Sunday, April 6, 2025

PrinceWatercress plays Kid Icarus - Part 6 of 15


It's back to vertical travel again in World 3. Hope you're still good at platforming.

First | Previous | Next | End

World 3-1



There is a hot spring at the very beginning of the level.

The knights with the wings (Collins) will have EelEyes circling around them. Be sure to take them all out to get them out of your way and get stronger.

The brown enemies that pop out of the ground (Holers) will shoot projectiles at you, but you can take them down for hearts and strengths.

The red things with the yellow tendrils sticking out of the top will damage you if you touch them.

The little light blue guys with the wings (Pluton Flys) will fly at you when you are lined up with them. They will also steal your weapons if they hit you.

The dark blue flying enemies (Keepahs) will dive down at you, but you can shoot them down from below if they happen to be above you and you happen to be close enough.

World 3-2



The platforms at the beginning will stop and turn around when they hit a wall. Keep that in mind while fighting the Grim Reaper enemies.

Shortly after the start, there will be another training room. Shortly after that, you'll find another shop.

The blue Metroid looking things are called Komaytos. They fly around like the other flying enemies that always show up in fours. 

The orange octopi that leap around and keep moving their mouths (Octos) will keep leaping at you. They can show up with other enemies, and that can cause the game to slow down considerably.

You'll get one more chance to buy things in the middle of the level.

There is a hot spring to recover your health with near the end, and it is the last one in the game.

Saturday, April 5, 2025

PrinceWatercress plays Kid Icarus - Part 5 of 15


In this entry, we cap off World 2 and head on down to World 3.

First | Previous | Next | End

World 2-3



The thorns in the ground will hurt you; try not to fall into them.

In the middle of the level, you'll need to watch out for the lava.

The upgrades from the training rooms where you have to shoot down the tiles do not work in the labyrinths.

If you wait long enough after buying something in a regular store (not a black market), you can buy something again. Also, if you press A and B at the same time on Controller 2 in the stores, you can lower the prices, but there is a 20% chance that the shopkeep will raise the prices instead.

Watch out with the platforms moving around near the thorns. Make sure the platforms are away from the thorns when you get on and jump off.

Near the end of the level where all the tombstones pop up, a gaggle of upgrade thieves will jump around. Tread carefully so they don't steal your stuff. Make sure you enter the Black Market in this area to get rid of them a little prematurely.

World 2-4



The floating circle enemies with the one eye (Tamambos) fly back and forth the same way that the Specknoses do and take one hit to kill. The blue ones will drop five hearts each, while the red ones drop ten each.

The red mushroom enemies (Shulms) will take a quite a few hits before they go down.

You'll have to face off against the Eggplant Wizards before you make it to the boss, whether you like it or not. There are two hospitals in this labyrinth: one in the lower-left corner and one in the upper-right corner.

The boss here is Hewdraw. Hewdraw will bounce around the room, and you'll need to avoid him while hitting him in the head and also stay out of the lava. It will take a while, but Hewdraw can be beaten.

Friday, April 4, 2025

PrinceWatercress plays Kid Icarus - Part 4 of 15


Now that we're out of the first world of the game, everything becomes a little bit easier!

First | Previous | Next | End

World 2-1



Compared to what we've experienced so far, this is easier. This time, you'll move from the left end of the stage to the right end, and you won't have to deal with many pits.

The little rock guys (they're called a Rokman) that fall down from the sky will come down from pretty fast. Thankfully, they go down in one hit and drop ten hearts each. They also give you 500 points each.

From here on out, you'll find the occasional hot spring with the orange water. Take advantage of it.

If you see any beetle-like jaws pop out of the ground, stay away from there so you don't get bitten when the bug actually pops out and shoots a projectile at you. Those are Girin, and they can be a bit of an annoyance.

There will be pink, circle-shaped creatures that will pop up from the bottom of the screen after the third door (the one with the flying nose creatures; they're known as Minos). They will soon slowly back down afterwards. Hit them if you can.

The green creatures with the big mouths (Micks) will fly back and forth across the level, and they do it pretty slowly, making them easy pickings. They move more or less like the one-eyed red octopi.

In the treasure pot rooms with the blue backgrounds, the rules change a little bit. This time, you'll want to hit the two pots above the entrance and the second pot from the top on the left side. From here, you're counting mallets again. If you see zero mallets, you'll have to hit the pot on the lower-right corner last. If you see one, it's the second one from the bottom on the left side you'll want to save for last. If you see two, you'll want to save the pot in the center for last. If you see three, you'll want to save the pot in the top-left corner for last. Failure to do so will cause you to see the God of Poverty and lose everything.

The credit card allows you to buy on credit at the black market, allowing you to get an item for free. If you want to use a credit card again, however, you'll have to pay back what you owe, and until then, your heart count will stay at zero (and will basically be in the negatives, as the can't show an integer less than zero) as you keep collecting hearts. If this happens, you'll have to keep collecting hearts until you hearts in the hearts counter again, and the amount of hearts you'll have to collect depends on how much the thing you bought with the credit card was worth.

The green frog-like enemies with wings (Kerons) will leap towards you. They take two hits to kill.

The third arrow upgrade will turn you a purple hue and allow you to do three times the damage that could deal at the beginning. You'll have a shot at getting it around 167,000 points. Keep killing those enemies to get those arrow upgrades!

If you can get 122,300 points, you'll get a fourth bar of energy.

World 2-2



You'll need more than two bars of health to have the fireball activated if you have it. With this, your arrows can go through multiple enemies at once. If you have at least one or two arrow upgrades, this is a treat.

The little guy who hops around at a fast speed with a sack on his back (known as Pluton) must be avoided at all costs, as he can steal one of your upgrades if he runs into you. You can earn them back, but there are only so many rooms in the game where you fight flying tiles.

The guys with the red eyes (Snowmen) move slowly move towards you, and will shoot projectiles.

Whatever you do, don't fall into the water. Falling into it is not good. Take your time with the platforms, and remember not to press Down on the D-Pad while making your way through the very platform-y part of the stage.

If you can get 204,200 points, you'll get a fifth bar of health. This is the most health you can get in the game. If you can get 227,700 points, you can get the fourth strength arrow, the Gold Arrow, in the sacred chamber.

Thursday, April 3, 2025

PrinceWatercress plays Kid Icarus - Part 3 of 15


The labyrinths at the end of each world are a little different compared to the regular stages.

First | Previous | Next | End

World 1-4



The fourth level in every world is a labyrinth, and these will play differently from the first three levels. Here, you'll be going in a bit of a maze. On the lower-left corner, you'll have your current weapon and the amount of soldiers that you currently have free. In the bottom center, you'll have your hearts and current health. On the lower-right, you'll have the current level that you're on and the amount of hit points that the boss has left.

The one-eyed white skulls (Ganewmedes) that fly around will go around the room. Shoot them down for hearts. The ones with the bluish hue will drop five hearts each, while the ones with the reddish hue drop ten hearts each.

The one-eyed bugs (Kobils) slowly move back and forth, and the blue ones drop one heart each and the red ones drop five. The red upside-down vases will drop down the Shemums, which you can grind hearts off of as they drop down. They drop down indefinitely, so you can get as many as you need if you have the time and patience.

The gray statues of the statues with the spears are soldiers, or Centurions, that you can free. If you have any mallets, you can switch between those and the arrow with the Select button, then hit a statue with a mallet to free the soldier inside. The soldiers will then help you with the boss, but they will go down in one hit.

The blue, one-eyed men with the white capes and the staffs are the Eggplant Wizards. They will throw Eggplants up towards you at an arc, and if an eggplant hits you, you will be turned into an eggplant with human legs. When in eggplant form, you cannot attack, and all you can do is move around and try not to get hit a lot. Stay low and close so that the eggplant projectiles don't hit you. If you do get hit with an eggplant, you'll have to find the hospital inside the dungeon and go inside to get cured and turned back to your normal self. The hospital is an all-white room with red crosses in the upper corners.

The gray T-shaped pipes shoot spikes out. Watch them carefully so the spikes don't hit you as you get around in the current room.

The pool of orange water is a hot spring. If you find it, jump in and stay in there to slowly refill your health.

There are also stores in the dungeon, if you can find them. Use them to stock up on stuff you need before you fight the guardian of the labyrinth, because once you enter that boss battle, you can't back out and you'll have to fight your way out.

The fortress also have their own stores containing their own items. While you'll have to find the map somewhere in the dungeon, you'll have to buy the torch and the pencil. The torch lets you see your current position on the map, while the pencil lets you see which rooms you've visited (which will be in green) and which ones you haven't. If you draw your own maps while playing, or if you're using one off the Internet, however, it's pretty pointless.

The boss is Twinbellows. Twinbellows will slowly move from one side of the room to the other while shooting their fireballs in an upward arc. When you shoot and hit Twinbellows, he will go up slightly, and if you can time it right, you can avoid being hit by the low fireball that way. Having any soldiers accompanying to the fight can help, as they can do a little bit more damage and make the battle go slightly quicker, even if they go down in one hit. When you beat Twinbellows, you'll get the first sacred treasure.

Wednesday, April 2, 2025

PrinceWatercress plays Kid Icarus - Part 2 of 15


Due to my relative inexperience with the game at this point, I spend three videos getting out of the first world of the game. It works out, though.

First | Next | End

World 1-3



The red water is lava, and it will hurt if you land in it.

Halfway up the level, you'll be dealing with the Shemums and the Commylooses at the same time. If you can find a spot where you can somehow shoot down a good amount of enemies and avoid getting hit a lot, you can get a lot of points and hearts here.

You'll also see brown spikes coming out of the sides of the green platforms and walls. Touching those will hurt you.

Near the end, you'll find a training room. In the training room, you'll have to shoot down tiles (known as Monoliths) as they fly around. If you stand left of the center of the room, most of the tiles won't hit you, and if any do, it will be from the side. If you get the "Well Done" message, you'll be able to choose between one of three items: the Fire, which gives you flaming arrows that do more damage; the Sacred Bow, which increases the speed and range of your arrows; and the Protective Crystal, which spawns two crystals revolve that around Pit and destroy enemies while also acting like a shield. You'll need a certain amount of health in order to get these powers to work, or else they won't work.

If you can reach 56,600 points, you'll get a third unit of health for the health bar.

Tuesday, April 1, 2025

PrinceWatercress plays Kid Icarus - Part 1 of 15


After watching NintendoCapriSun play through this one, I decided to give this one a shot.

Next | End

Here is the plot of the game, courtesy of Wikipedia:

The game is set in Angel Land, which is a fantasy world with a Greek mythology theme. Before the events of the game, Earth was ruled by Palutena (Goddess of Light) and Medusa (Goddess of Darkness). Palutena bestowed the people with light to make them happy. Medusa hated the humans, dried up their crops, and turned them to stone. Enraged by this, Palutena transformed Medusa into a monster and banished her to the Underworld. Out of revenge, Medusa conspired with the monsters of the Underworld to take over Palutena's residence the Palace in the Sky. She launched a surprise attack, and stole the three sacred treasures — the Mirror Shield, the Light Arrows and the Wings of Pegasus — which deprived Palutena's army of its power. After her soldiers had been turned to stone by Medusa, Palutena was defeated in battle and imprisoned deep inside the Palace in the Sky.

With her last power, she sent a bow and arrow to the young angel Pit. He escapes from his prison in the Underworld and sets out to save Palutena and Angel Land.

From here, Pit - who used to be in charge of Palutena's personal bodyguards according to the instruction manual - has to get the three sacred treasures, defeat Medusa and save Palutena and Angel Land.

World 1-1



The D-Pad lets you move left and right with Left and Right, aim upwards by holding Up and crouch and jump down from platforms by holding Down. B attacks, and A jumps. Select switches weapons, and Start pauses the game and opens the menu.

You start out with no hearts, and you only have a little bit of health. In order to increase your health, you'll need to get a lot of points. To do that, you'll need to defeat enemies. As you defeat enemies, you'll not only gain points, but you can also get hearts. Hearts will be used to buy things in the store.

The snakes with the wings (they're called Shemums) will head in one direction, then turn around if they hit a wall. If they reach the edge of a platform, they will drop down. Wait for them to come your way before hitting them with your arrows and taking their hearts. As much as they seem to limitlessly spawn, there is a limit to how many will drop down before you've fought them all in the current spot where you're at before you have to make your way forward.

By walking into a door, you can enter it. Sometimes there will be nothing in the room, while others will contain enemies, shops and treasure rooms.

The screen is wrap-around. If you walk through the side of the screen, you'll end up on the other side. In other words, if you walk through the right side of the screen, you'll end up on the left side, and vice-versa.

The first world's stages are vertical, and you'll have to jump your way up and carefully make your way to the top to reach the exit. If you fall beyond the bottom of the screen for any reason, the game is over and you'll have to replay the level. You only have one life, but you have infinite continues. If you die at any time, you can get a password, which will keep track of all the points, health, hearts and items that you've collected.

The red, one-eyed flying creatures (Monoeyes) fly in groups of four, and they give more points and drop five hearts each. The bigger the heart, the more it is worth.

The heart turns any enemies that pop up on-screen into mallets for a limited time. The mallets are used in the labyrinths to rescue warriors turned into stone back into flesh to assist you. This will be mentioned more in detail at the first labyrinth.

You'll want to get close to 20,000 points by the time you get out of this level. If you can do that, you'll go from the Bronze Arrow - which you start with - to the Silver Arrow, which is a little more powerful. Also, you can get arrow upgrades from defeating a lot of enemies and finding a room where someone will give you an arrow if you've been fighting hard enough.

The Grim Reaper (Reaper) slowly moves back and forth. If he sees you, regardless of how far away you are from him, he will send his own flying mini-Reapers (Reapettes) after you, and he will keep doing that for a limited time, complete with "panic" music that plays when he does this. When in doubt, lay low. If you can defeat him, that will also stop the mini-Reaper attacks. The best way to beat them is to hit them from behind, then wait for them to look away again and go back to minding their own business before hitting them.

The enemy rooms will be full of flying enemies that look like flying eyes with big noses (Specknoses), much like those funny looking glasses with the big nose connected at the bottom. The more of them you can defeat before they disappear, the more points and hearts you can get. The hearts you get from these enemies will be full, big hearts worth ten hearts each.

The wine goblet will refill one whole unit of health.

The room with the pots is a treasure pots. By shooting down pots, you can get the treasures inside, but you'll want to wait until you shoot down all the pots to get all the treasures, or you'll be warped out of the room the instant you get something. The treasures - which are all either mallets or hearts - are placed at random, and if you get the tiny Grim Reaper, you'll wipe out all your progress and you get nothing. You lose. Good day, sir.

In these rooms, you'll want to shoot down the top two pots on the left and the pot on the bottom-right below the door. The number of mallets you get will tell you which one to hit last. If you don't get any mallets, it's the pot on the lower-left. If it's one, it's the pot on the upper-right corner. If it's two, it's the pot directly above the door. If it's three, it's the one in the middle. Hitting the one you're supposed to hit last before last will give you the tiny Grim Reaper (known in the manual as "The God of Poverty"), ruining your whole progress in that room. If you do manage to hit the one you're supposed to hit last at the very end, you'll get a nice treasure.

The bottle with the liquid in it will revive you if you die. You'll only get a little bit of health left, but it's better than nothing. You can only carry one at any given time, but you can carry more.

On the purple square platforms, do not do a running jump. Just jump to the left or right, or else you run the risk of the game eating your jump inputs.

The red, one-eyed frogs (Nettlers) will move much like the snakes with wings, and they will duck for a second whenever you shoot at them. As long as you aren't super-close to them, the arrows will still hit them when they stop ducking.

There is also a red flame enemy that can pop out of the floor and shoot a projectile (they're called McGoos). Shoot them if you can, but watch out for the projectile.

When you reach the end of the stage, the amount of points you got in the level will be added to your total score.

Your health does not refill between stages. Keep this in mind.

World 1-2



You'll see the store here for the first time. If you have enough hearts, you can buy things at these stores. The barrel is the Water Barrel, which allows you to carry eight of the health bottles. (The chalices and the bottles contain the Water of Life, which increase your health, with the chalices restoring health immediately and the bottles reviving you upon death.) The feather is the Angel Feather, which will bounce you back up if you fall beyond the bottom of the screen.

If you can reach 28,200 points, you can get a second section of health when you complete the current level.

You'll see some moving platforms near the end of the level.

Also near the end of the level, there will be red octopus enemies that will come up from the bottom of the screen (Commylooses). Shoot them down if you can, but watch them carefully as they move to the side on the way up.

If you have enough points when you reach the door near the end, you can get the Silver Arrow.

Monday, March 31, 2025

PrinceWatercress plays Taz-Mania (SMS) - Longplay


...and now, the whole game in one sitting, minus commentary! Enjoy!


One day, Taz's dad was telling him about a place called the Lost Valley, a valley where numerous rare animals still live. The rarest of these animals is the giant seabird. The seabird eggs are enormous, supposedly the largest in the world. A mere legend...wouldn't you agree...?

And there he goes - off and spinning! He's rushing to find the long-lost nest of the giant Tasmanian seabirds. Its legendary egg will make one Taz-sized omelet!

Stage 1: Plains


Section 1


Taz leaves home in search of the legendary valley of the giant seabird eggs, even though he hasn't got a clue as to where it is. Will Taz be able to find it?

At the start of the game, your lives will be in the lower-left corner, while the upper-left corner will show your current health (L) and the current power of your spin attack (P). When the L bar goes all the way down, you'll lose a life. Left and Right lets you move left and right, Down lets you duck, Button 1 lets you jump, and Button 2 lets you perform the spin attack. The spin attack lets you take down enemies. You can also use them to get rid of the bombs that are in your way, but don't forget that you can accidentally get rid of the good power-ups that way, too! The P meter will quickly drain when you attack, but it will quickly refill. When it's full again, you can attack again. 

Turkeys give you more health, and 1-Up icons with Taz's face will give you extra lives. Red stars give you temporary invincibility. There's a few 1-Ups here, and if you look high and low, you'll be able to easily find them.

The springs are much like the games in the Sonic games and let you reach higher areas.

Enemies include bushrats with spears that move back and forth and plants that can spit projectiles. While you can attack the plants, you cannot attack the projectiles.

The pedestal with the egg and the arrow on it is the exit. Move past it to get to the next section. The time bonus gets bigger the less time it takes to clear a section, while the life bonus is dependent on how much life you have when you beat the section.

Section 2


If you press the Start button while the game is giving you bonus points at the end of a section, the game will do you a solid and pause when you enter the next one.

The slopes will slowly push you downwards, so watch where you're going.

In case you can't make a jump, spin attack forwards. You'll get that boost that will let you get to where you need to go.

You'll get an extra life at 20,000 points.

Section 3


After two sections, you'll face a boss. The first boss is a bull that charges at you. Jump over the bull when it charges at you, then jump over it when it returns. When it hits the wall, use the spin attack. After five hits, the bull goes down. 

Stage 2: Jungle


Taz enters the jungle. Could the giant egg be located somewhere here in the jungle? Giant egg, where are you?

Section 1


Enemies here include snakes and Venus flytraps, both of which move back and forth. You'll see the latter more often.

There are more platforms here than in the first world of the game, and there are also spikes. The spikes don't kill you instantly, but you still don't want to land on them.

The brown stuff is quicksand. Keep jumping to get through it.

Section 2


Now you have even smaller platforms in the form of the tree platforms. The trees do not have a lot of room to maneuver, so you'll want to watch where you're jumping from and landing to.

The plants that spit projectiles from the first world make a return here.

Section 3


The boss here is Francis X. Bushlad. Avoid the arrows that he shoots, then hit him as he hops to the other side. You can stand in the corner behind him and keep pressing the attack button, but you'll go down before he does, so go ahead and just do it in the way you're meant to do it.

Stage 3: Cavern


In the depths of the forest, Taz finds an enormous cavern. Inside the cavern, it is dark...eerily quiet. The egg can't possibly be here, can it?

Section 1


The lava is the biggest threat here. If you touch it, it's instant death. If you die, there are no checkpoints, and while the sections are short, not having checkpoints can make the harder parts of the game a bummer.

There is a 1-Up right above the start.

The bats have plenty of different flight patterns, but diving back and forth is their most common one.

Watch out for fireballs leaping in and out of the lava.

Section 2


This section is bigger than previous, and the inability to look up or down with the D-Pad really stinks here. 

In case you die, any 1-Ups you pick up will respawn.

The skeletons just move back and forth. That's all they do.

Be careful near the exit. Stay on the left platform and spin to take care of the bat, then jump your way to the right to get to the end.

Section 3


The boss here is Bull and Axl...or rather, Bull. He throws one boomerang upwards and one boomerang downwards as he jumps around. Watch the boomerangs and hit Bull with spin attacks. For best results, hit him with spin attacks when he is in the middle, as you can get two hits in that way. When he goes down, Axl shows up and carries Bull to safety.


Stage 4: Ruins


Taz escapes the cavern only to find himself in the ruins of a macabre looking building...

Don't be afraid! Remember, the giant seabird egg awaits you...!

Section 1


The mummies just move back and forth, as do the ghosts.

If you know where all the dead-ends are, you can find a few 1-Ups. This is true of not only section, but also the next. Also, you may have to do some wrap-around jumps just to get to where you need to go.

The cracked blocks can be broken with the spin attack.

Take small hops and then use the spin attack to get past the narrow pathways with the spikes on the floors and ceilings unharmed.

If a pit has black at the bottom, it's a bottomless pit. That means you're at the bottom of the level and you're also almost at the exit, too.

Section 2


The snakes from Stage 2 make a return here.

At the end of the stage, spin attack the center block to avoid the spikes, then spin attack the block on the right to get to the exit (the rest lead to death).

Section 3


The boss here is a pair of witches. Take a short hop to avoid the projectiles, then move towards the witch on the lower level and spin attack. You'll be alternating between the witches as you do this, but you'll be damaging them, and after one goes down, the other will go down not long after that. 

Stage 5: Valley


A giant seabird soars above Taz. At last! The Lost Valley!!

Section 1


Scorpions and rock monsters move back and forth in this mountainous area. You'll be going up and down as you make your way to the right, so watch where you jump, as the pools of water are instant death. I stay away from all of the slopes and stay only on flat ground because of it.

Some of the rock monsters don't move at all, and will just stand there and jump.

The music here is very monotonous.

Section 2


The spider-like enemies jump up and down more quickly than the rock monsters.

When you reach the blocks that you have to spin attack to break, don't attack the two that are side by side. That will send you into instant death water if you do.

Sometimes it's better to take a hit if you know you're going to hit the ground while jumping. Don't forget that your health refills upon entering a new area.

Section 3


It's time for the final boss: the giant seabird.

Keep jumping up and hitting it while it is in the area. If it comes down to dive at you, avoid it; don't hit it. If it flies around in a zig-zag pattern, you can actually hit the seabird while it does that and get some free hits in. When the seabird falls straight down, you've defeated it.

You'll get that seabird egg, but it will hatch and the baby will think that Taz is its mother, much like in all of the other Sega console versions (Genesis/Mega Drive and Game Gear). The credits then roll. You just beat Taz-Mania!