Wednesday, May 8, 2024

PrinceWatercress plays Drill Dozer - Part 18 of 28


This route was fun, believe it or not.

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Area 4 Secret Area: Metal City Highrise


There are two paths we'll be taking in Area 4's secret area: the top path and the bottom path. We'll be taking the bottom path.

The bottom path has a ton of screw gates. Before you can get to them, you'll need to watch where you're going on some moving platforms. 

To get to the treasure chest that contains the Stinky 'Shroom, you'll need to launch yourself backwards as you latch onto the screw gate, then latch onto the rubber blocks and launch yourself backwards off the block at second gear.

For the rubber block before the big gap with the moving platform, you'll need to get to third gear, then launch yourself off just before the moving platform appears, then be ready to duck to avoid the block on the other side.

For the screw gate before the set of rubber blocks, you'll need to drill the bottom screw first, then launch yourself towards the blocks at second gear.

Near the end, you'll need to bring the screw gate further to the left, then drill the other screw in the opposite direction and launch yourself off to the right as soon as you hit third gear. It works better if you get the left screw all the way to the left, as you'll have more time on the other side.

At the end of this route, you'll get the Eternal Top.

Tuesday, May 7, 2024

PrinceWatercress plays Drill Dozer - Part 17 of 28


Now to get the other two treasures in the Forgotten Ruins...

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Area 3 Secret Area: Forgotten Ruins



It takes 5,250 Chips to buy everything in the game.

For this video, we take the other two routes through the Forgotten Ruins.

The second route is in the upper-left corner when we enter the ruins. Be ready to avoid the spears when they shoot out of the walls, and be ready to jump on the disappearing and re-appearing platforms as they show up. Use the first gear to latch onto the last two rubber blocks and launch yourself to the door; use the second gear for all the others. You'll get the Ancient Tablet before being deposited at the exit again.

The third route is in the upper-right corner when we enter the ruins. Get to the upper-left corner, but use the rubber blocks to launch yourself to the other side of the room while staying high. In the next room, avoid the boulders as you launch yourself up with the rubber blocks and break the blocks. For this part, second gear will be your friend with both the rubber blocks and the blocks you need to break to avoid the boulders. You'll get the cowdust at the end.

Monday, May 6, 2024

PrinceWatercress plays Drill Dozer - Part 16 of 28


It's time to play the rest of the secret areas, but before I do...let's check out how to get chips!

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When you beat the main game, you can see how many treasures you've collected in all the levels. When you collect all the treasures, you'll have fully completed the game.

The Mega Bit and the rest of the maps will be available in the shop once you beat the game. The Mega Bit will let you break through the steel gray blocks that have been blocking you from getting cool stuff throughout the game.

As for how I got a ton of bolts, I kept playing through Area 6-1, as that is a great place to get some bolts before you reach the engine for the drill missile. I do a playthrough of this level, and this time, I play it better.

Area 3 Secret Area: Forgotten Ruins



When you enter the level, you'll be able to get third gear right out of the gate, which will make things easier.

There are three routes, and we'll take all of them. For this video, we will be entering the first door we see as soon as we enter the ruins.

For the first part, you're racing against the spikes again, and you'll need to carefully make a path so that you can get to the top and enter the door there. If it's in your way, you'll need to destroy it. There are a few blocks that you won't need to destroy, either because said blocks make it easier to get somewhere or because it's not in your way as you get to the top.

When you enter the door at the top, you'll be able to get the Barnacle Coin.

Sunday, May 5, 2024

PrinceWatercress plays Drill Dozer - Part 15 of 28


It's time for the final battle with Croog! Compared to the rest of the second half of the game, this is mercifully easier.

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Area 6-2: Croom's Doom Dozer


Compared to the last few main levels, this one is a breath of fresh air due to not being as frustrating as the last two areas we've been to. 

The level begins with Grutch and Gearmo launching Jill onto the Doom Dozer - Croog's tank of doom - before their truck crashes. Meanwhile, Detective Carrie tries to figure out how to get on the ship.

Aside from the enemies you'll have to deal with from previous stages, you'll also need to avoid the missiles that shoot out of the missile launchers. Also, see what walls you can go through, as the secret path can get you to second and third gear as soon as the level begins. Compared to the last few levels, this one is pretty straightforward.

Also, there are a lot of slime shooting and bullet shooting turrets here. 

You'll need to slide form the edge of one platform to another to face the missile tank, which we haven't seen since Area 1.

For the totems, wait for the lasers to disappear before drilling the totems in the face. The only difficult thing about destroying them is the missiles dropping from the air that interrupt your attack.

You'll eventually be able to get into the Doom Dozer itself. Start drilling the wall, shift up to third gear and keep going right. You'll eventually get the screen to turn white, topple the tower of the Doom Dozer and destroy the dozer outright.

You'll get back in the Drill Dozer, but you'll lose all three gears and the ability to use the drill. Croog mentions that as long as he has the Black Diamond, he can keep coming back. The only way to defeat him is with one well-timed punch, and when you do that, Croog loses his mask and he runs away after being revealed as some kid or something.

You'll have to avoid his attacks first. Jump over the lasers, and punch him when he gets close enough. You may have to avoid him once or twice, then hold the B button down to charge the punch up and let go when he rushes at you again. When you hit him once, you'll knock him off of his flying chair and he will retreat. The Black Diamond will break, then Croog loses his mask and runs away.

Afterwards, Grutch will mention that the Black Diamond amplified Croog's brattiness, and Gearmo will mention that the Black Diamond's power was amplified so much that is shattered into a million pieces. The Red Dozers get the Red Diamond back, the Yellow Diamond is returned to the museum vault, and the Blue and Green Diamond are taken by The Magnet Sisters, who suddenly show up and take them before Detective

A few days later, Doug is better again as the HQ is being rebuilt. Grutch considers using the Red Diamond to bring back the HQ, but Doug refuses, saying that doing it by hand is half the fun and they can always build a new one themselves. As for the trailer, the Red Dozers now have a new one. Doug declares Jill the new Big Boss of the Red Dozers, and we see the spirit of Jill's mother waving goodbye as The Red Dozers go off in search of new treasures. From there, the credits roll. Afterwards, you'll get a rank based on how many treasures you've collected, which increases when you go back through the game and get more treasures.

We're not done yet, though...we still have the secret areas and the rest of the treasures to deal with! Stay tuned!

Saturday, May 4, 2024

PrinceWatercress plays Drill Dozer - Part 14 of 28


Now to take the other path. Guess what? It's the worser path.

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Area 2 Bonus: Employee Area



This time around, we'll be entering the door that briefly looked at in the last video. Guess what? This leads to the other path. 

You'll be dealing with laser turrets and plenty of platforms, socket lifts and rubber blocks are you make your way around. At one point, you'll have to stay underneath a moving platform while fighting enemies so as not to get zapped by the lasers above.

Your timing needs to be dead on and staggered as much as possible to get to the door above the slow socket lifts. For best results, you'll need to stay on the slow socket lift for as long as possible.

Once you get third gear, you'll have to get rid of one statue. Carefully tap a shoulder button so you destroy the bottom statue, or else you'll accidentally destroy more than one and you'll have to leave the room and re-enter to try again. After some laser shooters, you'll have to deal with three more socket lifts to get to the end of the level...and it is the worst three socket lifts that I have ever played around with and the worst experience that I have in this game due to the timing of when the socket lifts show up and trying to make sure I hit the right button combinations while also trying to stay in third gear so I can make it. For some reason, this takes six minutes, which is five minutes longer than it should have, landing in the spikes and attempting to jump over them horribly every time I mess up, resulting in the loss of quite a bit of health. You can tell that I don't like this. At all.

When you somehow make it to the end, you'll be able to get the Samurai Sword and get out of here.

Friday, May 3, 2024

PrinceWatercress plays Drill Dozer - Part 13 of 28


Before we beat the game, let's get some extra stuff done, shall we?

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Area 2 Bonus: Employee Area



When you go in, the green floors will blend in with the green walls, but if you pay attention to the floor, you'll be able to tell where you can go. In an even funnier twist, some things that can be destroyed will blend in with these floors.

There is a door we can slide to, but we don't enter that one yet. Instead, we go further to the right down a drill duct and take another path. This path is, thankfully, the easier path. Throughout this path, you'll be dealing with steam blasts as well as the pink Pac-Man enemies that will chase you down the ducts.

Once you hit third gear, you'll be having some fun with going in and out of the the smaller ducts to get back on the main path and revving the drill up ahead of time to ensure you can get through a series of ducts. You'll also have to face the crab boss again - twice! - but you fight the crab boss the same way. The eye that flashes indicates which claw it will attack with, and you'll need to attack that claw to damage the boss (or avoid that claw if you're not in position to). If it's the left eye, it will be the left claw; if it's the right eye, it will be the right claw. When the crab lowers its eyes into the duct after you successfully avoid its attack, you'll want to attack the eyes with the drill. 

After a really fun part where you go through the drill ducts at top speed, you'll get the Pyramid Stone in a chest. You can then rocket through a few more ducts and get out of here.

But what about that set of doors that led to someplace completely different? We're going there next time!

Thursday, May 2, 2024

PrinceWatercress plays Drill Dozer - Part 12 of 28


Croog knows you're getting close, and he's pulling out all the stops to ensure you do not stop his plans.

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Area 6-1: Drill Missile


After you beat Area 5-1, you're forced to play Area 6-1 whether you're ready for it - or want to do it - or not.

I don't like it when a game does this. At all. The game is virtually grabbing you by the hair and virtually chucking you into playing a stage and not giving you a choice. This is no different from what MediEvil II did with the boxing match, when I wanted to save after going through the Kew Gardens and the game wouldn't let me until I completed the whole of the next part that it wanted me to go through. 

When you're forced into this stage like sardines into a tin, Croog unleashes his Drill Missile on the Red Dozers' home. As soon as it lands, it starts burrowing into the secret command dozer where Doug is laid up. You'll have to sneak inside the exhaust vent, get to the engine room and stop the missile before it gets there!

As soon as you get into the missile, you'll find out that the engine is designed to explode the missile when destroyed, and that you'll have to get to the spinning bit controlling the missile and destroy it.

Thankfully, you're not under a time limit through most of the stage. Watch out for the sparks. The pink ones travel faster than the blue ones. Also, get second gear as soon as you see it, so that you can destroy the self-repairing barrier.

The moving purple platforms will flip back and forth every so often. Get on the platforms when the electrified side is not exposed.

Once you get past the drill duct segment, you'll then have a three minute time limit in the lower-right corner. At this point, you'll need to drill through the blocks and avoid any mines that you run into. The explosions will knock you back and do a little bit of damage. Also, don't waste a lot of time here, as you'll still need as much time as possible to destroy the spinning bit at the bottom. Thankfully, destroying it isn't hard. Just drill into it and shift all to third gear every time while avoiding the sparks. Once the bit is backwards, you'll need to hold Up and press L to move the Drill Missile backwards.

Unfortunately, this trips another fail-safe: the missile's self-destruct sequence. You'll have to flip a switch in the engine room to get the engine to run in reverse. In the following drill duct section, go through all the ducts in third gear and maintain third gear throughout so that you don't get blown up.

When you get to the engine room, flip the level. Unfortunately, you're still not done, as this causes the engine to overload. You'll need to take the blue chip that is on the coolant tower to the right and move it to where the bar on the screen moves to balance the coolant levels before the bar gets too close to the side and causes the entire Drill Missile to explode with you still in it. When the display blinks and the screen shakes, the bar may switch directions. Be ready to stand in the middle and place the blue chip accordingly. For best results, place the blue chip when the bar is about to reach the last big bar on either side of the coolant levels. As you go, the yellow lights at the top of the towers will slowly light up, and when all five lights on both sides light up, you'll finally stop the Drill Missile before sending it back at Croog and blowing up his fortress. Croog responds by revealing his secret dozer.