Showing posts with label Snail Trail. Show all posts
Showing posts with label Snail Trail. Show all posts

Sunday, September 13, 2020

PrinceWatercress plays Snail Trail - The Longplay


And now for Part 2 minus the commentary.

This was originally supposed to be one part and a longplay, but I didn't like the visual quality of the one part, so I placed post-commentary on the longplay and talked about some more advanced strategies and my progress with OBS to make a second part.

Anyway, enjoy!


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Saturday, September 12, 2020

PrinceWatercress plays Snail Trail - Part 2 of 2


Now with better audiovisual quality...and more strategies!

First | End

So, you're probably wondering how to get through the harder difficulties, specifically the green and red mazes.

The best thing you can do with those levels is to work backwards with these mazes. It definitely helps with the pink and blue mazes that make up the easier difficulty settings, but it definitely helps with the green and red mazes.

Just look for the opening at the far right end of the maze, then scan the maze with your eyes from that location and figure out which path doesn't take you to a dead end. You don't need to go from right to left; just start at the end and look around for a few seconds for a path that doesn't lead straight into a wall. Once you do that, you'll be able to get through the mazes quickly, especially on the hardest difficulty setting.

Also, keep in mind that it is harder to stop on a dime on the harder difficulty. You may have to tap the direction you want to go while moving back and forth, and if that doesn't work, you may have to move back and forth while stopping for a fraction of a second between movements.

If you pay attention to the mazes as they get generated on the harder difficulties, you can have a rough idea of where the path to the end might be. While it can help, it is best to combine this with working backwards just to make sure.

That's pretty much all there is. Have fun!

Friday, September 11, 2020

PrinceWatercress plays Snail Trail - Part 1 of 2


Maze game? Maze game.

Next | End

Welcome to a maze game for the BBC Micro. It's pretty simple what you're doing here: you're going from the beginning at the far left side of the maze to the end at the far right side. The controls are simple: Z goes left, X goes right, : goes up, and / goes Down.

When you start a game, you can start from one of four skill levels, with 1 being the easiest and 4 being the hardest. Each of the four skill levels have different colors to them - pink, blue, green and red, respectively - and the harder the skill level, the bigger and more complex the mazes get...and the harder it is to see where you are! You can see the flashing yellow snail that represents you at the beginning fairly well at the easiest difficulty, but as you go into the harder ones, you become a flashing yellow dot. Thankfully, you can tell where you've been just by looking at the black lines that you leave throughout the mazes. But you'll have to be quick, as you only have so many seconds to get through the mazes. You'll have to be very quick to get through the easiest skill levels, but you'll have plenty of time on the harder difficulty levels...if you know what you're doing, that is!

After you complete a maze, you'll watch the next one get generated by the game. If you pay attention, you can somewhat predict where the exit of the next maze will be. Just remember that you always start on the far left and that the exit will always be at the far right.

The controls are pretty good, for the most part, but as you enter the harder skill levels, it's about as hard to line yourself up with the corridor you want to travel down as it is to see where you are at times. Wait for a little bit whenever you tap the directional keys to go back and forth to ensure that you line up before you continue. Other than that, this is the only major flaw with the game that I can think of.

After three mazes in any difficulty, you'll go on to the next one. If you complete three (red) mazes on the highest difficulty, you'll stay on the highest difficulty until you run out of time. I usually consider the game "beaten" when I have completed three red mazes. The faster you get through the mazes, the more points you will get for your time bonus, even if the points don't really mean anything other than a secondary high score challenge.

Despite being one of the earlier BBC Micro titles, I had more fun with this one than I expected to have when I booted the game up for the first time. As hard is it can be at times to see yourself and also line up with the paths you want to take, going through the harder mazes, especially on the hardest difficulty setting, makes for a nice challenge. I ended up spending more time enjoying it than I thought I would and trying to get through three mazes on all four difficulties during that time, too, and it's easy to say that this is one of the simpler titles that definitely earns a spot in the BBC Micro library despite its faults.