Wednesday, November 20, 2024

PrinceWatercress plays Great Greed - Part 12 of 28


Let's take some on some enemies and get stronger before we explore the nation of Spaghetti.

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To the west of where you enter will be the village of Macaroni Burg. Along the way as well as near the village, you'll meet some new enemies. The first is Rib Cage, which has 291 HP and is strong against Freeze Magic. Rib Cage can also cast Scare, which can lower your offense. Rib Cage drops 76 Experience and 225 Gold, and has a chance of dropping Plate Armor, which will be the best armor you can come across for a while.

In Macaroni Burg, you'll find out that there is a resistance army nearby, and that their leader is strong. You'll also find out that a lady fencer is hanging out in the Armory. When you head there, you'll find out that this lady fencer is looking for weapons for the resistance, but the weapons there are not good enough. When she turns around to leave, she will notice Sam, and ask him to join the resistance army. Say yes, and she will join you. (This is a "but thou must" situation.) The lady fencer will then tell you to head to the Southern Forest.

At the Armory, go ahead and buy the Hotcut, the Bronze Shield and the Iron Helmet (unless you have the Chrome Helmet from the Garican, in which case you don't need to). At the magic shop, get Flame 3, which is more powerful than Flame 2. Weaken can be used to lower the enemy's defense at the cost of 5 MP.

Now it's time to take on the rest of the enemies around here. At this point in the game, you'll want to level up for about an hour in the first village of every land you enter. As a matter of fact, you should have been doing that. This explains why the enemies usually never give me any trouble.

Chickik is a stronger version of Chikstik. It is strong against Freeze magic, and it can cast Fly. It gives 82 Experience and 238 Gold when defeated, and there is a chance that it will drop Bigcut, which is even stronger than the Hotcut, so if you get a Hotcut, equip it and hold onto it for a while.

If you see the message "Whoop, Whoop Amazon Attack," that's the lady fencer getting a free shot on the enemy, making your battle a little easier.

Brainy is weak against Freeze magic and strong against Bolt Magic. It gives 64 Experience and 175 Gold when defeated.

Pie Guy is strong against Bolt magic and can cast Flame 3. It gives 67 Experience and 140 Gold when defeated. It has a chance of dropping a Skewer, and while it is more powerful than the Hotcut, it is less powerful than the Bigcut. If you don't have the Bigcut, you can use this until you do. His head is on a plate, and when he dies, it turns into a skull. Nice touch.

Lolizard is weak against Freeze, but it can also cause Slip and cause you to slip and fall, stunning you for a short time. It gives 55 Experience and 218 Gold when defeated, and it has a chance of dropping a Med 3-5 scroll upon defeat.

Orangater has some pretty high defense, much like the Lemonater, and while it is weak against Freeze, it can also cast Heal 1. It gives 51 Experience and 232 Gold when defeated, and it also has a chance of dropping a Regain 3, which is the best of the Regain items and recovers 200 MP. Hold on to this for later in the game if you get on; you'll definitely be needing it later!

Tuesday, November 19, 2024

PrinceWatercress plays Great Greed - Part 11 of 28


In this entry, we finally neutralize the poison at Crater Lake, but we'll have to take on another lieutenant of Bio-Haz if we want to get out of this alive.

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Once you enter the forest West of Hothot Village with the password, Sam will automatically recite the password, and you'll be able to go in.


In order to make progress through this forest, you'll have to walk up to baby birds and talk to them. You'll also have to go through the maze in a specific way, and if you go the wrong way, you'll be blocked by one of the Tree Brothers, who will force you onto the right path. 

Flash blinds enemies temporarily when used in battle. It costs 5 MP to use.

The first bird you need to interact with will be east of the chest with the Foil Sword. Be sure to equip the Foil Sword if you need it, then talk to the bird and its mother will carry you off to another point in the maze. From there, head north. The Stamp is a worthless item that can be sold for only 75 Gold. From the Stamp, head west past two intersection and go north on the third. You'll find a Med 3-10 scroll. Med 3 restores 180 HP. Save this for bosses.

From the Med 3 chest, head west and talk to the baby bird to be carried elsewhere. When you get dropped off, don't talk to the baby bird next to you; instead, head east until you find a chest that gives you Regain 2, which recovers 80 MP. From there, go north, then west. You'll find another baby bird, but before you talk to it, go further west to get Repel out of a chest. Repel can be used to decrease the chance of a random enemy encounter in dungeons and in the overworld for a short time, but I personally do not use it much. It costs 10 MP to use.

When you get carried off one more time, head west to get an Ultrahot Flower. From here, head back to Nutmeg Village to the northwest. As it turns out, I forgot a monster near here: Garican. It is weak against Freeze magic and can cast Poison and Sleep. It gives 62 Experience and 182 Gold when defeated, and has a chance of dropping a Chrome Helmet. If one gets dropped, equip it; it will last you for a good while.

Back at Nutmeg Village, go back to Truffle. She will give you the Neutralizer, then tell you to head to Crater Lake. Pappu will try to join you, but he will sprain his ankle after having exercised too much, and you will have to take his place in getting the Neutralizer to the lake. Leave the village and head to the north to Crater Lake.

You'll have the option of nibbling the Ultrahot Flower to double your speed, and you will barely be able to make it. If you eat the flower outright, you'll double your speed twice over, but your HP will be reduced. You only have 12 seconds to get to Crater Lake before getting caught up in the poisonous fog, and thankfully, the game gives you as many tries as you need to get there so you can memorize where the rocks are so you don't run into them and get stunned for a few seconds, which causes you to lose time.

When you get to the lake, Sam will throw the Neutralizer into the lake. A man named Darts, who is a minion of Bio-Haz, will show up and confront you for interrupting his work before deciding to finish you outright. Darts has 850 HP and is weak against Freeze magic, so mix that up with your physical attacks. Be sure to cast Power so you can increase the strength of your physical attacks, too. He can also cast Poison 2, which does even more damage than regular Poison, and he can use Heal 1 when his HP gets low. Darts will give 800 Experience and 2000 Gold when defeated.

When Darts is defeated, he will threaten to throw his own poison into the lake, but Truffle will show up just in time and kill him with the Neutralizer. You'll then get the Power Water for future use against Bio-Haz, then you'll be able to head back to Nutmeg Village.

Back at Nutmeg Village, talk to Pappu. He will thank you, then allow you to take what is in the nearby chest, which is the Escape spell. At the cost of just 1 MP, you can escape a dungeon without having to go back out the long way. Leave the village, then head back to Hothot Village. Their ultrahot will now have subsided, and you can access the stores again. At the armory, get the Copper Armor and equip it. At the magic shop, you can get the Drain Spell, which lowers the enemy's attack power during battle and can be useful against bosses.

When you talk to the man at the bridge, you'll be able to head to Spaghetti, but once you do, you won't be able to come back. Truffle will bid you farewell as she researches the Power Water further, then tells you to find her sister Citrus, who is the strongest of the five princesses, and help her out. She will also give you her brooch, which fits nicely in Calorie's collar. You'll then enter the land of Spaghetti.

Monday, November 18, 2024

PrinceWatercress plays Great Greed - Part 10 of 28


Our adventure takes us to the south, where we find out that the Power Water has been tainted by Bio-Haz and that fixing it will be no easy task.

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From Cinnamon, you'll want to head around the lake to the south, where you will find a sign in the mountains. Interact with the sign, and select "Yes" when the game asks if you want to climb. Once you're in the mountains, talk to the guard. He will let you through, but he will tell you that in order to get across the mountain, you must do so without fighting any of the enemies, or else you will be sent back to the start and you'll have to start all over again.

The layout of the mountain is simple to get through, as you'll have to go through the same screen four times. If you encounter any Yam Bams or Strainers, keep pressing B until they run away while performing the Shove attack. This lets you get away from the enemies. When you reach the end, you'll be able to talk to the guards to enter the next village, and you'll also get 800 Experience Points.

In this mountain village, you'll find out that Ralph Vader is in the nearby office. You'll also find out that Hothot Village is down the mountain to the south, then to the south-east, and that you'll find Nutmeg Village on the way. At the armory, get the Tin Armor. At the magic shop, get Heal 2 and sell Heal 1. It will cost four MP to use instead of two, but it will restore 100 HP. 

To the north is Ralph Vader's office. You'll find out that Vader is able to read minds, and if you talk to him in the next room, he will already figure out what you're going to ask him. He will tell you to head south to Nutmeg Village, and then to Crater Lake. He will also tell you to ask the gatekeeper at the village for permission to fly directly to the foothill. When you're ready to leave, leave the village from the south, then talk to either of the guards to get teleported to the south.

You'll be on the other side of the mountain. Another village is to the east. On the way, you may meet up with the Candyman, who is weak against Flame and strong against Bolt and can cast Bolt 1 and Confuse, which can cause you to lose control of your character temporarily. It has a chance of dropping a Slasher, which is more powerful than the Foil Sword but drops your Speed by 10. The Candyman will give you 58 Experience and 202 Gold. Nochoke is strong against Freeze and cast Sleep and Flame 2, but it is incredibly weak and can be destroyed in one hit if you're strong enough. It will give you 56 Experience and 165 Gold, and has a chance of dropping the Plate Shield, which is stronger than any shield you can get in the shops at this point. The Lemonator is weak against Freeze, and gives 52 Experience and 171 Gold. It can attack, but if you're powerful enough, it won't be able to get the chance. It also has some high defense for this point in the game. Finally, the Pigninja is strong against Freeze and cast Shove, and gives 65 Experience and 214 Gold. It also has a chance of dropping an Epee, which is stronger than even the Katana, which you'll be able to get in the next shop.

As soon as you enter Nutmeg Village, an air warning siren will sound due to an approaching toxic fog, and a man named Pappu in a nearby house will take you into his home to keep you away from the fog. While you're indoors, Pappu will tell you that poisonous fog flows from Crater Lake, and that the siren warns when the fog moves towards the village. He will also tell you that Crater Lake has been polluted from Bio-Haz's agents throwing toxic waste into it, and that the fog flows out of it from time to time. As a result, the Power Water has been horribly tainted, and the only way to fix everything is with a neutralizing agent, but the effect of it is not quite powerful enough, and in order to use the neutralizing agent, it must be thrown into the lake while the wind is calm. Truffle will take the neutralizing agent and research it in order to make it more potent, and will tell Sam to go to other villages and gather information while she stays behind and gets to work on making a more powerful neutralizing agent.

When you leave the house, another person will show up and tell you that in Hothot Village, the people are having an ultrahot of high speed, then leave. You can still talk to the people while you are here, but the siren will still sound, and if you do not get into a building fast enough, you will start losing health. Once you go in a building, you can then leave to go back to whatever you were doing as soon as the siren stops. You won't be able to enter every building, as one of them will be locked with a poster saying that the person inside does not want to be here anymore. If you want to spend more time in the village without having to deal with the siren, just keep ducking in and out of buildings every so often. You'll hear it less often then.

At the armory, get the Copper Shield, the Bronze Helmet and the Katana and equip them. If you managed to get an Epee from a Pigninja outside of the building, you won't need the Katana. At the magic shop, get Power. Power will increase your physical attack power during battle, and is good to have in boss battles.

Southeast of Nutmeg Village is Hothot Village. The people will not be able to help you due to their ultrahot of high speed, and the stores will not even be open. If you can talk to the people, they will tell you that by just nibbling the Ultrahot Flower with blooms deep down in the forest, which you'll need to enter pretty soon, and one of them will give you the password of "Viva Megahot" to gain entry into the forest. 

Sunday, November 17, 2024

PrinceWatercress plays Great Greed - Part 9 of 28


In this entry, we bring an end to the Dragon Jail, make some Vader references, and enter yet another land.

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Now that you have the Golden Pepper, you can head back to the lake and buy a boat to travel to the other side for 500 Gold. This time, when you approach the dragon, which is known as the Wif Worm, you'll be able to fight it and defeat it. Just keep hitting it with physical attacks, as it cannot be damaged with magic. You'll earn 450 Experience and 1200 Gold.

At the other side of the lake, you'll reach the Dragon Jail. The black areas are The Saltpork only has physical attack, and gives 38 Experience and 80 Gold. It also has a chance of dropping a Sword.

The Silence spell stops enemies from casting spells temporarily when cast.

You'll eventually find where everyone is working, and when you talk to the NPC's here, you'll find out that they've all been enslaved by Sarg, who is working for Bio-Haz, and forced to mine for stones that are sources of high toxins. You'll also find out that Dr. Bromide and Springroll are in solitary confinement. You'll find out that Sarg is upstairs from here, and you'll soon run into him.

Sarg has 600 HP and is weak against Freeze magic. He can also cast Poison do a little extra damage to you in addition to Dodging and casting Power, which increases the power of his strikes. Be ready to heal if your HP is under 100. He gives 350 Experience and 400 Gold when defeated, and can drop a Med 2-10 scroll. You'll also be able to get the Regain 1 out of the nearby chest.

Beyond Sarg, you'll find the solitary confinement cell, where you will find Springroll and Dr. Bromide. Bromide will give you a document of what he knows about Bio-Haz, and asks you to show it to Princess Truffle in the land of Curry so she can reveal Bio-Haz's weakness. He will tell Springroll to look after Lolly Pop, then pass on before the mine collapses.

You'll be back in Herbal Village, where Springroll thanks you for your help before telling you that you must go beyond the nearby Chcolanma Mountains. He will then give you the Mountain Gear. The sign telling you about the mountain will be directly west of Herbal Village, and if you read it, you'll have a choice of whether you want to climb the mountains. If you pick yes, you'll climb past them, but you'll lose the Mountain Gear and you'll be stuck in the land of Curry.

Cinnamon Village is the first place you'll be able to go to. At the armory, you can get a Foil and a Copper Helmet, and at the magic shop, you can get the Bolt 2, which does more damage than Bolt 1 at the same MP cost. You can also buy Med 2 scrolls at the magic shop, if you wish. According to the NPC's, you'll find Truffle at the inn. You'll also learn about the Power Water, which is a source of power for the people of Curry. Another NPC will also tell you about a man in the Pipe Valley to the south named Ralph Vader (an obvious reference to American environmentalist politician Ralph Nader).

One of the NPC's will offer you a special curry to eat. If you eat it, you'll run around the world map at fast speed before learning about the Ultra Hot Flower, which has a more intense heat to it.

At the inn, there is a man blocking a door upstairs. If you talk to him, he will know that you are here to show the note from Dr. Bromide, and he will let you in. You'll finally meet Truffle, who tells you that Bio-Haz's main power source is toxin, which explains why people who were sent to the Dragon Jail were forced to mine for them until they died, and that Bio-Haz pollutes this world in order to get more power. She also mentions that things that are pure, like Power Water, are Bio-Haz's weakness, then tells you about Ralph Vader down in Pipe Valley, who will know about the purest thing in the world that can be used against Bio-Haz. From here, she will join you.

Outside of Cinnamon, you can face new enemies. Slimy is weak against Flame magic, and it can also cast Slip, which causes you to slip and fall and be stunned for a while. It gives 46 Experience and 121 Gold upon defeat. The Lavamp can cast Bolt 1 and is strong against Bolt Magic, and gives 44 Experience and 109 Gold upon defeat. Tatertoe can cast Shove much like the enemies that it looks like, but it's not that much stronger, and gives 39 Experience and 118 Gold as well as a chance of dropping a Tin Helmet. Bamboobe has a chance of dropping an Alloy Helmet, which is much stronger than even the Copper helmet you've seen so far and will last you until the next continent and is even better than the 43 Experience and 157 Gold it gives upon defeat. Comsoup can cast Stick and leave you stuck temporarily in addition to being able to Dodge, and drops 42 Experience and 136 Gold when beaten. It also has a chance of dropping a Regain 1.

Truffle can sometimes scan enemies and find weaknesses, and when she does, a stat can go down, such as speed, offense or defense. This can be useful when fighting enemies and makes them even easier to finish off, especially if you are underleveled.

Saturday, November 16, 2024

PrinceWatercress plays Great Greed - Part 8 of 28


In this entry, we head to the Kim Chee camp now that someone the Kim Chee trust are with us, and we take on our second dungeon.

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Now that you have Lolly Pop with you, you can now enter the village of the Kim Chee tribe. From here, you can talk to everyone. The inn is to the left of the entrance, and the magic shop is to the right. Flame 2 and Freeze 2 can be bought here; both of them are more powerful versions of the Flame and Freeze 1 spells from earlier, but they use the same amount of MP as their weaker versions (5 for Flame, 7 for Freeze). Because of this, keeping the weaker versions of the spells is completely unnecessary. The armory is to the northeast, and you can buy the Tin Shield to replace the Leather Shield.

As you talk to everyone here, you'll find out that there is a food supply problem within the village, and that Nikninja kicked them out of where they originally lived near the oasis. You'll also find out that they know about the Golden Pepper and that they can find it out in the desert.

The hut in the northwest corner is where you need to go. You'll not only find the Push spell, which inflicts the "Falling" status on enemies and stuns them for a while, but you'll also find the chief. Lolly Pop will mention that we need the Golden Pepper, and if we can destroy Nikninja in the castle of Oasis to the south, he will give it to us. He will mention that he took their castle there and did it for Bio-Haz, then asks if you accept this mission. Say yes, and he will give you the key to the castle.


To get around, you'll need to ride on the rafts that float along the water on specific paths. If you don't see one, look around for one and see where it goes, then get on it once you're able to. From here, you'll need to wait until you get close to where you need to get off, then move accordingly.

The Weiner is weak against Flame magic. It drops 28 Experience and 72 Gold. The Chikstik is also weak against Flame magic, and can cast Fly as well as Fire 1. It can also Dodge attacks It gives 30 Experience and 76 Gold, and has a chance of dropping a Sword, which is basically free money at this point.

You'll find the Tin Helmet in one of the chests here, in case you couldn't get one earlier.

Regain 1 restores 30 MP when used.

Eventually, you'll have to ride a raft down a couple of waterfalls in order to continue your journey. You'll need to do this to face Nikninja. Nikninja has 450 HP and 80 MP, and can cast Freeze 1. If you can cast Flame before he casts Freeze, the two spells can counter each other out, and neither person will damage each other. Physical attacks can also work, but watch your HP and heal when necessary, and cast Flame 2 if he keeps Dodging. When you beat him, he will give 250 Experience and 300 Gold, and will also have a chance of dropping a Med 1-10 scroll.

Nikninja will growl and die, and you'll be booted out of the castle so you can freely exit. Heal up and sell what you don't need, then talk to the chief again now that Nikninja is defeated to get the Golden Pepper. You can now cross the lake with the boat and defeat the Dragon, and the Kim Chee people will no longer have a hunger problem now that they can return to the castle.

Friday, November 15, 2024

PrinceWatercress plays Great Greed - Part 7 of 28


Who's ready to NOT go to jail?

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North of Herbal Village is the town of Tuna. When you enter the town for the first time, the women near the law making machine - yes, that's actually what it's called - tells you that you get to make the laws for today. You'll be taken to the law making machine, where you can change the three major laws for the day just by pressing the A button. The laws can keep you from exiting from certain directions, talking to the guards and entering certain buildings. Notice that you can't change the third law, which is "Talk To Guard." We're going to have to fix that. When you change the laws, a soldier hauls somebody off to jail, and you're forced to watch this every time you change the laws.

If you break a law, a guard runs up to you and demands a 200 gold fine. If you select yes, you'll play the fine; if you select no, then the guard threatens to take you to jail. If you select yes, you go to jail; if you select no, the guard leaves you alone. If you go to jail, you'll be let go when you press A on the cell bars, but you'll be booted out of town and your HP will be cut in half.

At the armory, buy the Scimitar. If you have the money, buy the Tin Helmet; otherwise, you'll have to wait until a little later to get a Tin Helmet for free.

In the house behind the magic shop, there will be a woman who wants to give something to her son in the jail, and notes that the law that keeps you from talking to the guard never change, and suspects that there may be a fault in the machinery. She will ask you to repair it. Say yes, and she will thank you before giving you 1500 gold.

In one of the other houses, the NPC's will tell you that the previous mayor has disappeared and that Sarg is now the town leader. 

The jail is in the northeast corner, but if you talk to the guard there, you'll get yelled at again, so don't. Instead, head back to the law making machine and talk to the girl blocking the door. For 500 gold, you can enter the building and fix the machine. Pay the 500 gold, then go in, walk up to the left switch and press A. You'll find out there is a lever. Raise it to fix everything. If you want, you can mess with the other levers so that you can keep laws that don't bother you alone. The center switch is for the second law, while the right switch is for the first. 

From there, you can change the laws by talking to the girl at the right side of the law making machine and paying 100 gold. This time, you'll be able to change the third law so talking to the guard does not get you in trouble. The guards outside don't tell you anything important, but the guards in the bigger house in the northwest corner will tell you that Sarg is out and that Sarg has set everything up the way that it is to keep peace in the town. A talk from the NPC's would clearly tell them they are not at peace.

Now that talking to the guards is no longer illegal, you can enter the jail in the northeast corner and talk to the guard to get access. Once you go down the stairs, you'll be able to talk to the woman from earlier, and her son will be able to tell you, should you face him and press A, that Dr. Bromide has been taken out of the town and to the Dragon Jail. Another person in another cell will tell you that those who have been taken to the Dragon Jail have ever returned, and yet another will tell you that the Dragon Jail is by the lake to the north, and that it is a scary place.

Fire Bug is weak against Freeze Magic and is strong against Fire Magic, and can cast Fire 1, which can do quite a bit of damage if it hits. It leaves 18 Experience and 66 Gold after defeat, and has a chance of dropping a Med 1-5 scroll.

Near the lake to the north is a boat house. The guy running the boat house tells you that there is a chance that you can get attacked by dragons and/or get lost if you get a boat. You'll also be told that without the Golden Pepper, the dragon will destroy you. If that is understood, then a boat is 500 gold. Do not get a boat yet; you will be wiped out if you do. If you select no, the guy at the counter will tell you that the Kim Chee tribe knows about the Golden Pepper. The Kim Chee tribe is to the west of the lake, but you won't be able to enter the village, as the guard will tell you that they only trust Dr. Bromide and his daughter before shoving you out. 

The Mel Mult is strong against Freeze magic and has a chance of running away. It has a chance of dropping a Med 2-5 scroll and gives 22 Experience and 68 Gold.

From here, you'll need to head back to Herbal Village and talk to Lolly Pop. When she finds out that her father as well as Spring Roll are both in Dragon Jail, she will join you. From here, you'll need to take her to the Kim Chee tribe. If you talk to her with the Party option in the status menu, she will tell you. On the way, Lolly Pop can randomly heal you during the battle, which is very nice.

Thursday, November 14, 2024

PrinceWatercress plays Great Greed - Part 6 of 28


In this entry, we finally beat Crabby, then head down to a new land.

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Back at Shishkebab, you'll need to talk to Crabby once you have both the plans and the family tree. When you do that, you'll expose Crabby for who he really is - one of Bio-Haz's men - and you'll have to destroy him.

Crabby has 300 HP, and he can cast Freeze 1, Bolt 1 and Sleep on you. He is also strong against Flame magic, so you can't hit him with Flame. You can use physical attacks as well as Freeze 1 to attack him. Heal up if your HP hovers anywhere near 30. Beating Crabby nets you 50 Experience and 200 Gold, and there is a chance he could drop a Med 2 scroll. Crabby tells Sam that there will be a time in his life where he will be cursed, then dies. You'll then met with Cabbage Head, who is basically re-elected at this point, then Cup Cake will tell you that you need to report to Dr. Bromide and that you must get to the gate at the border.

If you took the bribe from Crabby earlier, someone will immediately show up and take 500 Gold away from you as soon as you leave Cabbage Head's house. If you didn't, this does not occur.

Lola Leftover will come back to her home after you come back to Shishkebab and beat Crabby. 

The border is north of Shishkebab, and you can fight Hedworms and Artchokes. When you reach the door, you'll automatically cross the border. Cup Cake will stay behind to keep a look out for Bio-Haz in the nation of Sushi, then give you her Pendant, which is placed in the Collar. 

You'll then be in the nation of Chow Mein. Herbal Village will be very close, and Dr. Bromide's house will be in the center of town. The villagers will tell you that Dr. Bromide is a very capable doctor, and that in the town of Tuna to the northeast, the laws change every day. You'll also learn the names of two people who are going to be important very soon: Springroll and Lolly Pop.

You'll be able to buy the Leather Armor, which is better than the Wood Armor, at the store, so do that. You can also buy a Med 2 scroll as well as Bolt 1 for lightning damage at the magic shop. Bolt can also inflict the "Shocked" status ailment, which stops an enemy from moving temporarily.

When you enter the big house in the north end of town, you'll meet Lolly Pop, Dr. Bromide's daughter. She will tell you that the good doctor is not here, and has been called by Sarg of Tuna to come to the town of Tuna and has not returned from since. Springroll will show up and tell Lolly Pop that Dr. Bromide has been jailed in Tuna, then heads to Tuna against Lolly Pop's wishes. 

As for monsters outside of Herbal Village, Meakmush has almost 200 HP, and is weak against Freeze magic. Beating Meakmush will net you 20 Experience and 31 Gold, but keep in mind that it will take a while early in the game to beat one up. Onionhed can cast Poison, which can do a little bit of damage randomly. Defeating it gives 18 Experience and 53 Gold. Be ready to heal as well as end the battle as quickly as possible, as Poison only wears off either on its own or at the end of a battle. Frankbite is strong against Freeze magic and gives 14 Experience and 55 Gold, and has a chance of dropping a Med 1-5 scroll.