It's time to play one of the Atari 2600's launch games...and boy, does this still hold up.
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Air-Sea Battle is a fixed shooter game for the Atari 2600 from 1977 and is one of the launch games for the system. It was one of the first games developed for Atari by Larry Kaplan, and in this game, you shoot down various targets with a gun to earn points. There are quite a few different ways on how to do this - anti-aircraft guns, submarines, a shooting gallery, naval ships, and bomber jets - and these ways encompass six different gameplay modes.
There are twenty-seven (27) different types of game types encompassing these six different modes, and some of them allows for one player to compete against the computer. All game end after two minutes and sixteen minutes (2:16) of play, with the score at the top of the screen flashing during the last sixteen seconds to dictate that the game is about to end. Games also end when one player reaches ninety-nine (99) points.
Believe it or not, the difficulty switches change the sizes of your shot. A/Expert makes the shot a quarter of the size that it is in B/Novice, and since I do not touch on this in any of these videos, I will do so here.
Anti-Aircraft Games
In the anti-aircraft game modes, you'll be stuck in a fixed position, holding Up and Down on the joystick to aim at 30 degrees and 90 degrees (straight up), respectively. The fire button, of course, fires a shot, and you can only have one shot on the screen at any time.
Multiple targets will move from left to right, and you'll want to shoot them all down as quickly as possible to get new ones as well to achieve as high a score as possible. Timing is key to shoot down as many targets as you can in addition to your firing angle.
In the first three game modes (1-3), all objects award one point when shot down.
All game modes are two-player simultaneous unless otherwise indicated.
Game 1
This is the standard game. Shots are fixed, so the angle that your gun is at when you fire dictates where your shot will go, and that direction will not waver.
Game 2
In this game, you have guided missiles. After firing, you can control with Up and Down on the joystick to make it move at different angles in case you're going to miss, which can be fun.
Game 3
This is much like Game 1, except the left gun is controlled by the computer and the right gun is controlled by the player on Controller Port 2. The computer will keep firing at one angle, though, so it's pretty easy.
In the second three game modes (4-6), small jets are worth four (4) points, large jets are worth three (3) points, helicopters are worth two (2) points, 747 planes are worth one (1) point, and the observation blimps with the "A" on them give you nothing and are just there to be in the way.
Game 4
In this mode, you'll have fixed shots that go in one continuous direction, just like Game Mode 1. The only difference is that different things are worth different points. It's easy to hit 99 and end the game earlier in modes 4-6 if you know what you're doing.
Game 5
Here, you'll have guided missiles that you can move around with Up and Down on the joystick. Just like in Game Mode 2, you'll be having fun with trick shots while scoring higher than ever before.
Game 6
Much like Game Mode 3, this is one player vs. the computer. Score more than the computer that keeps firing at the same angle to win.