Saturday, November 15, 2025

PrinceWatercress plays Legacy of Kain: Soul Reaver - Part 26 of 28


Before we can catch up to Kain, we need to complete a few more puzzles...


0:44 - If you take the staff out of this enemy, the enemy will revive and attack. If you phase into the spiritual realm and destroy the wraith that stands in its place, then phase back into the material realm, the enemy will be gone.

1:40 - From here, you'll have some block moving to do. The symbols above the spaces in the wall indicate which gates they will control. The pedestal at the start can be spun around with the Constriction skill, and this will open and close the other pair of doors so you can more easily get around, push the blocks and move them to the "Z" and "O" slots to open the big door leading to the rest of the area.

10:03 - For the next area, you can use the Constriction pedestals to open some doors and refill magic, among other things. Shifting to the spiritual realm will get rid of an enemy in the material realm in the area when you need to push the blocks out from the side and then slot them into the wall with your projectile. There will be an enemy behind the door that opens; hit him with a projectile first, then throw the staff at him.

14:30 - After taking out the enemy in the next room, run around the columns so that the light brown parts face the center of the room. This opens the next door. The slit in the room leads to a magic refill. You'll need to head back to the beginning.

16:52 - Open up the path to the slit in the wall with Constriction again, then go back. The door that was previously closed will now be open; entering it leads to the Oracle's Cave. The cauldron belongs to "The Oracle," who was really Moebius in disguise tricking Kain into doing everything that he did in the first game that lead to the canonical bad ending. Raziel will realize that Kain was here. If you use the Constrict spell on the cauldron, this will open up a path leading to a new area. You can also use the fire here to give the Soul Reaver fire powers, if you need to.

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