Wednesday, November 12, 2025

PrinceWatercress plays Legacy of Kain: Soul Reaver - Part 23 of 28


In this entry, we defeat our fourth and final brother Dumah.


In the room that we start in, there is a valve and a lever. Turn the valve first, then pull the lever. You'll blow a hole in the wall behind you. 

1:44 - Going through that wall and following the path leads to more block pushing. You'll need to stack the blocks up, then push them so that you can access a different room. When you see the lantern on the ceiling of the archway of that path, you'll know you're going in the right direction. 

3:42 - You'll need to shift between the realms in the next section in order to get to the lever. Shift to the physical realm, get to the lever, go to the other side of the lever to shift back to the material realm, then high jump and glide back to the lever so you can pull it. This lowers a drawbridge.

5:54 - At the other end, drag the box out of the wall, then use it to get to the area above. Shift between the realms to glide from one column to the next, then glide to the spire in the . There is a spot where you can press Square to topple the spire and open up a door. Behind the door is...

8:11 - ...Dumah. If you go to the spiritual realm, you can get some easy-to-miss dialogue out of him. You'll then need to run away and phase back to the material realm so you don't get attacked.

9:30 - Remove the pikes stuck in Dumah's body and lay them down. When the third is removed, Dumah comes back to life in the material realm. 

After the dialogue, you'll need to run away from him, and you'll need to run back to the room with the crank and the lever from the start of this video. Also, keep the camera so that it is looking behind Raziel every so often, as you want him to keep chasing you the entire time. It makes it easier to tell when he stops to punch the floor, which causes an earthquake that will stun you unless you somehow jump ahead of time. Dumah does grunt before he performs this attack, but it can be hard to hear. If he catches up to you, he will stop you with a band of constricting energy and drain your health unless you get far enough away from him.

If you take a wrong turn or get too far away from Dumah, the frantic music will stop playing, and you'll have to head back to the throne room and do the whole chase over again. 

Once you get him in the room with the valve and the lever, get to the valve and turn it, then get to the lever and pull it. When Dumah enters this room, he will stop chasing you and will stand in the center platform, waiting to be immolated and destroyed. Beating Dumah and absorbing gives you the ability of Constriction, which will allow you to rotate certain spires by running around them. 

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