Monday, July 31, 2023

PrinceWatercress plays Crystal Caves - Part 10 of 16


We have one more volume of this before we completely beat the original game. We start off a bit strong here, but expect trouble a little bit later...


In Volume 3, Mylo Steamwitz has learned about Mr. Rip Eweoff's (pronounced "rip you off") technique to buying real estate with no money down through Galactic Cable Vision. To get the money to buy the technique that Mr. Eweoff is selling, he will have to return to Altair to get more crystals and trade them in for cash.

This time around, Mylo Steamwitz blows up the planet that is in way and flies straight through the hole he makes through it in the process, and suffers virtually zero repercussions for doing it.

Unlike the first two volumes, I don't have any maps for Volume 3. As a result, everything here is separated by timestamps.

3:09 - Oh, good grief, this level. It's another falling rocks level, but it's really, really wide open. For this one, you'll need to go all the way to the top and pull the red lever, then get the one crystal (which is now in sphere form like every other crystal in Volume 3) and get out. You'll also find the key there, but if you're going to open the chests in this level, you're going to be doing so at your own risk.

Four of the five eggs for the "BONUS" letters will be at the bottom.

Since you're starting a new episode of the game, preserve your shots early! Guns will be a bit scarce in Volume 3, just like in Volume 2.

5:49 - You'll need to jump over the red triceratops and shoot it in the back to ensure you get rid of it. You may not have a lot of shots at this point, but getting rid of this triceratops is essential due to how big it is and how annoying its randomly fired shots are. And before you ask, yes, there are crystals to collect left of the start.

You'll also want to shoot down the robots that quickly move back and forth and will occasionally double back, as they can make things more difficult than they should be.

One of the mine carts stops near a red crystal, but you can easily grab that red crystal without running into the mine carts.

Be careful with some of the jumps, as you can run into enemies or poison mushrooms by jumping into them from below.

To get the crystal surrounded by the green stalactites, you'll need to grab the red mushroom, then get up there and get those.

The three "corpse" enemies near the poison mushroom are the hardest to deal with. Watch their moments very closely. then shoot them down in areas when you can easily avoid them as you jump over them. The two enemies that move around near that mushroom will not move into the mushroom, but the right-most one covers a very small amount of area.

16:39 - This area has low gravity, and every time that you fire your gun, you'll be pushed back a bit.

Here, you'll need to find the three colored levers in order to open a path to the exit.

The "Danger" sign does fall down as you walk under it.

The switch in the lower-right corner of the level turns off the laser turrets, which makes it easier to get to the red lever.

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