Thursday, July 8, 2021

PrinceWatercress plays Bio Menace - Part 2 of 37


Here, we enter a construction site and take on some flaming aliens and jumping rockets on legs in more confined spaces. Tread carefully.

High Rise

When you start a new level, you'll lose all of your special weapons, grenades and keys from the last one.

In this level, you'll be climbing from the bottom of an unfinished building to the top. There are not only ladders to do this with, but also platforms moving up and down that will help get the job done.

The red aliens catch on fire when they are moving, and they can only be hit when hey are not in their fire forms. If you have plasma bolts, however, even their fire won't protect them.

The rockets with legs will leap at you if they get too close, and they will be difficult to avoid when that happens. Plasma bolts and grenades are the only way to destroy them,

The big black aliens will shoot plasma bolts at you even from off-screen. You'll need to move in and out to destroy them without getting hit, and it will take quite a bit of firepower to do it.

RoboPal will fight alongside you until either enough time passes or you get hit, and the rockets that RoboPal shoots off can pack a punch.

The Snake Logan doll gives you a 1-Up when you grab it.

This time, you'll need a keycard to free the hostage here. The keycard acts like a key, much like the shards, but you'll only find one of these in a level.

No comments:

Post a Comment