In this video, we complete what little we have left of the Cascade Kingdom, then head back to the Sand Kingdom.
Back at the Sand Kingdom, the man with the taxi cab will finally be ready to go. Talk to the Sand Kingdom citizen who is next to him. He will mention that he will want to head to the Metro Kingdom. The driver will just be waiting for the entire taxi cab to be fully defrosted. You won't be able to head there for a while, but if you talk to him now, you'll be able to open up a series of Power Moons that will involve backtracking through a couple of kingdoms.
For a one-time payment of 30 golden coins, you can unlock the Jaxi. The Jaxi is a small stone beast with four legs. Hold B to brake (don't just tap it like I did; I figured out how it worked later on), and press ZL or ZR to get off the Jaxi.
Once you unlock the ability to ride the Jaxi, you'll be able to use the Jaxi stops. There are indicated by pastel colored benches with pastel colored signs next to them. Press A in front of the sign when the game prompts you, and you can call a Jaxi to your location without having to go back to the village to find one.
The yellow lizard - known as a Glydon - can glide. Just possess him with the hat, then jump and hold the jump button to glide.
Power Moons
Cascade Kingdom
6. Treasure of the Waterfall Basin - In the water near the rock bridge, there is a hidden area off to the west. Inside is a chest containing a Power Moon.
10. Cascade Kingdom Timer Challenge 2 - There is a scarecrow at the summit where you fought Madame Broode. Throw your hat at it, then jump up the blocks to get the Power Moon before the obstacle course and its Moon disappear.
11. Good Morning, Captain Toad! - You'll need to head back to the summit and drop off the west side to find Captain Toad. If you're having trouble, find the Moon Rock first, then look around from there.
12. Dinosaur Nest: Big Cleanup! - In the Hat Door Room on the high cliff, take control of the T-Tex and destroy all of the enemies by running into them. This will reveal a Power Moon.
13. Dinosaur Nest: Running Wild! - There is a platform off to the side in the room where you find Power Moon #12. One of the rocks there contains a Power Moon; all you have to do is run into it with the T-Rex.
15. Very Nice Shot with the Chain Chomp! - Just past where you got Power Moon #14 (see previous part), there is an area off to the right side of the screen you can jump to. You have one more target to hit with the Chain Chomps, and hitting the target gives you another Power Moon.
20. Rolling Rock by the Falls - Go back to where you originally found the Odyssey before powering it up. One of the rocks will flash colorful rainbow lights if you run into it and break it. Keep running into it and hitting it with your hat, and it will eventually break and reveal a Power Moon.
Sand Kingdom
13. The Lone Pillar - This is directly across from the Glydon at the Tostarena Ruins Round Tower checkpoint. Just glide to the Moon to the pillar.
15. Hand Your Hat on the Fountain - Throw your hat at the top of the fountain and hold the cap throw button. You'll find a Power Moon.
19. Bullet Bill Breakthrough - Near the Tostarena Ruins Sand Pillar checkpoint, you can take a Bullet Bill through a hole in the wall and break a cage containing a Power Moon.
23. The Lurker Under the Stone - Go back to where you met the Broodals at the top of the Inverted Pyramid (you can get there from the Tostarena Ruins Round Tower checkpoint with the electrical wire). There is a Lurker - a small bump in the ground - that runs away from you when you approach it. Hit it with your hat to stun it, then ground pound it before it comes to. You'll get a Power Moon.
24. The Treasure of Jaxi Ruins - There is a small building in the purple lava in the Jaxi Ruins area. You can glide to it with the Glydon near the Tostarena Ruins Round Tower checkpoint. At the top of this small building is a checkpoint, a Jaxi stop, and two chests. One of the chests contains a Power Moon.
35. Love in the Heart of the Desert - At the start of the ruins area, possess a Goomba, then make a stack of four Goombas by jumping onto four other Goombas. You'll impress the Goombette, who will give you a Power Moon. (If you approach the Goombette as plain old Mario, she will run away, and she will only return when you get far enough away from where she was.)
39. Welcome Back, Jaxi! - There is an empty spot at the top of the Inverted Pyramid, and it will be marked by a slope made out of desert stand leading to it. Unlock the Jaxi, then call the Jaxi at the bench on top of the Inverted Pyramid. Take the Jaxi to the empty spot (you may have to hold B to brake; I made this look amazingly easy), and the Jaxi will reveal that he used to be a statue at the Inverted Pyramid, but those days are done.
60. Strange Neighborhood - There is a rocket on a rooftop in the village. Throw your hat on it and blast off, then throw your hat at the scarecrow. This time around, you'll have to go through an area without the use of your hat, but you'll have as much time as you need here. (Not all of the scarecrow section are timed; if you don't hear what sounds like a ticking clock, it's not timed.) The building platforms rotate slowly at regular intervals, and if you wait around, you can find coins, including regional coins. After collecting this Power Moon at the end, Cappy will return back to you when you approach the rocket that leads out of here.
61. Above a Strange Neighborhood - In the area where you'll find Power Moon #60, there are three blocks next to one another. If you pay attention to the top of the middle block, you'll find a shadow. There is an invisible block above the shadow. If you hit it, you can get on top of the block and grab this Power Moon.
Metro Kingdom
51. Secret Path to New Donk City! - Directly below Power Moon #13 (see above), there is a portrait with a warper painting on it. You can enter the painting and be transported straight to a portion of the Metro Kingdom that is kept far from the rest of the main area. Here, you'll find a checkpoint as well as a Power Moon.