Friday, May 6, 2022

PrinceWatercress plays Ed, Edd 'n Eddy: The Mis-Edventures (PS2) - Part 6 of 9


We have one more level in the main game to play, and it's the longest and most arduous of them all!


4:50 - The entrance to the sixth and final normal level of the game.

4:57 - The opening cutscene for Ed Marks The Spot. The secret stash has gone missing! There's a piece of a treasure map! It's time to get it back!

6:14 - The dog takes four hits to beat. Also, break all the crates you can. You're gonna need the coins.

6:41 - Batter-Ed the couch to get the red key.

7:06 - Lower the bridge and Trampol-Ed over the fence, then take out the enemies and use the switch at the end to open up the area for the other Eds. Watch out on the mud; it it slippery. From here, you can get the green key.

9:01 - Batter-Ed the car front to create a bridge, then bring the bridges down with Edd to get the yellow key. Once all the keys are in, activate the switch with Edd.

10:47 - Batter-Ed the car into Johnny, then hit the nearby switch to de-electrify the fence and get the map piece. 

12:11 - Trampol-Edd over the fence and activate the control panel top open the gate. From here, destroy all the enemies, and destroy all the pink flamingos for a ton of coins.

13:29 - Batter-Ed the couch and open the gate with Ed. To the right is the final chicken chase of the game. This one is the hardest due to all of the mud on the chicken chase path.

15:54 - Time to bring the bridges down to open up a safer path.

17:37 - The third and final map piece. You'll need a jawbreaker to give to Jimmy in exchange for the map piece. (Spoiler alert: it's not a jawbreaker.)

18:34 - The hardest part. From here, you'll need to take the bridges down with Edd's water balloons and use the Tower of Edd to get across the narrow pathways and avoids the tires. The mud is back, and it will make things difficult. At least you have infinite lives.

23:00 - Time to do some damage. At least the enemies here don't come back if you fall into the water before getting the "jawbreaker." As for that "jawbreaker," you'll need to grab it in the Tower of Ed position and keep that position as you go all the way back. Walk up to Ed with the "jawbreaker" in your hands, and Jimmy will find out the hard way that it is a spider egg. Don't forget the map piece!

25:28 - Take out the bridges, move some car parts and destroy some plastic pink flamingos to get some coins and open up the path in the lake. Trampol-Ed up the cliff leading to the trailer home roofs to knock down some cinder blocks and complete the path. At the other end near the entrance to the second section of the level is a jawbreaker hidden in some crates and a ton of coins. The second section starts when you activate the control panel.

30:12 - You will have to face Victor and push him over the edge one more time to get the final map piece. When the game asks if you want to face Victor, however, select "Yes." You'll need to fight Victor three times for a map piece, a gold coin and a jawbreaker.

32:03 - The Kankers have the jawbreakers! But when the Eds go for them, they fall into a trap!

33:28 - From here, you'll need to make your way through each room, open up the exit and go through it before the timer runs out. This is where your skills at the game will really be put to the test. If you run out of time, the Kankers will get you, but at least you'll always be able to try again.

33:34 - Trampol-Ed to the switch, then jump to the trailer roof to get the third jawbreaker.

34:27 - For this room, activate all the switches so you don't have to worry about them ever again. From here, go up to the pipe, Trampol-Ed up onto it, then jump up to the trailer roof for the fourth and last jawbreaker. Also, dig in the nearby sandbox with Ed to get the sixth and last costume piece.

36:59 - After some more Tower of Ed pathways and a muddy, slippery area you'll need to Batter-Ed through to get to the last door, you'll have to face the Kankers to get the jawbreakers back.

For the first part of the battle, you'll need to play as Ed and throw the drums at the four targets flashing red and yellow. Stay on the move to avoid the Kankers' kiss projectiles. If any animals come at you, beat them up. Once you take out the targets, the pools of water will no longer be electrified. From here, you'll need to Batter-Ed all of the brick pillars to bring the Kankers' health meter down. Once you take down all four, you'll beat the boss battle and you'll beat the main game.

40:38 - Well, that didn't go well.

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