Sunday, January 18, 2015

Svenshinhan plays Taz-Mania (SNES) - Act 2

The craziness continues as we see a host of new obstacles and added difficulty with the existing ones. But we haven't seen anything yet, though.

Act 2

Jungle Jump


Didgeri Dingo start mixing in traps along with the power-ups at this point. Also, the kiwis start getting a little craftier here.

Also, the gaps of water are a little wider here than in the last act.

Whenever you earn 100,000 points, you'll earn a continue. You only have one life, so having continues is really helpful.

Rainy Daze


Buddy Boar starts swerving around like a maniac, so you'll have to be on your guard and be ready to jump when you see him at this point.

The puddles slow you down a little bit.

The pterodactyl can grab you and take you backward into the stage, so don't jump into the air. Otherwise, it will get you. At least it doesn't follow you around the stage forever...just for a few seconds. Caution should also be taken on higher ground, as it might be high enough for you to get nabbed.

If you do get nabbed, mash the buttons to break free.

Jungle Night


That black square near the moon is a ROM glitch. Disregard it.

A new power-up shows up if you can get it from Didgeri Dingo: the roller skates. These things make you go faster if you can get your hands on them, but be careful not to run into anything or you'll lose them. These things can be pretty nifty if you know what you're doing.

Bonus Level: Bushrat Brunch



Instead of kiwis this time around, you'll be eating as many bushrats as possible. These are the little aborigine rats running around with the spears, and they are dreadfully annoying. They only cross the road to go from one bush to another, which means you'll be spending a lot of time off-road here. If you see a red bird, go for it. You'll need all the extra time you can possibly get.

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