This is the farthest I ever got when my parents rented the game for me from Blockbuster. Why? Because I was seven, that's why.
All maps by Will Mallia.
Stage 3
Fire Grotto
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Go into the cave and prepare to take an elevator trip down. Shoot down the bats with the Magic Turban, and don't let the blocks or the ledges crush you.
That same guy is back, and this time he's got a hammer. When he hits the floor with his hammer, you'd better be out of the way of the part of the floor that shoots up into the spikes! You'll definitely want to charge your magic up here so you can spend less time against this guy.
He also shoots fireballs at you, but the fireballs are much easier to avoid.
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When you start the stage, a block drops down to break the glass in front of you. You'll get the Fire Suit, and you'll be able to play as Fireman Mickey as a result.
Just like the Magic Turban, the Fire Suit has its own energy meter for its internal water pump. You can also cut the energy you use for it in half if you can find the General Store in this stage and pony up the coins.
The fire hose can break blocks and put out fires. It can also push the grey blocks and large stone blocks forward to help you reach previously unreachable areas.
The fire hydrants refill the Fire Suit's water pump.
The small flames that walk around can also walk on walls. The fire bats just fly around.
The fire pits hurt you, but at least they don't kill you on impact.
You'll see fire jets come out of the walls and the floors, and the wall-based fire jets can set platforms on fire. Extinguish them with the water pump before crossing.
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You can push the blocks that move up and down forward with the Fire Suit.
If you use the Magic Turban underwater, you'll be able to breathe underwater if necessary and take care of that fish if necessary.
The ceiling of fire sets the platforms on fire, but thankfully it doesn't go all the way to the floor. The water in the floor extinguishes the fire on the platforms.
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