We could get back to advancing the plot...or we could get more power-ups. Let's get more power-ups!
From here, you'll need to head to Mountain Records in Andersonville, and to do that, you'll need to head left from Glernmorgan Square until you get there.
The guys with the green jumpsuits have daggers, and unlike the gangsters who shoot at you, they can only hit you from close range. The best way to take on enemies in this game is to let them come to you, then start punching when they get close.
There will be guys with red hair and blue outfits (they even share Superman's color palette!) ready to fight you at Mountain Records. If you take them all down, you'll get a Super Breath I extension. The main difference between Super Breath I and II is the type of enemies that each one works on, and that will be explained soon enough.
The next stop is the dead end near Sunneville, and you'll need to head all the way to the left from here. At the dead end, a gangster will rush at you very quickly, and you'll need to punch him. When you do, he will say that he will never snatch anything again, then you'll get a Super Flight extension.
Sometimes power-ups can appear randomly when you walk past certain parts of an area, and those power-ups could effectively help you out.
Ladders in the ground lead down to the sewer, but there's no need to go there until later.
At the dead end, I jump into the water to continue and end up back at the Daily Planet. From here, I head to Metropolis Park, but I don't take care of what I need to take care of there yet. Instead, I go further east past the park until I reach the Apollo Theater, which is spelled "Appollo Theater" here. Equip Super Breath II and use it to freeze the fast-moving zombies when you go inside, as Super Breath I will not work on them. Beating the enemies here will give you a Super Spin upgrade. From here, go down a floor and take out the blue zombies to get a Heat Vision upgrade. Take on the red zombies on the next floor down to get another Super Flight extension.
From here, if you go back up, you'll fight off members of the Dragon Gang instead of Zombies.
If you see blocks in the ground that look slight different from the rest of the road and have blue pixels, you can use Super Spin on them to use them as a shortcut to the sewers. Again, we have no reason to head to the sewers yet.
From the nearby phone booth, I can fly to the dot where "CBD" is. Use Super Flight and press A to move the white triangle to "CBD," then press Start to fly there. From here, head all the way to the left until you reach the Mercantile building. Go inside, hold Up and press B to go up to the rooftop with Super Flight, then equip Super Breath II and take out the zombie. There is no power-up extension here, sadly.
From here, I die and continue back at the Daily Planet.
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