Friday, May 16, 2025

PrinceWatercress plays The Grinch (PS1) - Part 10 of 22


In this entry, we head to the dump and shave the dump guardian, then build the Octopus Climbing Device.

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It's time to enter the dump.

The ground with all of the blast marks is a minefield, basically making the floor lava. If you land on the ground full of blast marks, you'll be sent all the way back to the entrance.

You'll need the Rotten Egg Launcher, the Rocket Spring and the Slime Shooter for this part. The Rotten Egg Launcher will be used to shoot down all the mattresses that are suspended in mid-air so you can bring them down and use them as platforms. The Slime Shooter is used to disable the sentry robot at the entrance to the dump temporarily, allowing you to enter the dump proper. You'll have 60 seconds to get to the other side of the dump.

Once you've got access, however, you can't simply waltz in there. This is where the Rocket Spring comes in. You'll need to launch yourself from one platform to another with the Rocket Spring, and if you land on the ground with the blast marks at any point, you'll be forced to start over from the entrance, and you'll also have to re-slime the sentry robot. There are Rotten Egg plants near the entrance that you can refill with is, and there are a few in the dump itself for just in case.

When you get to the other side, you'll want to get to the orange hut to the side. You'll find another blueprint piece for the Octopus Climbing Device on the outside as well as the scissors on the inside. You'll need the scissors to shave the dump guardian. 

At the big orange house, you can find another Octopus Climbing Device Blueprint piece as well as one of the four Hearts of Stone that the game has. When you enter the house, you'll want to sneak at all times, as you don't want to wake up the dump guardian. Be sure to look around the stairs for the last blueprint piece for the Octopus Climbing Device, then sneak up the stairs to get up to the dump guardian without getting caught. Sneak up to the dump guardian with the scissors to give him the shaving of his life and complete the shaving mission. Getting this done not only gets rid of the dump guardian, but it also gets rid of the sentry robot at the beginning of the area, so you'll never have to deal with them again.

If you want to check your work quickly and easily, summon Max with Select and have him run around. He can pick up collectibles and Rotten Eggs, so if you missed something, you can still grab it. The mines also don't hurt him. You're done in the dump, so step on the mines for a shortcut back.

With the Octopus Climbing Device, you can climb on certain walls by jumping into them and pressing Circle when the device is equipped. If the device activates, you can climb on it. From there, you can control The Grinch with the D-Pad, and you can pull yourself up a ledge by holding Up on the D-Pad and pressing Circle. If you press Circle while anywhere else on the wall, you will drop down. The device will constantly use rotten eggs the more time you spend on the wall, so you'll want to know where you're going and get there quickly.

With 750 giftboxes destroyed, you can play the Spin' n Win mini-game. There are three difficulties, and you have sixty seconds to swing from one end of the area to the other. If you get to the end, you don't win anything. This mini-game - and the other two you can unlock - are just for fun. If you fall at any point, it's back to the start. 



Thursday, May 15, 2025

PrinceWatercress plays The Grinch (PS1) - Part 9 of 22


It didn't take long at all to get a ton of missions done in the junkyard. Next stop: Who Lake.

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Some of the pipes have little rods that you can swing on. If the rod isn't moving into the pipe, switch directions and then swing. This is how you link the pipes and conduct the gas down to Who-Bris' shack. Some of the pairs of pipes look like a bent big tubes of toothpaste sticking out of the ground with a shinny T-shaped next to it, and you'll have to shoot at the skinny ones with the Nitro Eggs to spin them into place. These pairs of pipes are also part of the gas conducting mission. Some of the pipes will also be in the shafts with the buttons that temporarily turn off the force fields.

In order to get that blueprint in the area with the rats, you'll have to shoot down the vent cover with a Nitro Egg. You can also push the big pipe section into the rest of the piping as part of the gas conducting mission. As for the platforms in that area that were being held up by cranes, you can shoot them down with the Rotten Egg Launcher to place them over the gaps, then lead the rats over to the pipe where you just found that blueprint piece with Max. When you bring all ten mice over to that pipe, you'll infest the Mayor's house and complete that mission.

By shooting what look like laser cannons at the steel double doors with the Slime Launcher, you can deactivate the nearby electrical trap and get the giftboxes. Also, you can destroy the giftboxes near the electrical gates with Nitro Eggs.

Apparently, by linking enough of the pipes, you'll get rid of the steam blocking your way to the blueprint piece. Beyond the blueprint piece is the last food and the last robot. The vent with the green arrow pointing downward towards it is where you need to place the parts of all ten destroyed robots in order to feed the computer.

You'll also find a pipe puzzle. Go up to the valve wheel and turn it off to keep the steam away from the lower-left lever. From there, pull the lower-left lever down. Pull the lower-right lever up, then pull the upper-right lever. Pull the lower-left lever back up, then pull the upper-right lever again. All that's left is to bring the pipe that was brought up back down, so pull the lower-left lever. Turn the valve switch so the steam is on, and the mission is done. 

When you complete enough missions, you'll unlock Who Lake, the fourth and final level of the game.














Wednesday, May 14, 2025

PrinceWatercress plays The Grinch (PS1) - Part 8 of 22


In this entry, we start our journey into the Whoville Dump. There's quite a bit to do and just as much to figure out, as you can see.

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In this video, we start exploring the Whoville Dump. Here, your missions are: stealing food from birds, feeding the computer with robot parts, infesting the Mayor's house with rats, conducting the Stinky Gas to Who-Bris' shack, shaving the dump guardian, short-circuiting the power plant, and squashing all the giftboxes. There are also a pair of scissors to collect for later.

The first thing you will notice are the red Nitro Eggs. These are more powerful than your rotten eggs, and you can carry up to five of them. These red ruby eggs will allow you to destroy the robot sentries that are circling around the pipes leading to the switches, as well as destroy the robots that are moving around for their parts.

Watch out for steam. The steam will damage you if it touches you, and it will come out of vents and pipes that are all over the place.

Birds will be surrounding the food items that you'll need to collect. If you see them, you'll need to shoot at them with the Rotten Egg Launcher to get them out of the way so you get the food. If they take the food, wait for them to come back down before shooting at them again; that will bring the food back so you can pick it up.

The robots with the green jewels on their chests - some of which will be moving around with boxes - can be destroyed for parts. You'll need to hit them with the Nitro Eggs to do this, and you'll want to do it from a distance, as they will move up to you and shock you if they see you.

The sphere-shaped sentry robots guard the pipes. Some of them will be covered, and you'll need to drop down them to find some giftboxes to pancake as well as a button to jump on. The buttons will turn off the force fields blocking the path to other parts of the junkyard, but only temporarily, and you'll really have to memorize where you need to go, memorize where you need to stand in order to get back aboveground with the Rocket Spring, then hoof it in order to get to the other end before the force field comes back. Memorizing exactly where you need to go is essential, as the game really only gives you just enough time to get past where the force field was. Getting out of the shaft is easy: you'll have to stand on the oil slick on the floor and use the Rocket Spring there to get out of the shaft.

The force fields shock you if you touch them, so you have to get rid of them with the switches in order to really move around in this level. Even worse, while you're down in the areas with the buttons, there will also be frayed wires with electricity coming out of them. These wires will shock you, and you'll want to avoid touching them as you get out of the shafts where the buttons area, as getting shocked will cost you valuable time.

There is a whole area full of rats. The rats will follow you if you're playing as Max in that area, and there are also wooden planks on cranes above the area, too. Hmmmmmm...

There are levers that activate a crusher in this level. The lever pulls the crusher up and also brings it down, and if you bring the nearby block over to where the crusher comes down, you can get a giftbox out of it.

There is a guy on top of one of the shaft entrances. To get rid of him, you'll need to shoot a Nitro Egg at the wrecking ball. The wrecking ball will swing by and knock the guy out of the dump.

If you die, you get sent back to the start of the current level. You have infinite lives, so don't worry about that.

There is a set of metal double doors, but at this point, I don't know what to do regarding it...yet.
















Tuesday, May 13, 2025

PrinceWatercress plays The Grinch (PS1) - Part 7 of 22


We've unlocked the third world in the game after only a handful of videos! We're really making some headway here!

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It's time to head back to the Whoforest, now that there's no more to do in Downtown Whoville (for now).

Now that we have the Rocket Spring, we can take the beehives to the roofs of the rest of the cabins and throw the beehives down in them. Just make sure the "Drop It In!" prompt in on screen before you press Triangle.

Once you throw beehives in all ten cabins, you can then walk in through the front door of each and every one of them. There will be giftboxes to pancake and blueprints to collect, but watch out for the bees! The blueprints for the Slime Shooter gadget will all be in the cabins, so if you miss any, go check the cabins again.

One of the cabins has a locked chest. We'll be able to open it eventually.

You can use the Rocket Spring to get on top of the snow cannon. Smash the giftboxes, then press Triangle at the hole at the top to drop the glue in and gum up the works.

At this point, we've done enough to unlock the Whoville Dump, the third level of the game.

The Slime Shooter, when unlocked, will let you shoot slime at anyone or anything. Hold the Circle Button to charge it up, and when the charge gauge is full, release the button to let loose a glob of slime. In Downtown Whoville, you can use it to cover up the horns playing the music and get the giftboxes near them more safely (assuming you haven't gotten them already), and you can shoot slime at the police officers to get their giftboxes and get them out of your way.

To get the giftbox at the top of the Christmas tree in the center of Downtown Whoville, you'll need to aim at it with the Binoculars and shoot it with the Rotten Egg Launcher to knock it down for pancaking.
















Monday, May 12, 2025

PrinceWatercress plays The Grinch (PS1) - Part 6 of 22


In this video, we get all of the missions in Downtown Whoville complete. The giftboxes, however, will be a different matter.

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Now that City Hall is open, we might as well go in there.

The door at the bottom leads to a conference room. Press Triangle to open the doors here. On the walls, one of the file cabinets will be a little taller than the others, and you can pull them out by holding Triangle and using the D-Pad to get Binoculars blueprints. Congratulations, you've found the rest of the blueprints for the binoculars.

At the upper floor, you'll want to sneak around and stay behind the columns so that the security guards do not see you and kick you back to the entry room. Enter the rooms that you find to look for giftboxes and other important items. Behind a set of brown cabinets that you can push out of the way is a safe. Pull out the safe, then pancake it from above to get the hammer and chisel. You'll be needing these soon.

Across from where you find the hammer and chisel is the Mayor's statue, which is protected by security lasers. You can jump over them to get to the statue, but if you use your bad breath attack where the lasers are supposed to be, you can expose the lasers. Be careful as you not only get to the statue, but also pick up the Grinch Copter blueprint that is here.

When you get to the statue, get behind it and press Triangle at the button you find to deactivate the security system and turn off the lasers. Since you have the hammer and chisel, you can now stand at the front of the statue to vandalize it and complete the statue defacing mission. You're done in city hall, so you might as well leave.

The Rocket Spring will allow you to get a few giftboxes in slightly higher locations in Downtown Whoville, including some of the ones that are handing from above. For those, you can Rocket Spring and bounce on them to easily pancake them. You still won't be able to get the even higher ones easily.

Remember the orange building guarded by the policeman? That's the Countdown-to-Christmas Tower, and now that you have the Rocket Spring, you can leap up to the doorway above the lever and grab the handles to pull the door open and get to the next level. From here, you'll have to pull some levers in order to get some gears in position so that they open a door when they turn. When that happens, you can take the elevator to the next floor. B e ready to solve lever puzzles and smash the occasional giftbox.

For the first floor, pull the left lever up, the center lever up, and the right lever down. When you jump on the red button, the gears will be able to open up the second level.

For the second floor, pull the right lever down and the left lever down, then jump on the red button to lower the platform. Push the block in the room onto the platform, then pull the right lever back up to get the platform running when you jump on the button again.

For the third floor, push the block in the room towards the big gear that is sticking out, then jump on the block and push the gear with Triangle and the D-Pad. Pull the right lever down, then jump on the red button. This will move another gear into place. At this point, you can push the block onto the platform. Pull the center lever down, then pull the left lever up. After that, pull the lever near the elevator that is by itself down.

At the top floor, press Select to call Max and have him go through the hole in the door. Move to the hammer to grab it, then get the Grinch Copter Blueprint. There will be a picture above the blueprint; it will signify the order in which you need to hit the five bells in the previous room from left to right, and it is different each time you play. To hit a bell, you'll need to stand under the shadow of the bell and launch yourself into it with the Rocket Spring. The green lights above the next door will light up as you get the sequence right.

In the next room, pancake all the giftboxes and get the Grinch Copter blueprint, then use the hammer near the bell man to hit the bell man. This will cause the bell man to wake up and set the time to three days instead of thirty, and that will complete the Christmas timer mission.

Once you unlock the Binoculars, you can zoom in and out with Triangle and X, respectively, while in the first-person view.





Sunday, May 11, 2025

PrinceWatercress plays The Grinch (PS1) - Part 5 of 22


In this entry, we finally have an idea of what to do next in Whoforest, then we head back downtown to take care of a few missions there.

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At the start of the video, I have to go up to the upper reaches of the other area and shoot the spinning target next to the cabin at the top of the big tree you can enter the underside of by going into first-person view and shooting the spinning target with the Rotten Egg Launcher. By doing that, an elevator will lower to the bottom of the tree, and you can get on the elevator and press Triangle to ride it to the top. This will take you to some giftboxes, the last cabin and the ninth and last blueprint for the Rocket Spring. Be sure to take the elevator back down, as you'll need to use the elevator later. 

With the Rocket Spring blueprints taken care of, you can head back to Mount Crumpit and build the Rocket Spring. To switch between gadgets, hold R1 and press Left and Right. The Rocket Spring, when used, allows you to jetpack yourself to higher areas. Hold Circle to charge it, then let go to rocket yourself upwards. It takes four rotten eggs for a full charge. 

With this out of the way, it's back to Whoville, as we have things that we can do now. Believe it or not, you can now shoot rotten eggs at the windows that open and close with the Rotten Egg Launcher. If there is a green cloud coming out of the window, that means you've already hit that window.

To advance the Countdown to Christmas clock, aim at it with the Rotten Egg Launcher in first-person view, then shoot a rotten egg at it. This will advance the clock to 8 PM and open the doors to city hall. 

There are some giftboxes that you can shoot down with the Rotten Egg Launcher, but they have to be on the surface of a roof in order to be destroyed.











Saturday, May 10, 2025

PrinceWatercress plays The Grinch (PS1) - Part 4 of 22


In this video, we head to the Whoforest and get some things taken care of, but we end up at a loss when it comes to everything we can do.

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Let's get stuff done in Whoforest! Your missions are as follows: making ten Christmas trees droop, sabotaging the snow cannon with glue, putting ten beehives in ten cabins, sliming The Mayor's skis, replacing the ten candles on the cake with fireworks, and squashing all 750 gifts. You also have two items for this level: a bucket which I'm assuming holds the glue, and some sort of magnetic keycard.

If you jump onto the cabins and approach the chimneys, the game will tell you that the chimneys are, in fact, chimneys. If you shoot the beehive on the non-Christmas trees, you'll be able to knock a beehive down. You can then walk into it to grab it. You'll have fifteen seconds to figure out what to do with it, which is to take it to the chimney of a cabin and press Triangle to drop it in the chimney. When a beehive is thrown down the chimney, smoke will stop coming out of that chimney, so you can tell at a glance if you chucked a beehive into it.

If you fail to get to the chimney in time, or if you drop it away from a chimney, bees will come out of the beehive. They're going to hit you no matter what, so be ready to waggle the D-Pad left and right repeatedly until the bees leave you alone.

When you approach the Christmas trees, Whos in red coats with flamethrowers will suddenly show up to protect them. Hit them from a distance with the Rotten Egg Launcher, then move up to the tree and kill it with your bad breath. The tree will die, and the Who with the flamethrower will sob before disappearing.

You won't be able to climb up the ice walls until you get another gadget.

To get rid of the big brown creatures that come out of the holes in the ground, hit them with your bad breath. You'll not only get a giftbox from them, but you'll never see them again afterwards. If they are uncooperative, stun them with the Rotten Egg Launcher. Sometimes they'll be out in the open; other times they will appear when you approach their holes.

The guys who throw snowballs can be hit with the bad breath attack. This will cause him to fall into the snow and drop a giftbox. I didn't know this at the time (and I didn't know this until much later in the Let's Play), but you have to pancake them afterwards while they're feet up in the snow to get another giftbox to smash and get rid of them for good.

The branches are necessary to get to the upper level where some of the cabins are as well as where the snow cannon is. This is where it really becomes apparent how needlessly complex the swinging controls are. Once again, it's all in the feet.

Close to the snow cannon is an ice wall you can destroy with the Rotten Egg Launcher, and inside is the glue bucket. We won't be doing anything with this bucket of glue...yet.

There was actually a target at the top of the tree platform that I could hit with the Rocket Egg Launcher (the same tree that had those weird red markings when I was underneath it). I figure that out between this video and the next.