Friday, December 12, 2025

PrinceWatercress plays Brave Fencer Musashi - Part 21 of 33


In this video, we finally fix the Gondola, but once we do, danger strikes the village.

First | Previous | Next | End

Carpenter Carvey (CarpentA) will tell you the Gondola Gizmo has a gold rim and looks fancy. Carpenter Cubey (CarpentB) will tell you it looks like a wheel. Carpenter Dicey (CarpentC) will tell you it has four carefully calculated holes.

So...a fancy wheel with a gold rim and four carefully calculated holes. Got it.

You can talk to Wid about the Scrap Depository, but you won't get much out of the conversation.

Head back to the Scrap Depository, which is the path to the right after dropping between the blades of that huge fan. Now that you can double jump with the Legendary Shoes, you can explore this area now.

Watch out when traversing the gondola platforms here. Some of them are containers that hold liquid Binchotite from the Binchotite pool below, and touching it will both damage and Poison you. Ditto if you fall into the pool of liquid Binchotite at the bottom. Thankfully, Assimilating the worm enemies here will allow you get the Antidote ability in case this happens.

Believe it or not, the one you're supposed to pick up is a fancy, gold-rimmed wheel with one hole in the center and the other three holes around it.

When you return the real Gondola Gizmo, Musashi will automatically rest at the castle and accidentally oversleep.

Return to the village, and you'll find out from Mrs. Govern that the village has been set on fire. Equip the Water Scroll and use it to find the eight flames. Thankfully, you don't have a time limit, so take your time in finding all the flames and extinguish them with the Water Scroll until they're completely gone.

When you get rid of all eight flames, you'll talk to Mrs. Govern, and you'll find out Ben and Ed - the same guys who tried to steal the church bell - set the village on fire.

I finally get the Legendary Gloves after putting out the fires, which means I can land more critical hits.

Now that you've put out all of the flames, head to the Mayor's house and knock on the door. Mayor Govern will be over his cold, and thanks you with a Calender. You can't get rid of it, and this will come in handy later. Mrs. Govern will also gives you the Rocksalt.

Thursday, December 11, 2025

PrinceWatercress plays Brave Fencer Musashi - Part 20 of 33


In this entry, we become Mayor for a day, and this leads to us meeting some more shady characters as we get even more things taken care of.

First | Previous | Next | End

Chapter 4: The Duel at Dragon Island


Finally, the town music is normal again.

At Hilda's grocery store, the C-Drinks are now replaced with EX-Drinks, which restore more HP than C-Drinks. At Jam's store, the JamBread and Biscuit will be available, and they are good at restoring HP and BP. Also, if you talk to Hilda, you'll find out that Mayor Govern has taken ill.

If you go knock on the door to the Mayor's House, Mrs. Govern will show up and tell you that Mayor Govern is sick and asks you to be mayor for a day. Go ahead and do it by picking the second option instead of the first, since you'll need to advance the plot. If you ask what you're supposed to do, it is implied that she knows about the Water Crest. 

From there, go down the well with the rope, then use the Water Scroll there. One side of the well will drain into the other, allowing you to refill the well.

When that happens, you'll meet Ben and Ed. They're part of the Thirstquencher Empire, and they're the ones that took the bell. They'll get angry with Musashi for returning the bell back to the church. You'll be seeing them again soon enough.

Now that part of the well area is drained, you can get some stuff. You'll find the UsedBoot in a chest, and you'll finally be able to reach the Minku here. The UsedBoot will be A-Boots, which are useless and should be sold to the Appraiser for money.

The chest on the island on the side of the well you entered from contains an OldShirt. Appraising it will reveal this to be the Legendary Vest, which cuts the amount of time it takes to charge up the attack gauge in half.

There is also a cave that you couldn't enter before activating the Water Crest. Avoid being bitten by the bats as you make your way through this area. The chest in this area contains Armor. It's just a LargePot. Sell it to Connors for money. There is a Fire Crest here, but you won't be able to use it for some time. You could climb the wall, but it leads nowhere, so this won't be an exit to any place in particular just yet. Instead, just take the exit that leads through the mine back to the village.

If you return to the well after meeting Ed and Ben, the rope will no longer be there. This is because Mrs. Govern will have returned the rope to the church, and you'll find this out from talking to her again.

If you talk to Mrs. Govern before taking care of the well, you can get a piece of pie that instantly refills your HP and BP the next time you talk to her. If you did the well before talking to Mrs. Govern, you won't get it.

Remember that one part of the forest where the stream of water was running in a circle? Use the Water Scroll on the Water Crest there, and you'll finally drain the water there. Open the chest and you'll get a pair of Glasses. Take them back to the appraiser. You'll find out these are the L-Goggles (Legendary Goggles), and with these, you can identify items without Connors' help.

When you talk to Mrs. Govern again, you'll find out that your next task is getting the Gondola fixed. You'll need three Carpenters and a Gondola Gizmo. At this point, you should have all of them rescued. As for the Gondola Gizmo, you'll have to head into the Scrap Depository in the mine to find it. Mrs. Govern will ask you to ask Wid about it. For now, though, head back to the castle and you'll find out which Carpenters are there.

Wednesday, December 10, 2025

PrinceWatercress plays Brave Fencer Musashi - Part 19 of 33


We go back to Twinpeak Mountain to rescue the castle weaver, then take on our second Crest Guardian.

First | Previous | Next | End

Remember that super long pole you could climb near the summit of Twinpeak Mountain? Return there and double jump off the very top of it, now that you have the Legendary Shoes. You'll be able to rescue Weaver Dinneretta.

Talk to Weaver (Weaver Dinnerretta) back at the castle. You can choose between the L-Gloves and the L-Quilt. The Legendary Gloves up your critical hit rate, while the Legendary Quilt will increase the rate by which your HP and BP recover when you sleep anywhere outside of the inn, and also bring your tiredness back down to 0% if you sleep outside of the inn as well. The Gloves are a lot more useful, to be honest. If you're doing so badly that you require the services of the Legendary Quilt, you're doing something wrong. Whichever choice you make, come back in three days to get what you chose.

While in the dungeon under the restaurant, you may have noticed a door with that ever-familiar eye behind a pit that you couldn't jump over. Now that you have the Legendary Shoes, you can double jump over the pit...and now that you have the statue, you can place it in the opening in the door to open it up.

Use the Water Scroll to get over the water whenever necessary. You can also use it in the lava-infested areas so that if you accidentally fall in, you won't take damage before you get sent back to the nearest path of dry land.

The third room has a Bincho Field that you'll want to break with Lumina. You'll find it in the maze of stone cubes floating on the lava. You'll free Taster Salmonelli here.

In the fourth room, use the Water Scroll to extinguish the four flames. You'll open a door. Go inside and you'll take on the second Crest Guardian, the Relic Keeper. Despite the fact that it's hit the ceiling and has to hold it up to keep it from collapsing, he can still fight.

You'll want to use the Water Scroll to hit the fireball that flies around.

When the fireball turns into an owl shape, stay away and shoot water at it from a distance...and jump over those flames.

When the fireball turns into a sword shape. You'll want to stay as far away from it as possible, especially when it slowly swings downward. If you can't get away, use the Water Shield to keep yourself from taking damage for that one hit.

When you shoot enough water at the fireball, the Relic Keeper will duck down. Jump up and hit the core with Lumina to do some damage. You'll then go through the motions again.

In the second and third rounds, the fireball will either bounce off the walls like a ping-pong ball or jump up and down creating fire arcs from one end of the room to another. Time your position, hit it with the Water Scroll when you can and try not to get hit.

If the fireball appears in the center after the fire arcs attack, avoid the flame "arm" that pops out. Stay out of the air when it happens, and avoid the flames that drop down as well as the ones that surround the fireball itself.

In the third round, sometimes the fireball will turn blue and do a merry-go-around attack. Jump over the flames when they pass by. The flames can rotate clockwise or counter-clockwise.

After three hits, you'll win. The Relic Keeper will try to finish you off physically only to be crushed by the ceiling it was holding up. Now you have the core for this guardian and the Water Crest is liberated!

You'll then get another cutscene where Princess Fillet summons Kojiro. This turns out to be a mistake, as it's pretty obvious he only cares about fighting Musashi and getting revenge, judging by how instantly disobeys her, following Topo, another Thirstquencher enemy, instead. You'll then end up back in Grillin' Village.

Tuesday, December 9, 2025

PrinceWatercress plays Brave Fencer Musashi - Part 18 of 33


In this video, we go off the beaten path for a few things before taking on the next boss.

First | Previous | Next | End

There is yet another person you can rescue.

Now that you have the Water Scroll, you can cross the Water and find some stairs that lead to the area to the left of the path to Hell's Valley. There, you'll find a chest with 200 Drans.

Head back to the three poles leading to the actual mountain. Use the Water Scroll to head to the left and find another Bincho Field. Here, you'll free Doctor Tung (Doctor). He'll heal you if you meet him at the castle. If you talk to him at the Castle, he will refill your HP and BP and cure Poison, should you have it. Further to the left is another spot where you can find a Minku.

Head back to the area of the forest close to Steamwood and follow the stream of water with the Water Scroll. You'll find another Minku.

Monday, December 8, 2025

PrinceWatercress plays Brave Fencer Musashi - Part 17 of 33


In this video, we finally defeat the Vambees once and for all, then we help out the village again by finding the missing church bell.

First | Previous | Next | End

Appraise the UglyBelt. You'll find out it's the L-Belt, or Legendary Belt. You can now double jump by pressing X in mid-air, which is a really fun ability to have.

The Helmet is a Bedpan. Sell it. The Cloth, however, is the Legendary Cloth (L-Cloth)!

After appraising the belt, Mannick will show up and tell you that the well has suddenly gone dry, and you'll need to find a rope in the nearby church to go down there and see what's going on. Double jump over the fence and talk to the pastor. Father White will tell you that someone stole the church's bell, and he's also locked outside due to the thieves and the fact that he locked the gate. He'll tell you that strange noises have been coming out of the church late night, and he'll tell you to come to the church around 2:00. 

When you check with Father White around 2 AM, you'll hear the noises in the church. Father White lets you jump on his back and enter through where the belt used to be.

When you jump into the church, you'll meet Bubbles of the Thirstquencher Empire. She wants Lumina and has her guards shoot at you. After they fire blanks, she sends out her Vambee Soldiers.

The Vambee Soldiers will jump over the pews one at a time. Beat each one up so that they fall back in line behind the pews. Throwing them back also helps, as they start coming out faster the more time passes. You'll want to keep them at bay for as long as possible, because if enough of them surround you for too long, you're dead and you're starting this all over again.

Every once in a while, these guys will throw a bomb that puts you to sleep. It doesn't happen often, and the bombs don't do much damage, but you will be stunned if it connects.

The guard on the right is woozy at 3:00 and falls at 4:30. The one on the left can get woozy at 6:00.

If you can survive until 7:00, the light will go through the bullet holes in the walls and kill all the Vambees. When you come out of the church, Father White will give you the Rope, allowing you access into the well. He'll also ask you to get the stolen bell, so agree to find it. You'll be rewarded for bringing it back.

Now that you have the Rope, head to the well. You'll use the Rope automatically when you go down there. Just choose to go down there, and down you'll go.

Follow the path and you'll get the Water Scroll. This Scroll allows you to walk on water and shoot water bubbles that can put out flames. Switch to the Water Scroll and get the Bell. You'll have to return it by alternating between carrying and throwing the bell. The bell will sink and return to its original location if it goes into the water, so you'll have to throw it onto dry land.

The Water Crest is here, but you won't be able to use it yet. There's also a Minku, which you won't be able to reach, either.

To return to town with the bell, you'll have to take it to the cave behind where the Water Scroll was. This takes you back inside the mine. Thankfully, it's pretty easy to get out and return to the village from there, so if you need to return, you'll know how to get there.

When you return to town with the bell, Father White will give a statue of an angel. Father White will tell you that the Statue is a sacred key that opens the door that leads to the Fire God.

Sunday, December 7, 2025

PrinceWatercress plays Brave Fencer Musashi - Part 16 of 33


We take on the last area of the dungeon beneath the restaurant, then find out what all those ghouls were released for: an ugly belt.

First | Previous | Next | End

Now for the last area, which is opposite the door we entered last time. Jump on the floating platforms and watch where they go so you don't fall into the abyss. You'll be dealing with a lot of Vambees here, too.

You'll see some puzzles where you have to move a red block. Move it to the glowing red eye to continue on. Thankfully, the eye block puzzles aren't that hard.

The white cubes will either run into you or crush you. You obviously want to avoid them.

Jump down and left on that platform that slowly rises up and down.

After that part, you'll enter a maze area. Assimilate the nearby ghost to get the temporary Sublime ability. You'll have an out-of-body experience where Musashi's soul jumps out of his body, allowing you to fly through the maze and memorize the path through this maze, because once you return back to your body (either after taking damage or after enough time has passed), the room will get dark and those dark brown squares in-between the lighter ones won't be there. When I played through this game, I didn't even know you could do this, so I just jumped from one platform to the next and hoped I landed on the other side.

After crossing the upper road in the room where you started, you'll reach another maze. The Bincho Field here contains Carpenter Cubey. The chest here contains a Bedpan, but you won't find out it's a Bedpan until you appraise the item inside. Take it and get the cash.

In the next room, you'll be dropping down in a darkened area, trying not to hit any spikes. Luckily, this part is even easier than the mazes.

You'll soon reach another maze. There is an area where you drop down. Take it and you'll save Knight Chucks, who will have another technique for you if rescue him from the Bincho Field. You'll then be able to teleport to the end of the maze after you rescue him. The chest you'll find in the maze on the way here contains a Helmet, which is going to be another useless item.

Now break the eye and get outta here!

Now that you've smashed all four eyes, you can now head to the door behind Mannick.

When you return to the eye door, you'll find out Mannick is missing. Inside the door is a treasure box, which is the reason why Mannick bought the restaurant but also let the ghouls out. When he opens the treasure box, he finds an ugly belt. After chastising Mannick for putting the village in danger and especially for putting Hilda and her son Tim through hell, Mannick promises to change his ways and hands Musashi the UglyBelt.

But first, head back to the castle. Talk to KnightB (Knight Lardwick) to learn Crosswise Cut, assuming you haven't already. Tap Triangle, then Square for a double sword attack. After you've talked to Knight Lardwick, talk to KnightC (Knight Chucks). You'll learn Desperado Attack. Press Square, Triangle, Square, and Triangle to do a devastating attack. 

Saturday, December 6, 2025

PrinceWatercress plays Brave Fencer Musashi - Part 15 of 33


We've got two eyes down. Now it's time to go for the third.

First | Previous | Next | End

If you talk to the Bailiff now, you can start the rice field. You won't be able to buy rice until a little later in the game.

Now that we have two eyes lit up, it's time to head to the other two doors. These doors will be in the area opposite from where Mannick and the first two doors are.

Before you do anything, though, head to that area with Bowl and use it to break the cracked wall between the two doors. Inside are three chests, which contain an OldSword, Cloth and 300 Drans. The OldSword is just a Shovel you can sell for money, but the Cloth is the L-Cloth, which you can make into either the L-Quilt (which brings tiredness down to 0% in the wild) or the L-Gloves (which increases the chance of critical hits).

If you talk to the Knitter with the L-Cloth, you'll find out that you need Weaver Dineretta to actually make what you want. You won't be able to find her until a little later, however.

If you talk to Connors at the pawn shop, he will mention that Mannick may have bought the restaurant because of the treasure that is rumoured to be hidden below it.

Enter the door to the left in this area to start off yet another area. The rotating blocks are platforms, and it's pretty obvious you should be careful when traversing them so you don't slide off the sides due to them being too steep when you're standing on the blocks. Use your shadow so you can tell where you're landing.

The second area contains a Bincho Field to break. Inside is Librarian Brisketta. If you talk to her at the castle (Librarian), you'll find out that she has translated the books that you could not read at the beginning of the game.

The cubes become rectangular prisms in the third section. Again, you'll want to be quick here.

In the fourth section, you'll want to avoid falling in the lava. As for the rotating spike walls, tread lightly and be patient. Hold R1 to move more  At least the blocks here just spin horizontally.

In the fifth section, the blocks are stationary but move in a circular pattern. You'll also meet the flying Vambee, who will keep the pressure on as he flies above you. If he lowers down, hit him with a Cross-Cutter.

In the sixth section, move past the guillotines where they're all the way to one side.

In section seven, you'll have to traverse across a maze of thin wooden platforms. At the lower-left corner of this maze is Solder Hanky-Flanky, trapped in a Bincho Field. Go free him. If you talk to him at the castle (he is SoldierB), he will try to shower Musashi with his love and devotion, but Musashi will have none of it.

There is also a chest in this maze that contains an OldPipe. Yeah, you'll definitely be appraising that. It's really a Flute. Sell it for money.

The exit is at the bottom center.

The eighth section has smaller platforms, fireballs that jump in and out of the lava and more guillotines. Time your jumps and movements carefully. You can stand between the two guillotines at the end.

The third eye is after this. Break it and take the teleporter out of here.