Tuesday, July 27, 2021

PrinceWatercress plays Fester's Quest (PAL Version) - Part 2 of 4


Aren't you glad these bosses are easier?




I'm going to keep posting the items list at the end, because knowing which item does what in this game is very, very essential. Just refill whenever possible and make the best use of your gear.

Anyway, it's time to go to the sewers. The sewers are much easier as you progress, but they're going to get a little more difficult from here. The spheres with the munchy mouths that move around can go through the walls as they go straight at you. When you see them, shoot them immediately, as they can be quite a pain to deal with.

You'll now be near the upper-right corner of the overworld map. Go south until you hit the pavement, then turn north when you go towards the fork in the road. (If you need energy and have the money, so south to find a Hot Dog Stand. Be careful if you go south, as there are giant spider enemies that will require TNT to take down effectively.) Go north, and you'll see a path into some forest to the east. Take it and follow the path to the next set of stairs. As you go down there, those munchy spheres will show up and try to ruin your day again. Be glad you have a powerful weapon.

For this set of sewers, you'll meet the snails again (assuming you've met them in the previous set). When you come out, you'll be near a house. Go into this house, and Morticia will finally hand you the whip. Finally! Don't use it yet, though, as it's only at power level 1 and does next to no damage right now. Power it up to the maximum (level 4) before using it.

For the whip, Level 1 is normal, Level 2 is a chain whip, Level 3 is a morning star and level 4 is a flame whip. Nice. As you power it up, the range and strength increases. You can not only attack through walls with the whip, but also get items with it. The latter ability is a double-edged sword, as you can accidentally grab a downgrade while fighting enemies.

When you're back in the overworld, go straight down. You'll find another set of stairs.

Remember, if Fester touches a power-up anywhere below head level, he's got it. Keep that in mind while avoiding weapon downgrades.


When you're aboveground again, you'll come across another building. Here's the map from ReyVGM. I'd tell you where you wish to go, but there's not much to the building and I'm not Gwonam. Just go north, turn left, go straight, turn right, enter.

You'll meet another boss who looks like an anthropomorphic Triceratops in a Speedo with a whip in each hand. Use your Invisibility potions to get in front of this guy and wail away at him with your gun. If you run out, refill your health and push this guy to the top of the screen, moving back and forth as you do so and shoot at him. When he's at the top, just move left and right and avoid the whips. He always alternates between whips, and the raised arm will indicate which whip he'll attack with, which is a very good tell if you need to know what direction not to go in to keep from get smacked.

If you have a fully-powered Whip at this point (which is amazing considering you'll need a little bit of patience to do that), you can take this boss out even faster. Enjoy your clue, which still makes it somewhat ambiguous as to where Gomez might be.

You'll be at the upper-left corner of the building, and there's another extremely short path back to the sewers.

The whip is great against the slimes when it's at Level 4. Just like the TNT, the slimes won't multiply when hit with the whip. At least the chances of stepping back and causing the slimes to respawn are cut down to zero.

When you cross the stairs at the end, you'll be at the very upper-right corner of the overworld. The house has Thing again, and he'll have Missiles. (Where's Lurch? I haven't seen him yet. Same with the grandmother, whose name escapes me at the moment.) You can now hit any of those pesky enemies from anywhere on the screen! From here, take the wooden dock and keep going south. You'll take a path back to the sewers.

You can see signs for Sunsoft and the Sun Club along the way here. Sun Club was their Japan-only magazine, which (of course) showed off their releases amongst other things. There's another one that seems to say "UTB Team," but I have no idea what that is.



The boss here is a knight demon. If you have the whip fully powered-up, you can whack away at him without having to wait for the boss to expose himself. Otherwise, you'll have to wait and whack him with the Missiles. For best results, move all the way north to move the boss all the way north, then use the missiles. This ensures that more missiles hit the boss. If you have Invisibility potions and you're out of Missiles, use those to get some good damage on him with the gun. When he lowers his defenses, he also swings his swords and shoots out a three way shot.

If you have to use the Missiles, just move back and forth across the screen. Just remember that when the boss rears the sword back, he's about to strike.

Once you beat the boss, you'll be to the right of the building, right next to another sewer entrance. You'll also get a better idea of where Gomez is.

Items

All items except for Light Bulb, Keys and Money will replenish after you beat a boss.

Money: Equip and use them at Hot Dog Stands to refill a unit of health, at five Money units for each one.

Gun Upgrades: Blue ones power-up your gun, while pink ones downgrade.

Whip Upgrades: These work the same way as the Gun Upgrades, they just say "Whip" instead of "Gun."

Light Bulbs: These light your way through the sewers. Equip one and you'll have light until you go back aboveground.

Keys: Used to open doors aboveground. Enter the locked houses to get more power-ups.

TNT: Equip them, then lay one on the ground and wait for it to explode. Anything near it will be taken out.

Vice Grips: Some enemies will slow down Fester considerably with their attacks. When that happens, equip and use a Vice Grip. You'll be at regular speed in no time!

Potions: These will fully replenish your health when you use one.

Invisible Potions: Use these to temporarily turn Fester invincible. Not "invisible." Invincible.

Missiles: With the Missiles, you can lock onto any enemy you want and hit them from anywhere. This will send out a couple of missiles that will fly around and eventually hit the enemy. You can even lock on through walls and grab stuff you want with the Whip.

No comments:

Post a Comment