Six levels and not one? Now we're getting somewhere!
Level 8
Get all the crystals first at the start, then get the gravity power-up. Go to the left and hit the switch so you don't get shot by the laser turrets, then get everything at the top. Wait above the platform with the key and the chest on it for the gravity to run out, then make your way to the right.
Use the gravity power-up on the other end to get everything at the top and hit the blue lever, then use the P icon to shoot down the rock enemies. If you do everything right, this should be a somewhat easy perfect health bonus.
Level 11
Be careful in this level, as there is reduced gravity. You will be pushed back when you fire your rocket launcher, so watch where you're standing.
The light switch is just below the start of the level.
If you miss any crystals past the air machine, just continue on, grab the P icon to blast through the enemies and hit the switch near the exit so you can get them.
Level 14
This may be the first time that the game throws a pit full of green instant death mushrooms at you, but it won't be the last. Be ready to shoot down the blocks across the way so that you can get to the air machine and continue with the rest of the level.
The stalactite before the worm will fall, so get the gun and then get away.
The "Danger" sign will fall. You'll need it to fall so you can use it as a platform.
Level 16
Oh, look. Another level that looks like something straight out of Super Mario Bros. 2, much like that one level from Volume 1. The only difference is that you have those green, jumping one-eyed creatures instead of the purple cobras, even though they also have the "deadly to the touch corpses" thing going on.
You'll be dealing with less enemies once you get to the blue girder platforms. The red lever is completely optional and is only there if you want the bonus points.
Level 1
Do not go right at the start. You will get hit. Instead, get to the stop sign below the start, then make your way to the hammer, pass through it and get everything on the other end and get out before the time stop power expires.
Be careful when shooting the blocks on the way up to where the fire pipes are. You don't want to make it so that you can't get all the way up and you're forced to start over.
Shoot the green one-eyed enemy next to the tower of drums when it is away from the edge.
Level 2
There is an eyeball enemy on the lower path just after the start. Even though I fight it, you're better off not doing that.
The worst part of the platforming section above the ooze pit is the bats, as they can double back, sometimes frequently. If they're anywhere you want to be, take them down.
You'll need to jump off the edge of the platform to reach the exit.
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