Saturday, October 1, 2022

PrinceWatercress plays Jurassic Park for Super Nintendo AGAIN - Part 2 of 9


We trek into the Visitor's Center and maneuver our way through confusing corridors and cover even more ground.

It's gonna be really hard not to get lost.



To the east of the Nublar Utilty Shed is a jungle. Near where the triceratops is are two hidden areas. One contains a dinosaur egg and the other contains an extra life.  You'll have to walk into the trees to the east in the area where the Triceratops runs at you to find them. Watch out for the Triceratops; if it runs into you, you'll be trampled and it will be an instant death.

If you leave the game idle long enough, Mr. DNA gives you some dinosaur facts. That's nice. Also, in case you die, some enemies and ammo respawn. That's pretty useful.

The Visitor Center is north of the start. Go back over there, open the electric gate up by shooting the gears next to it with the cattle prod (the shotgun can open it up much further than the cattle prod can with one bullet), and then it'll be northwest of the electric gate. There's also a giant mosquito to torch as well as a bridge that you can push over the water by using the cattle prod on the gear next to it. You'll need bridge access here for later. The door is at the center of the building, so go on in and prepare for a much bigger area than what the Nublar Utility Shed was.

Why are we going there? Well, now that you've turned on the generator at the Nublar Utility Shed, the computer is now powered on and you should be able to access the computer there to open some of the locked gates and get some security clearance.


Near the ground floor entrance is both an elevator and some food that respawns whenever you leave and come back (or die). Take advantage of this if you need to farm on health.

If you take the elevator all the way to the top level now, you can take care of two raptors, scour the top of the building for John Hammond's ID card, then go back down and actually find the door it's used for. Guess what? You'll need the battery for it, which is at the sub level of the Visitor's center. When you're finally in there, you'll find Alan Grant's ID card. (How does the main character lose his ID card in a dark room in the visitor's center that he would need the battery to get into to keep from dying upon entrance inside? Just...how?!?)

Now that we've done that, taking that same elevator down to the first floor gives us entry to the the incubator room. One of the rooms near here contains two first aid kits, which is overkill since you need just one to completely refill your health. There is a door there that you can only enter if you have Dennis Nedry's ID card. To get that, you'll have to head all the way to the Beach Utility Shed and search the Ground Level there.

Heading back up to Ground Level and exploring the kitchen area gives us a pathway to another elevator. Taking this one to the sub level, you'll be able to find the battery for the night vision goggles as well as a nice cache of rocket launcher ammo.

Interesting glitch here, even though we don't actually get to really see it: if you're running low on a special weapon and you're in a building, grab another weapon, fire all of it then pick the weapon you just abandoned. Congratulations, you just glitched yourself an ammunition reload.

It should be noted that if you leave a floor and come back to it, any ammo you pick up will come back, so you can stock up on the ammo you want.

While we're here, we'll also access the control room. Unfortunately, you'll need Ellie Sattler's ID card to get into the elevator in this room, and you'll have to go all the way to the second sub level of the ship to get it, which is pretty lame. (If you're wondering what this elevator does, it's a shortcut to the Raptor Pen, which we'll cover later.)

No comments:

Post a Comment