at you, and they will damage you through the bulletproof vest. Get used to seeing these kinds of soldiers throughout the game from here on out.

If you find a "Life Up" pick-up, get it. This adds one unit to your maximum health. 

The gray tank is the same as the one from Mission 1, but it will also shoot grenades at you when it is low on health. While you can shoot them down, you're better off standing in the gaps between where they land.

At the boss, concentrate on shooting down the myriad of planes and tanks that show up until the center of the bridge opens to reveal a yellow rocket launcher. When you see the black holes turn red, be ready to duck and move to avoid the rockets, and return fire to it whenever possible. Avoid the planes and tanks' shots and just concentrate on the rocket launcher on the bridge, and you should be okay.

Mission 4: Tunnel

You can shoot the rocks near the holes down at the beginning of the level for power-ups. Also, the guys who throw the bombs are back. Near the end, the tank boss from Mission 1 comes back.

The boss is the same guy from the end of Mission 1. He's mostly the same as before, but he has a new attack: the ability to produce a lightsaber out of his right hand. Duck and move to avoid the horizontal slash as he strikes, and if he does two in a row, get away from him before hitting him again, as he will swing downwards. That downward swings has to be dodged; you cannot duck under it. As long as you're on the move, he's still pretty easy.

Mission 5: Factory

There is a bulletproof vest in the filing cabinet all the way to the left at the start, so get it immediately before the cabinet gets scrolled off the screen.

This level is pretty nasty. There will be a lot more enemies on the upper level than on the lower one, but you'll need to shoot down all the objects in the way for power-ups...so pick your poison.

The boss here is the flamethrower guy from Mission 2. He fights much like he did in that mission, and he still has that close-range flamethrower attack that is tough to avoid. Just keep ducking as you move, and keep moving past him. He will whiff all his punches, and he will eventually try to fire the gun at you as you bob and weave. Once again, duck down and move in when he points his gun to the side to shoot, then get in your two punches and back off.

Mission 6: Laboratory

The kunai throwers return after being absent for two missions, so be ready to shoot them down. Also, shoot down all the objects you can, as you're going to need the power-ups. There will also be a fair few enemies at the top of the screen; take them down if you can...and watch out for that floor turret.

To destroy the generator at the center of the boss screen, you'll need to use a bomb to destroy the shield (or you can shoot the gray flashing thing at the bottom). You'll also need to shoot down the masked men in the blue coats to get rid of them for a couple of seconds. Thankfully, they will always drop power-ups, and you can use them to get bullets and the occasional full-auto (although it won't surprise me if they drop Life Ups as well). From there, keep the blue guys down when they show up and keep shooting at the generator. This is probably the easiest boss in the game if you know what to do.

Mission 7: Atomic Reactor

It's one last boss battle! I do horrible in the Let's Play, but I do better in the longplay. Here we go...

The first phase is a guy with a machine gun. Avoid his bullets as he quickly runs back and forth, and keep shooting him in the legs. If he stops moving, keep shooting him in the legs to minimize the boss' movement and bullets. He will fall over the barrier, but he will turn into an alien and come back.

Welcome to the second phase, which can be the end of the game for you if you don't know how to do things. Always duck while moving, and keep moving back and forth around him. He will do two strikes when he is across from you. The first is a punch that you can duck. Hit him if you can with the A button. After he swings that punch, get away from him immediately, otherwise he will hit you with a kick you cannot duck under. If he looks to the side, go back to him and start punching; otherwise, he will hit you with that stretching arm and it will hurt. It will take trial and error to get him to look to the side and go for that extending punch.

After you beat the second phase, you'll get a huge alien for the third phase. Avoid the bullets while shooting the boss. When the boss' eye opens, it will shoot fire at you. When you see the fire, duck and move in one direction. When you see the flames follow you, immediately move in the other direction and keep going to avoid being hit. The eye will close, and you'll have your chance to shoot the boss some more until the eye opens again. Repeat until dead, and stay away from the extreme ends of the room to ensure you can dodge the flames. 

Once you beat the third phase, the game is over! Enjoy the ending!

Sunday, April 25, 2021

PrinceWatercress plays Akuji The Heartless - Part 4 of 14


In this entry, we face our first boss before heading into the second vestibule, where the tricks, traps and monsters ramp up. The second part of the game is where things start getting interesting.


1:01 - The battle with Mahdi.

Destroy the Tarus Points for spells. Use the stalagmites to avoid the fireballs, and run away from the spheres that home in on you, and when Mahdi comes to your neck of the woods, be ready to hang back and shoot fireballs at it. If you can get the Shield of Blood spell, use it,  get close to Mahdi and tear away at him with your blades to to refill your health and deal a ton of damage. If you can get Soul Seeker ammo, be ready to shoot at run to chip away at Mahdi's health.

4:26 - After you beat Mahdi, Akuji makes a sacrifice to the gods.

5:07 - Baron Samedi opens up the second vestibule. From here, Oinos is your next destination.

6:27 - The introduction to Oinos. Be ready to kick butt when you start the level, as these blue reapers teleport when you hit them. Thankfully, you can see their shadow and see where they move. The blue skulls give you Spirit Strike, which is a much more powerful version of Soul Seeker. As for the spiked roller, watch where there are not spikes and be in those positions when you move across.

7:11 - The health meter increases!

7:38 - Don't let these boulders touch you.

9:09 - The first ancestor. Hit the Tarus Point to open the way forward Also, the Ring of Death, which has been shown before, allows you to attack enemies that are near you for a ton of damage.

10:35 - The cobra cannons.

11:26 - To beat this beast, get its attention so it charges at you, then run to the side and hit it a few times with your melee attacks before it turns around. If it kicks its front leg forward, it's about to run at you. From here, lather, rinse and repeat.

12:38 - More boulders. The Captivity Strike zaps nearby enemies, doing damage while holding them in place. Combine this with melee attacks for a devastating combo.

13:58 - The second ancestor is directly across from this Loa Stone. You'll have to jump forward, land on the arch, then jump forward again to get the ancestor. Be sure to get the health if you need it.

14:43 - The Akuji mask refills all your health, regardless of how much you have. Save them for when you need them.

15:10 - You'll have to make your way to the top while fighting enemies and avoiding retracting spikes to hit switches and allow access to another Loa Stone.

18:01 - The third ancestor.

18:34 - The fourth ancestor.

19:16 - The Ring of Death is useful against these guys. Also, look behind the spirit gate for voodoo dolls.

20:14 - The Baron opens up Discord.

PrinceWatercress plays Akuji The Heartless - Part 3 of 14


Puzzle solving is now becoming a thing as we complete our quest to gather the souls of ancestors for Baron Samedi and return to our bride. Hitting switches and using mirrors to see hidden platforms will be the main ones here, but don't be surprised if the level design gets a little more complex later on.


0:44 - The intro for Khalas.

1:05 - The zombies here will want to kick you in the face.

1:28 - Hit switches to open up the path ahead.

1:43 - Hey, free fireballs!

2:20 - Careful shooting and jumping is needed for this Loa Stone.

4:30 - Hold the crouch button and use Directional buttons to swing Akuji while on monkey bars. Press jump while swinging to propel Akuji forwards or backwards. There is a rhythm to which you have to press Up, then Down, then Up, then Down over and over until you can get jump forward that you need once you press X. With some practice, you'll be able to get the first ancestor.

5:51 - Be careful not to get hit by the whirling blade columns or fall into the yellow acid. The square platforms in this area will tilt as you move around on them.

6:27 - The second ancestor. This one is easy to miss.

7:48 - The yellow skull with the sparks coming out of it is the Doom Blast. This creates a very damaging explosion.

8:07 - Our first extra life off soul fragments.

8:23 - Use the red mirror to find out where to jump so you can land on the invisible platforms.

11:51 - We saw the third ancestor behind a gate earlier, but we couldn't get it. Hitting this wooden post with a fireball opens up the door on that gate.

14:05 - More mirror madness. The mask is just there for show.

14:55 - The fourth and final ancestor in Khalas.

15:52 - The switch puzzle.

17:19 - The platforms leading to Vastu. If you fall down, there is a ladder at the beginning you can climb up to start again.

17:58 - The battle with Vastu. After taking out the reapers, smack the mask with Doom Blast once it is exposed.

19:26 - You can now face Mahdi and continue to the second vestibule.

PrinceWatercress plays Dynamite Duke (GEN/MD) - Mission 6 and 7


The last two missions of the game are pretty short. We get to destroy a laboratory generator, then we get to face a boss with THREE phases! Once we beat the final boss, we get to destroy the enemy forces once and for all and the game ends.

Mission 6: Laboratory

The kunai throwers return after being absent for two missions, so be ready to shoot them down. Also, shoot down all the objects you can, as you're going to need the power-ups. There will also be a fair few enemies at the top of the screen; take them down if you can...and watch out for that floor turret.

To destroy the generator at the center of the boss screen, you'll need to use a bomb to destroy the shield (or you can shoot the gray flashing thing at the bottom). You'll also need to shoot down the masked men in the blue coats to get rid of them for a couple of seconds. Thankfully, they will always drop power-ups, and you can use them to get bullets and the occasional full-auto (although it won't surprise me if they drop Life Ups as well). From there, keep the blue guys down when they show up and keep shooting at the generator. This is probably the easiest boss in the game if you know what to do.

Mission 7: Atomic Reactor

It's one last boss battle! I do horrible in the Let's Play, but I do better in the longplay. Here we go...

The first phase is a guy with a machine gun. Avoid his bullets as he quickly runs back and forth, and keep shooting him in the legs. If he stops moving, keep shooting him in the legs to minimize the boss' movement and bullets. He will fall over the barrier, but he will turn into an alien and come back.

Welcome to the second phase, which can be the end of the game for you if you don't know how to do things. Always duck while moving, and keep moving back and forth around him. He will do two strikes when he is across from you. The first is a punch that you can duck. Hit him if you can with the A button. After he swings that punch, get away from him immediately, otherwise he will hit you with a kick you cannot duck under. If he looks to the side, go back to him and start punching; otherwise, he will hit you with that stretching arm and it will hurt. It will take trial and error to get him to look to the side and go for that extending punch.

After you beat the second phase, you'll get a huge alien for the third phase. Avoid the bullets while shooting the boss. When the boss' eye opens, it will shoot fire at you. When you see the fire, duck and move in one direction. When you see the flames follow you, immediately move in the other direction and keep going to avoid being hit. The eye will close, and you'll have your chance to shoot the boss some more until the eye opens again. Repeat until dead, and stay away from the extreme ends of the room to ensure you can dodge the flames. 

Once you beat the third phase, the game is over! Enjoy the ending!

Saturday, April 24, 2021

PrinceWatercress plays Akuji The Heartless - Part 2 of 14


The next level of the game takes place in the rainy reaches of Pluton, where we have to hit switches to reach the exit and even return to previous points to find things that weren't there before. We have a mission from Baron Samedi to complete if we want to go back to the land of living, and we have no choice but to go through with it.


2:34 - Akuji's words at the beginning of the level.

3:03 - Waiting at the sides will give you two flaming red skulls. These give you Hell Blast, which is a more powerful projectile than the rapid fire shot in Fire Burst that we got in Cocytus.

3:52 - Press the Crouch Button (default button is L2) while running to evade enemies with a forward roll. Press Attack while rolling to perform a rolling kick. (I've mentioned this before.)

4:52 - Be careful when you're down here for the Loa Stone; there are enemies about. Also, look around for health, Hell Blast pick-ups and voodoo dolls. You'll also find a non-flaming red skull that is dripping blood which gives you Shield of Blood. You only have a few uses of it, but when active, you can move up to enemies and absorb their health into your own.

6:25 - Placing the Loa Stone at the beginning will open up this grate.

7:00 - Hit the green switch here to open the grate. Watch out for reaper enemies as you approach the green teleportation gate and look around for pick-ups. When you head back towards the gate, more reaper enemies will approach, and there will be another legless zombie near the gate.

8:21 - Drop back down the grate for the first ancestor. This is very easy to miss.

9:40 - The altar here will refill your magic if you've used it all. Also, there is another Loa Stone here.

10:00 - Here, you can get more castings of Shield of Blood as well as the second ancestor.

10:59 - Try shooting spells while looking around. You can shoot down the switch here to trigger it. This will light a torch.

11:16 - The spinning boxes spawn reaper enemies. Destroy them with your blades.

11:43 - By hitting the nearby floor switch, the other torch is lit and the gate is up.

13:03 - The third ancestor.

13:22 - Dropping down here takes you to your fourth ancestor. Be sure to look around for it; you probably saw it earlier.

15:14 - As you do, you'll see four switches. Hit them all to light four torches and open up another gate.

15:25 - Hit this guy with your blades as you corner him. He means business.

16:17 - Destroying the four spawning boxes to open up the exit. Don't forget to get the voodoo dolls behind the spirit gate.

18:25 - Baron Samedi opens up the path to Khalas.

PrinceWatercress plays Akuji The Heartless - Part 1 of 14


We were murdered on our wedding day. Our bride, Kesho? Kidnapped. The culprit? Our brother. Our mission? To escape the underworld and find a way back to the land of the living so we can save our tribe and that of our bride's.


3:09 - Here are the controls. (The ones on-screen are the default controls.)

4:53 - The story. You have been murdered just before you could get married to your beloved Kesho and unite your two tribes. Now you have been condemned to the underworld...and the story has just begun.

6:48 - We now have control. Voodoo dolls will increase your health meter when you collect 100 of them. The purple skull gives you the Fire Burst, which allows you to shoot fireballs. The gray skull gives you Soul Seeker, which acts as a homing shot. Be sure to strike wooden pillars and pots to find pick-ups.

8:30 - Your first enemy. Chop the sandworm up with the Circle button. The Soul Fragments that enemies pick up will give you an extra life when you collect 100.

8:54 - An ancestor. There are four of these in every stage, and by collecting ancestors, you will be able to access more of the game.

9:44 - I start showing off the hint tablets, which you strike with Circle to get hints. Holding down the Jump button (default button is X) allows you to jump higher.

9:58 - Use the camera rotation buttons (default buttons are L1 and R1) to adjust the camera position.

10:21 - Going into first-person view (default button is R2) with a projectile spell equip gives you cross-hairs perfect for hitting enemies from a distance. Just aim with the Control Pad or left stick.

10:55 - The first of many healing hearts. The bigger the heart, the more health you will refill.

11:33 - Tap the Look Around button (default button is R2) to move the camera behind Akuji.

11:44 - Go in here to enter a room. Besides the second ancestor in the level, you will also find a switch that you will need to stop a gear and continue on with Cocytus, the first level in the game. Take out the grim reaper in the red robe before he tries to do the same to you. To get to the switch, just move past the pushers in the wall by jumping over them or moving past them when they go into the wall. From there, you'll find a plate to push near the second ancestor. Press Circle to push the plate and stop the gear.

[url=https://youtu.be/2jS0YkP8Yho?t=12m55s]12:55[/url] - Kesho will tell you what has happened: you and your wedding guests were murdered by your brother Orad, who has trapped your beloved Kesho with magic. Now your and Kesho's families are preparing for war, and Orad is preparing to sacrifice Kesho to the gods. We must find a spirit gate and journey to Navo and seek an audience with Baron Samedi if we are to escape the underworld and get revenge.

[url=https://youtu.be/2jS0YkP8Yho?t=14m1s]14:01[/url] - By holding L2 while moving, you can perform acrobatics whenever you jump and attack. 

[url=https://youtu.be/2jS0YkP8Yho?t=14m20s]14:20[/url] - This wingless bird will charge at you if it sees you. Be ready to cut it to ribbons or blast it into oblivion.

[url=https://youtu.be/2jS0YkP8Yho?t=14m45s]14:45[/url] - Strike the blue diamond checkpoints with your melee weapon (default button is Circle) to activate them. If you die, you'll go back to the last checkpoint you hit.

[url=https://youtu.be/2jS0YkP8Yho?t=15m]15:00[/url] - The giant dragonflies will fly around, but they can be easily destroyed by pressing the jump and attack buttons simultaneously or with magic. 

[url=https://youtu.be/2jS0YkP8Yho?t=15m30s]15:30[/url] - Loa stones can be used to unlock doors and open up more of the levels. When you collect a loa stone, place it on an altar by walking up to an altar and press the attack button (default button is Circle).

16:52 - The third ancestor in Cocytus. This one can be easy to miss. It's in a pot where you find the loa stone in the level.

17:07 - While hanging, Akuji may not cast spells, but he can use his legs to attack (default button is Circle).

17:11 - Don't destroy this wooden pillar; instead, jump on top of it, then jump onto the mesh ceiling that you're expected to climb across to get some voodoo dolls.

Jumping into the mesh platform from underneath lets you climb across it with the Control Pad or left stick. You will need to kick while climbing to activate the hint tablet. Press the Jump button to let go of the grate. Be sure to move to the end before doing so; that way, you don't get pushed back by the waterfall when you land.

18:46 - While climbing a wall, Akuji cannot cast spells or attack. Just like last time, climb onto a climbable thing onto a wall just by jumping into it, then move with the Control Pad or left stick.

19:11 - These voodoo dolls can be tough to grab. You'll need to jump carefully to the part of the level where they are at in order to run up to them and grab them.

22:01 - This switch opens a gate to more of the level.

22:11 - Jump into this vine to grab it and slide to another platform. Inside the wooden pillar is the fourth and last ancestor in the level.

23:05 - The final room. Push the stone in the center of the room forward to open up a room leading to the spirit gate just my moving into it, and take out the two grim reaper enemies that are in the room. The spirit gate will take you to Navo and Baron Samedi.

24:51 - Akuji arrives in Navo and meets Baron Samedi. Samedi thanks you for clearing Cocytus of your ancestors, and tells you that your family has always been evil and taint the realms of the dead with their spirits. In return for collecting your ancestors' souls and purging them, Samedi will let you return to the land of the living when you find and purge enough. You'll also have to beat the wardens to cleanse some powerful souls and move on with the game.

Baron Samedi will open up the road to Pluton, where you will have to destroy some lightning spires that block the spirit gate. Before you head off, save your game by walking up to the save tablet.