We begin the second stage...and this is where stuff gets rather interesting...
All maps by Will Mallia.
Every time you beat a boss, you get more points and also get some more coins! The coins will come in handy for the second level, and you're going to find out why.
Stage 2
Dark Forest
2-1
When you start the level, you'll meet the Wizard again. He'll give you a magic turban and wizard's suit, and when you equip it, you'll be able to perform magic. You can switch between regular Mickey and the magic turban whenever you need to. This suit will let you zap enemies with magic bolts and also breathe underwater.
Throwing an enemy into a giant Mickey block will also open up the contents.
The bug hiding underneath the leaf is basically the Dark Forest's version of the bug from the Treetops area, except he doesn't jump around. He's pretty easy.
Do not let the fish in the water bite you. If they do, they'll drag you under, resulting in instant death.
The plants that drop the spiky seeds are indestructable, but you can stand on them.
The bean enemies that hang off of the vines and bounce up and down can be knocked off the ceiling with a regular shot, and then taken care of like a normal enemy. A charged shot, however, will kill them in one hit.
While you're playing as Wizard Mickey, you can hold down Y to charge your shots up, much like in the Mega Man games. This lets you kill some enemies outright and deal more damage to others, and you can also get more distance out of your shot, going as far as the other side of the screen. Of course, charging your shot depletes more of your magic power when you finally let it go, so collect the Magic Lamps to refill your magic.
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