In this entry, we learn to imbue the Soul Reaver with the powers of fire, and we also get a new glyph.
0:45 - As soon as you drop into the water, you won't wither away and be sent back to the spiritual realm. The game will also tell you to press X to swim. Pressing the button will allow you to do the breast stroke, while holding X will allow to do a sort of kick stroke. The former allows you to speed up, while the latter allows you to have more control, much like in Super Mario 64. At least you don't have an oxygen meter.
1:28 - Our next objective is to go after Dumah, and we will need to find an underwater tunnel to reach him.
2:24 - You can hold L1 and jump at the surface of the water to do a high jump out of the surface. If you perform this command inside the water, you'll perform a speed burst, which predates Banjo-Tooie by about a year.
3:18 - There is a stained glass window you can break here now. Break it and go down the stairs, then break the next stained glass window that you see. You'll then learn how to imbue the Soul Reaver with the power of fire, giving you a fire sword in case you find an open flame. (There were supposed to be more elements besides fire that the Soul Reaver could absorb, but this was the only one that made the cut for the game, with the others not showing up until Soul Reaver 2.) Just press Square in front of the flame, and you'll get the ability. You'll need to have the Soul Reaver to use this ability, and you will lose it if you lose the Soul Reaver, if you go underwater, or if you phase back to the spiritual realm.
5:12 - From here, you'll need to go back up one flight of spiral stairs. You'll need to find some sunlight where you will find another underwater tunnel. Go upwards when you're able to, then go upwards and to the left. Go into the tunnel with the dark brown opening, then surface and use the high jump. Look for a door and go through it.
7:30 - Defeat the enemies here, then turn the crank that you find here. This opens a door, but it will close again just as soon as it opens. Phase into the spiritual realm to stop time and keep the door open, then go through.
8:24 - In the next area, you'll need to turn the crank to open another door. This door stays open, so you won't have to take the long way ever again. From here, take the slope downward, and in the next area, you'll find an area with a chasm and a bunch of pillars.
10:09 - In this area, you'll need to switch between the spiritual and physical realms to get to the fire at the other end. Imbue the Soul Reaver with fire, then glide your way back and climb up the wall to get out of here. Go back up the passage, then head back to the other room. Head to the offering bowl statue in the room you came out of the water from and swing the fire-imbued Soul Reaver at the offering bowl to get the Fire Glyph. This will allow you to set all on-screen enemies on fire at the cost of eight magic points. By getting this glyph, you'll also get more magic points.
15:08 - Go back underwater and follow the stairs you missed earlier. You'll be back in an earlier area from the beginning of the game. You can get your fire sword powers here, and you can also warp back to the Pool of the Dead. As for the fire sword powers, doing a killing strike with it will set the enemy on fire.
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